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 Post subject: Re: TES Skyrim
PostPosted: 29 Jun 2012, 00:21 
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Joined: 08 Jun 2012, 19:48
Posts: 14
Unreal Warfare wrote:

Gentlemen I am not using any Depth of Field file with Opethfeldts configuration. Neither am I using any Depth of Field mods.

Ok, so how you have a blur effect in the background? I thought the name is DoF for this effect :X


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 29 Jun 2012, 01:06 
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*blah-blah-blah maniac*
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Joined: 25 Feb 2012, 01:30
Posts: 596
Location: Somewhere between the Wastelands and Notepad++
I sometimes get the feeling no one reads my posts :D

You can get a vanilla DOF effect by going to menu and then typing 'tm'.

Hit TAB for instance and then go to console and type 'tm' (toggle menus). Voila: DOF.

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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit

Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.


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 Post subject: Re: TES Skyrim
PostPosted: 29 Jun 2012, 04:28 
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*master*

Joined: 13 Apr 2012, 19:27
Posts: 116
Holy crap guys!

These screens are amazing :D


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 Post subject: Re: TES Skyrim
PostPosted: 29 Jun 2012, 05:25 
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*master*

Joined: 13 Apr 2012, 19:27
Posts: 116
Just a sunset from my preset. :)

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 Post subject: Re: TES Skyrim
PostPosted: 29 Jun 2012, 05:39 
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*master*

Joined: 20 Apr 2012, 05:52
Posts: 208
Evo: Nice shots, especially Mehrunes Dagon shrine.

Fedorzzz: Great storyboard ;)

I'm still reworking things so I can use Matso's new bloom code, pretty happy with the results so far (changed quite a bit in my settings--as someone said the bloom is quite strong naturally so had to adjust as I was already using strong bloom/lighting with modified parameters).

A few shots after tweaking:

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 Post subject: Re: TES Skyrim
PostPosted: 29 Jun 2012, 05:54 
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*master*
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Joined: 06 Jan 2012, 06:00
Posts: 184
I agree with you Kalicola, bethesda artists did a great job with the world, like if most details, textures, etc were hand placed with care, even third person view looks good now. Now vanilla shaders are a different thing :?

MrBaracu: First you have to replace enbeffectprepass.fx because I didn't include any DOF effect, take it from other config with DOF that you like, then enable it in enbseries.ini. Now to complement Midhras, that blur background from UW pics are made using TAB to open the menu and TM command (in console) to hide the hud, this is static and only work for screenshots.

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Opethfeldt ENB v7


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 Post subject: Re: TES Skyrim
PostPosted: 29 Jun 2012, 06:40 
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Joined: 09 Jun 2012, 04:54
Posts: 13
MetallicAcid wrote:
Excellent shots Treville and Dogstar!

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@Metallicacid
Metallicacid, your shots are awesome, especially not-so-bloomy feeling of it. What ENB are you using? Or if that's your customized ENB, you're awesome(your shots are alady awesome)!


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 Post subject: Re: TES Skyrim
PostPosted: 29 Jun 2012, 07:17 
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*master*

Joined: 13 Apr 2012, 19:27
Posts: 116
Thanks obblivion! Such comments are always great :)

This is my custom preset. ;)


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 Post subject: Re: TES Skyrim
PostPosted: 29 Jun 2012, 07:26 
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Joined: 10 May 2012, 05:53
Posts: 87
Location: South America - VE
Hi everyone

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as usual, nice screenshots guys.

Take care all.


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 Post subject: Re: TES Skyrim
PostPosted: 29 Jun 2012, 07:31 
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*master*

Joined: 13 May 2012, 19:27
Posts: 112
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