TES Skyrim

post screenshots of enbseries
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Re: TES Skyrim

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Re: TES Skyrim

Oyama
I'm always contemplating if I should pump up the color intensity as much as you do... the screenshots it produces are just very nice. Always in doubt... maybe should bite the bullet once and give interiors back their bloom haze and up the intensity and rearrange the tone mapping to give me some nice colored haze in mid tones... and then deal with the crowd that doesn't like hazy stuff.

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Re: TES Skyrim

prod80
Well... all my colouring is done via bloom / lighting, mainly. My tonemapping itself is not THAT much on saturation, really.
But this, you know. Kicking some bloom in doesn't mean kicking haze, just play with your radii and implement some bloom contrast control right in your .fx, and you're good to go ;)
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Re: TES Skyrim

Oyama
same here, I think 90% of the image in Serenity is just bloom and contrast bloom. Have special code for contrast blooming which is an inverted Softlight effect of photoshop... so far so good. Kicking in haze I can do with tonemapping (using Filmic tonemapping of Uncharted 2, look it up, its a jewel ;) )

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Re: TES Skyrim

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Re: TES Skyrim

WoodsOfYpres wrote:posted some increadable images
Bueautiful, no insane. I'm following your present enbsettings a long time and it's just my taste. :o

I'm starting over, after played a bit with Bronz's Project enb, but it's based on older enbseries and misses many new effects, like the new watershaders, cloudshadows etc.
But it's not easy to get all these effets right with so many settings.
Last edited by Skinner on 27 Feb 2014, 15:27, edited 1 time in total.

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Re: TES Skyrim

Skinner
Download my Serenity ENB, has all new effects..
Then start game, open ENB menu -> Shader menu -> enbeffect.fx -> Set the following;

Saturation = 1.0
Vibrance = Increase to your taste, but likely this will be around 1.6-1.7, or even more, Looking at WoY's pictures.

Now just question to adjust black level to your taste;
The evaluation between Tonemap "Toe numerator" and "Toe denominator" determine the black level. Toe denominator is more subtle change, while numerator will make drastic contrasts.

All that's left now is increasing the intensity of the image, so, increase pre-brightness but mind the intensity of the sun while doing so.

Now do the same to Night and Interior settings

Maybe need to play with Bloom Contrast Saturation, if becomes too high (almost entire image made of bloom).
Should get you more or less the same vibrant looks (give or take some differences in lighting set in ENB, textures and so on).

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Re: TES Skyrim

prod80 wrote:Skinner
Download my Serenity ENB, has all new effects..
Then start game, open ENB menu -> Shader menu -> enbeffect.fx -> Set the following;

Saturation = 1.0
Vibrance = Increase to your taste, but likely this will be around 1.6-1.7, or even more, Looking at WoY's pictures.

Now just question to adjust black level to your taste;
The evaluation between Tonemap "Toe numerator" and "Toe denominator" determine the black level. Toe denominator is more subtle change, while numerator will make drastic contrasts.

All that's left now is increasing the intensity of the image, so, increase pre-brightness but mind the intensity of the sun while doing so.

Now do the same to Night and Interior settings

Maybe need to play with Bloom Contrast Saturation, if becomes too high (almost entire image made of bloom).
Should get you more or less the same vibrant looks (give or take some differences in lighting set in ENB, textures and so on).
I'll check it out immediately! Thanx man :)

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Re: TES Skyrim

Everyone
Great work everyone! I honestly come here and wonder why in the world I post my own screens since they rarely compare. But anyways, here I go again with screens from a tweaked and being tweaked Serenity ENB. As always, landscapes are shot at ugrids 11 (13 if my game doesn't crash =P )

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Re: TES Skyrim

Skinner
Thanks for the nice words dude! prod80 is right, bloom does a lot when it comes to the overall look of the image. I also like to use SSAO and Skylightning (which is a bit buggy unfortunately) zo give the objects and shadows some depth. I'll try to make my current config ready for sharing tomorrow or something if anyone wants to try ;)
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