TES Skyrim

post screenshots of enbseries
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Re: TES Skyrim

--JawZ-- wrote:CruNcher

Reminds me of having a too high ILAmount that and a high contrast or if it was low contrast can't remember exactly right now :P
guess it was a bug in the SSAO somewhere back then or a driver issue will keep an eye on that

Some PP test of Scarlet ENB i made (not released)

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though nothing new yet i still have to get a hold of all the changes that happened for ENB and Skyrim there where some pretty heavy changes and i have to reevaluate lot of things now.
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Re: TES Skyrim

I see things are moving right along over here. Great shots everybody!

JawZ - weather mod is looking real good. Given my current issues with my own modification effort, I think I am likely to pick yours up!

CruNcher - welcome back! Its been a while indeed.

A few interior shots.

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Re: TES Skyrim

@far327 - Looks great, I'll check out v3 8-)

@Dinkledorf - Simply amazing :shock:

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Re: TES Skyrim

CruNcher

Maybe but the same IL "aura" still happens depending on your settings of course. What I recommend is not going to high with the SamplingRange while having a high ILAmount. I tend to have my SamplingRange under 0.2 with an ILAmount of up to 1.5 and have yet experienced any game breaking IL aura with it. Also that aura effect is way more visible during nights and interiors as they are often darker.

But I kind of like that effect if it could be turned down a bit or at least controlled in some way :lol:

Also here is combination that might be the cause of it - Low brightness, High contrast, high bloom and high IL amount plus in those pictures intense fire values

Long time since I've seen any Scarlet pics, I think of that character as Scarlet just so you know ;) Yeah it's been a couple of updates since last I saw you post any Scarlet ENB+char so tweaks are bound to be needed.


Dinkledorf

Thanks :) What kind of issues and modifications do you have? I'm currently trying out different ENB presets to see how balanced my weather mod really is so if it is something with the exterior lighting I can see if I can fix it or if I already had or doing it ;) Interior lighting will be done as well

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Re: TES Skyrim

wish my screens didnt look fuzzy when i post them :\

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Re: TES Skyrim

nbjbjbjllnlknklm

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Re: TES Skyrim

Wahhh im finally through all the posts i missed now i need vacation ;)

@Jawz
You do really great stuff with your DNI and RL mods and overall advice for others here, im really sorry for the thing happened with Sydney and his RL decision i wonder what he talked about when he said others splitted from RL away with their Mods i guess he's kind of bitter about all that you could literally feel it in his words.


Casandra :)

This is Scarlet

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@Boris
Might be a little offtop but why do you think TressFX is a bad thing and turn it so down i mean i think it's good that finally more of these leaves the research labs it was inside R&D already long enough and that Square made the first step also in terms with their ongoing Luminous Research i think is a thing that will hopefully sporn other Developers to show their Implementations and we in the end hopefully see more in the not so distant future, sure even Squares implementation is still very compute intensive and not usable over a big area but it's good that they started it after the Alice Nvidia Only implementation and that AMD doesn't restricted it only to their Platform (even as they knew it would in the beginning be a bad experience on Nvidias Hardware, though last state was Nvidia fixed around most issues via Driver hacking) :)

Just my 2 cents on this

PS: Really thx for all the new Features especially the GUI, Reflections and Rain, it's always amazing what you do outside of the Code with your Passion and limited GPU and overall system resources (oldshool) :)

@Confidence-Man

Really great progress on your approach :)
It's really cool to see all the different PBL approaches i mean especially Propa, Evo,Confidence-Man, Opethfeldt and Unreal

@Happykeen
Really nice progress

@Unreal Warfare
Congrats Amazing emotional touch :) (is it Palette based can the overall warm red tint be changed by changing the Palette) ?

@Tracer
Come back

@Baduk
Keep it on :)

@dpeasant
I like how you transformed it nice own touch you brought in :)

@PMind
Where are you again :)

@Kalicoloa
Im really happy where you are now, i find it really bad that your old Team didn't got the Kickstarter backup it deserved, very sad story :(

@Mindflux
Great work on the Particle Patch

@Midhras
You shouldn't lower your impact you inspired me and surely many others :)

@Kyo
You and Matso are a great Team :)

@Matso
Awesome progress

@dogstar
You did awesome work to Trillviles vision, though it seems hes currently floating around saw him last on the crydev forum where he presented his new Map and Tod work, very awesome stuff from his Flickr it seems hes enjoying Bioshock Infinite currently :)

@Krista
Nice to see you here more often big fan off your work and approaches never really could understand your boosting of from skyrimnexus sad thing :(

Приятно видеть вас здесь чаще с большой поклонник вашей работы и подходы никогда не мог понять ваше повышение от skyrimnexus печально: (

To the other newcomers welcome here you all do great work Far, Chan, Krimles and all the others i forgot, as Gionight said there are no exceptions your dedication is what all makes you great, even if nobody is mentioning you or your work :)
Last edited by CruNcher on 02 Apr 2013, 16:13, edited 5 times in total.
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Re: TES Skyrim

CruNcher
I don't care about hair technology presented by AMD, the image posted by me is just for fun, fortunately i'm not a fan or hater of something. The only thing i can say about this - hair in Tomb Raider or similar games is not important, too much effort and performance cost, but nobody can say "woah, gorgeous, fap-fap-fap". There are much more things at first place instead of hair. Even some mods of skyrim have good looking hair. In the past i played Tomb Raider and payed a lot attention to Lara hair (don't know how to call it's in english, not pony tail...) as it collided with her body. But in that time i was amazed even by different step sounds on surfaces, era of non shader games.
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Re: TES Skyrim

ENBSeries wrote:CruNcher
I don't care about hair technology presented by AMD, the image posted by me is just for fun, fortunately i'm not a fan or hater of something. The only thing i can say about this - hair in Tomb Raider or similar games is not important, too much effort and performance cost, but nobody can say "woah, gorgeous, fap-fap-fap". There are much more things at first place instead of hair. Even some mods of skyrim have good looking hair. In the past i played Tomb Raider and payed a lot attention to Lara hair (don't know how to call it's in english, not pony tail...) as it collided with her body. But in that time i was amazed even by different step sounds on surfaces, era of non shader games.
Yes the Performance cost is heavy no doubt (and we can still dream about it applied on all kind of objects on the screen like animal four or clothes in Realtime) and yep i find the hair comparisons of AMD and Square also a little biased they showed Hair Rendering styles from the 90s and fully agree Hair Rendering can be much nicer then that with lower resources as seen in Skyrim all the time and even with Havok Pyhsics applied as some dedicated Japanese Modder showed possible at least for Pony tail though not a real Simulation but still brings some immersion to the table ;)

We need even more GPU power more energy and finally UMA until we have a full simulation but anyways we need these implementations to see where we are and how much we still need to go i really cant wait to see the next Final Fantasy on PS4 with Squares full Native non Ported Simulation though :)

The crowed system in Hitman Absolution was a perfect example we need these things it highers Immersion even if we don't immediately realize it @ first, especially with VR coming again :)

Square seems to understand this better then many others, though in the same eye blink their greed and expectations for PC sales was hardly understandable to me especially as i thought about Japanese culture always as very balanced people though obviously with high honor levels seeing that the CEO did seppuku ;) .

I really hope these things wont impact Squares bought Studios like IO-Interactive especially on their PC part ;)
Last edited by CruNcher on 02 Apr 2013, 15:57, edited 3 times in total.
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

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Re: TES Skyrim

Gionight;

Damn you weren't kidding or exaggerating. Wonderful and amazing shots. I especially like your DoF settings in the mudcrab picture, it blurs the non focused areas but just barely and makes the focused areas that much sharper in the process along with your other sharpening methods already in use I would guess.

Ok :| where did the images go?


CruNcher;

Thanks a lot, I just try to do to others what I like them to do for me or how the "golden rule" goes :) Yeah it was a bummer but totally understandable either way it did not stop me from doing my Weather mod anyway ;) It only lacks customization without ENB or other tools like Imaginator to alter color and lighting. Yeah I could feel it as well when I spoke to him (through messages) that he was bitter that they would just take off like that with their work and some with sydneys work included and start and upload their own mods. That's disrespectful and to me frustrating by a lot.

My bad was a while since I've seen any of them :P
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