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| Author: | Oyama [ 21 Apr 2013, 13:20 ] |
| Post subject: | Re: TES Skyrim |
OhKay To be honest, I never benchmarked... ![]() ![]()
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| Author: | CruNcher [ 21 Apr 2013, 13:51 ] |
| Post subject: | Re: TES Skyrim |
@Krista First non adapted results Current approach ![]() Kristas Lady Head Morph change (unedited) ![]() I love the higher resolution What happens if you try just to import the higher polygon model without the morphs ![]() Kristas Lady Head Morph change (edited) First compensation try ![]() ![]() Second Adaption compensation try with appearance overhaul
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| Author: | CruNcher [ 21 Apr 2013, 16:09 ] |
| Post subject: | Re: TES Skyrim |
Great Krista i think it's much better though i need to get more used to it but the results look very natural
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| Author: | chan [ 21 Apr 2013, 16:37 ] |
| Post subject: | Re: TES Skyrim |
goddavid, I like the look very much Oyama, how many FPS do you get with the grass? My shots of a lot of grass, I dip into the low 20s ![]() ![]() ![]() ![]() ![]()
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| Author: | CruNcher [ 21 Apr 2013, 18:02 ] |
| Post subject: | Re: TES Skyrim |
@Krista I think i slowly get used to it results are stunning, absolutely fantastic work
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| Author: | goddavid [ 21 Apr 2013, 18:25 ] |
| Post subject: | Re: TES Skyrim |
Lydia was my muse today.. ![]() ![]() ![]() ![]()
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| Author: | Oyama [ 21 Apr 2013, 18:27 ] |
| Post subject: | Re: TES Skyrim |
chan Depends on the resolution and SSAO scales. These 2 are VRAM suckers. If I'm 'reasonable' (1620p max and 0.806 scales), I'm averaging from 45 to 55 FPS vsync on, thanx to my rig. 2x690 is a quad SLI, and 4GB VRAM, so it can take almost (almost) everything you throw at it. On the 2x580 rig (3GB VRAM), almost same results @1080p, from 35 to 45-50. @1440p, I'm already loosing 5 to 10 FPS in heavily wooded zones (25 to 30 max). If you refer to my shots above, these are 4K (3840x2160) with 1.41 (doubled) scales. My FPS were on the low 10 to 15 here Thus said, my iMinGrassSize is 20, and I'm using Lush Grass + Glorious Grass, upon Skyrim Flora Overhaul Summer Edition with Trees in HD textures (4096). DOF is always on, my modifications on gpc's initial code, set to Q5. goddavid Looks good |
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| Author: | Bronze316 [ 21 Apr 2013, 18:34 ] |
| Post subject: | Re: TES Skyrim |
Holy Shit Kyo!!! (pardon my English) Your shots always come out nice and elegant, but I never knew you had THAT beast of a system there, and were using THOSE settings!!! |
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| Author: | Oyama [ 21 Apr 2013, 18:40 ] |
| Post subject: | Re: TES Skyrim |
Bronze316 The settings... Ha. Science you know More seriously, Boris told me one day that if I wanted over-the-top quality for SSAO-SSIL I could make it compute 'outside' the resolution. So I did. I went for 1.25 first... And I almost fell off my chair seeing what it did to lighting and overall consistency. It's incredible. SO deep and neat, CG quality like. But you need some SERIOUSLY cooled PC case with those. |
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| Author: | CruNcher [ 21 Apr 2013, 18:56 ] |
| Post subject: | Re: TES Skyrim |
@Krista It doesn't brake no matter what the angle or fov it's amazing ![]()
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