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 Post subject: Re: TES Skyrim
PostPosted: 08 May 2013, 19:28 
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*master*

Joined: 20 Apr 2012, 05:52
Posts: 208
Been too long since I visited and actually posted... but love all the great shots (as always). Also a huge thanks to those that shared recently as have to try a few out still.

Last night gave Far's a small whirl and looks and plays great! I cant wait to try some others too though (Confidence Man is next for me) so I can play a bit without driving myself nuts.

Basically just a shoutout for those posting as keeps me coming back (new and old members alike). Its crazy what Skyrim can look like today and love it. Well to be fair many games as keep telling myself to reinstall Fallout when I check in on over there too.


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 08 May 2013, 20:16 
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*sensei*
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Joined: 03 Oct 2012, 06:12
Posts: 385
Location: Ottawa, Canada
Had to restart the game twice. Now back to dragon-slaying ;) ;)

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 Post subject: Re: TES Skyrim
PostPosted: 08 May 2013, 22:59 
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*master*
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Joined: 07 Jan 2012, 16:28
Posts: 137
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 Post subject: Re: TES Skyrim
PostPosted: 09 May 2013, 00:58 
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Joined: 23 Feb 2013, 07:27
Posts: 5
Some of the stuff I have fun looking at with all that cool enb mr boris and his pals come up with :)

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 Post subject: Re: TES Skyrim
PostPosted: 09 May 2013, 04:26 
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Joined: 07 Jan 2012, 16:28
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 Post subject: Re: TES Skyrim
PostPosted: 09 May 2013, 06:55 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Lauren wrote:
So, I didn't want to update Skyrim to 1.9 whatever, but it seems in order to use any of my skse stuff I have to :c

really didn't want to though


I have also a big issue in those regards as i worked out most of stuff in 1.9 my save states now have become unusable for 1.8 but due to the heavy bugs in 1.9 i decided to reconvert everything back to 1.8 as i need it for further progress i can't continue with 1.9 in it's current state.
as long as you use SKSE 1.6.9 for 1.8 there should be no problems though some newer SKSE scripts indeed wont work so the Dev has to adapt for a 1.6.9 1.8 version too. We just can hope that a fix comes fast.

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 Post subject: Re: TES Skyrim
PostPosted: 09 May 2013, 07:44 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
Posts: 1938
What are the problems with 1.9 compared to 1.8 anyway? I don't play the game at all so haven't seen any up or downside to the patch yet, I just go in, go to a location I already know is a decent place to make a comparison shoot for something I did in for example ELE and that's it.

You do know you can make a cracked version of your game with using any patch back to 1.0. I have it like that, 1 steam version for official playthrough and modding and then I use the non-steam version as a test version though I haven't used it in a long time though.


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 Post subject: Re: TES Skyrim
PostPosted: 09 May 2013, 07:54 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
--JawZ--
Some very important parts of the NPC Interaction system broke since 1.9 which im mostly working with/on, also only very immersion based players that talk a lot with NPCs will realize this casual gamers that fight around wont so much. Though as TES is both mostly everyone realizes it at some point and some even say that for them the Game is 80% broken now ;)

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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim
PostPosted: 09 May 2013, 08:45 
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Joined: 26 Nov 2012, 11:42
Posts: 57
Merry christmas!

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ScreenShot558 by Rem_NL, on Flickr

Thanks for the present Jaws, ELE works wonders in so many different places

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ScreenShot552 by Rem_NL, on Flickr

Love this place north east of Winterhold during the nights and now it got even better with some custom snow effects from Mindflux^^

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ScreenShot539 by Rem_NL, on Flickr

So many Santa's these day's... I am one happy kid

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 Post subject: Re: TES Skyrim
PostPosted: 09 May 2013, 09:08 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
Posts: 1938
CruNcher:

Ah ok thanks for clarifying that :) Yeah if the interaction of NPC's are somewhat ruined it would sure break the immersion as that is kinda of a big deal with a game like this, Bugthesda did it again :roll:


Rem_NL:

Well you're very welcome :) next release will cover every interior classed cell, only imagespace, lighting template and cell menu changes are covered so far, no light bulb changes but as you saw it works very well with other light bulb mods ;)

I will also implement Mindflux snow particles to the ELE - Weathers module once I have covered those types of weathers, not currently covered in any ALPHA version so it's totally safe to use with ELE.


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