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 Post subject: Re: TES Skyrim
PostPosted: 09 May 2013, 09:23 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Quote:
Ah ok thanks for clarifying that :) Yeah if the interaction of NPC's are somewhat ruined it would sure break the immersion as that is kinda of a big deal with a game like this, Bugthesda did it again :roll:


I wouldn't be so harsh with them what they created here is amazing in parts keeping all of this working together is crazy logic work it reminds me of good old Looking Glass times :)
Really the name CreationKit comes not from somewhere it really is that, it has a lot of freedom to create things and add them in as modules it's amazing to see and work with.
The Rendering stuff is only a part of the whole thing :)
With SKSE we got much more deeper down access to things also and can plugin into it :)

Due to this complexity it seems really natural that bugs are unavoidable @ some major changes either on the Rendering or Logic parts.

I cant wait to see how it evolves with Fallout 4 :)

And if they maybe in the Future gonna merge it with IDtech5

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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 09 May 2013, 09:50, edited 6 times in total.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 09 May 2013, 09:28 
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*sensei*
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Joined: 03 Oct 2012, 06:12
Posts: 385
Location: Ottawa, Canada
My ENB + Relighting Skyrim (and its extensions) = happiness :) :)

I made some additions to lighting in the Relighting Skyrim mods so it fits my needs, since I like tight brightness instead of the problematic bloomified lights that the vanilla game introduces. Makes ENB bloom and point lighting intensities/curves easier to control.

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 Post subject: Re: TES Skyrim
PostPosted: 09 May 2013, 09:50 
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*sensei*
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Joined: 10 Jun 2012, 12:31
Posts: 420
Location: Sweden
I haven't encountered so many bugs in Skyrim like others have. I started playing Skyrim on my 360 and was not connected to Live, which may be the reason to why I haven't seen bugs.
And on PC I'm trying to maintain Skyrims default settings, inis and not using a lot of scripted mods. Also I'm only using Bethesda HD texture pack together with medium resolution mods (not 2k texture versions).
This somehow maintain stability. At least I think so...
Bethesda is doing a great job! Skyrim is a big game and fixing one bug will most likely cause another. This happens in most of the open world sandbox games (remember Red Dead Redemption? lol).

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 Post subject: Re: TES Skyrim
PostPosted: 09 May 2013, 10:00 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
Posts: 1938
I was merely busting their balls, as usual ;)


ZeroKing:

What kind of changes did you make or add? imagespace and such additions or did you change light bulb intensities??

Anyway I'm working on the Skyrim bloom to make it easier to work with ENB, with the vanilla bloom controls inside enbeffect.fx.


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 Post subject: Re: TES Skyrim
PostPosted: 09 May 2013, 10:01 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Btw that teaser Video they released that must be Wolfenstein a Vinyl from The Moonbeam Trio and from Johann Sebastian Bach and a tripwire come on that is clear as it can be in the subcontext :)
Idtech5 based Wolfenstein Game ;)

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 09 May 2013, 10:08, edited 2 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 09 May 2013, 10:02 
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*sensei*
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Joined: 03 Oct 2012, 06:12
Posts: 385
Location: Ottawa, Canada
@ JawZ

Adjustments and changes in light bulb intensities. I'm trying to avoid making changes to the imagespace, just for control purposes.

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 Post subject: Re: TES Skyrim
PostPosted: 09 May 2013, 11:00 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
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Ah ok, yeah it make sense and if you ever want to test out some imagespace changes I've made improvements on that department ;) My ELE - Imagespace module makes it even easier to have a good overall look for all the interiors just as the weather module will do :) Though I have yet to start working on the per location adjustments.


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 Post subject: Re: TES Skyrim
PostPosted: 09 May 2013, 11:16 
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*sensei*
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Joined: 10 Jun 2012, 12:31
Posts: 420
Location: Sweden
I'm sharing my ENB here. Hopefully I can get some tips to improve this sci-fi/fantasy ENB. Forgot to set EdgeAA to true... >.< Dof is disable by default. IBL and Reflections are off too (effects are not useful is this preset).
I started my ENB waaay back when .119 was da shit. So ever since then the pallette from prOPA ENB has followed. Dunno why though... But prOPA ENB was the first I really loved.
I'm also using K ENB dof. So if anyone feel like I've stolen someone else's work I'll delete the file instantly.
http://www.4shared.com/rar/sOBSUDoM/JT_ENBv11.html

Some night shots...
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My music project, Akira Project, website at Sound Cloud



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 Post subject: Re: TES Skyrim
PostPosted: 09 May 2013, 12:16 
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Joined: 07 Jan 2012, 16:28
Posts: 137
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 Post subject: Re: TES Skyrim
PostPosted: 09 May 2013, 12:40 
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Joined: 21 Jan 2013, 20:41
Posts: 55
nice shots, Saberus! Really like the character, looks high-polygon and expressive.

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sunset
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