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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
Page 1044 of 2220 |
| Author: | CruNcher [ 09 May 2013, 09:23 ] |
| Post subject: | Re: TES Skyrim |
Quote: Ah ok thanks for clarifying that I wouldn't be so harsh with them what they created here is amazing in parts keeping all of this working together is crazy logic work it reminds me of good old Looking Glass times Really the name CreationKit comes not from somewhere it really is that, it has a lot of freedom to create things and add them in as modules it's amazing to see and work with. The Rendering stuff is only a part of the whole thing With SKSE we got much more deeper down access to things also and can plugin into it Due to this complexity it seems really natural that bugs are unavoidable @ some major changes either on the Rendering or Logic parts. I cant wait to see how it evolves with Fallout 4 And if they maybe in the Future gonna merge it with IDtech5 |
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| Author: | ZeroKing [ 09 May 2013, 09:28 ] |
| Post subject: | Re: TES Skyrim |
My ENB + Relighting Skyrim (and its extensions) = happiness I made some additions to lighting in the Relighting Skyrim mods so it fits my needs, since I like tight brightness instead of the problematic bloomified lights that the vanilla game introduces. Makes ENB bloom and point lighting intensities/curves easier to control. ![]() ![]()
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| Author: | insomnia_jt [ 09 May 2013, 09:50 ] |
| Post subject: | Re: TES Skyrim |
I haven't encountered so many bugs in Skyrim like others have. I started playing Skyrim on my 360 and was not connected to Live, which may be the reason to why I haven't seen bugs. And on PC I'm trying to maintain Skyrims default settings, inis and not using a lot of scripted mods. Also I'm only using Bethesda HD texture pack together with medium resolution mods (not 2k texture versions). This somehow maintain stability. At least I think so... Bethesda is doing a great job! Skyrim is a big game and fixing one bug will most likely cause another. This happens in most of the open world sandbox games (remember Red Dead Redemption? lol). |
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| Author: | --JawZ-- [ 09 May 2013, 10:00 ] |
| Post subject: | Re: TES Skyrim |
I was merely busting their balls, as usual ZeroKing: What kind of changes did you make or add? imagespace and such additions or did you change light bulb intensities?? Anyway I'm working on the Skyrim bloom to make it easier to work with ENB, with the vanilla bloom controls inside enbeffect.fx. |
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| Author: | CruNcher [ 09 May 2013, 10:01 ] |
| Post subject: | Re: TES Skyrim |
Btw that teaser Video they released that must be Wolfenstein a Vinyl from The Moonbeam Trio and from Johann Sebastian Bach and a tripwire come on that is clear as it can be in the subcontext Idtech5 based Wolfenstein Game |
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| Author: | ZeroKing [ 09 May 2013, 10:02 ] |
| Post subject: | Re: TES Skyrim |
@ JawZ Adjustments and changes in light bulb intensities. I'm trying to avoid making changes to the imagespace, just for control purposes. |
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| Author: | --JawZ-- [ 09 May 2013, 11:00 ] |
| Post subject: | Re: TES Skyrim |
Ah ok, yeah it make sense and if you ever want to test out some imagespace changes I've made improvements on that department |
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| Author: | insomnia_jt [ 09 May 2013, 11:16 ] |
| Post subject: | Re: TES Skyrim |
I'm sharing my ENB here. Hopefully I can get some tips to improve this sci-fi/fantasy ENB. Forgot to set EdgeAA to true... >.< Dof is disable by default. IBL and Reflections are off too (effects are not useful is this preset). I started my ENB waaay back when .119 was da shit. So ever since then the pallette from prOPA ENB has followed. Dunno why though... But prOPA ENB was the first I really loved. I'm also using K ENB dof. So if anyone feel like I've stolen someone else's work I'll delete the file instantly. http://www.4shared.com/rar/sOBSUDoM/JT_ENBv11.html Some night shots... ![]() ![]() ![]()
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| Author: | Saberus [ 09 May 2013, 12:16 ] |
| Post subject: | Re: TES Skyrim |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Author: | majk360 [ 09 May 2013, 12:40 ] |
| Post subject: | Re: TES Skyrim |
nice shots, Saberus! Really like the character, looks high-polygon and expressive. ![]() sunset ![]()
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