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 Post subject: Re: TES Skyrim
PostPosted: 09 May 2013, 22:50 
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*master*
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Joined: 07 Jan 2012, 16:28
Posts: 137
@plk4 Elven Follower Aranya +Mature Skin +Lustmord Armor :)

@EvoFq3o0 Errm...Really nothin' special.. it's just old Opethfeldt ported to ENB119 +Wilds 3.0 Bloom +Project ENB DOF +ELFX +ELE Weathers & Imagespaces +own SweetFX Settings :)

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Last edited by Saberus on 09 May 2013, 23:04, edited 1 time in total.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 09 May 2013, 23:02 
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*master*
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Joined: 07 Jan 2012, 16:28
Posts: 137
del

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 Post subject: Re: TES Skyrim
PostPosted: 10 May 2013, 00:11 
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Joined: 14 Jan 2012, 15:36
Posts: 49
Thank you, damn your screenshots are so good. Already saved quite a few for my wall paper loop :D


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 Post subject: Re: TES Skyrim
PostPosted: 10 May 2013, 02:40 
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*sensei*
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Joined: 03 Oct 2012, 06:12
Posts: 385
Location: Ottawa, Canada
@ Saberus
Those shots of yours :shock: :shock:
They're scrumptious, but you may want to clothe your pretty little pixie. Doubt Boris will kill ya, but rules are rules ;) ;)

@ evok99
Can't say, the woman is busy these days and I'm marking thesis papers this time of the year, so I'll post a link in my signature for any future posts when it's ready.

@ JawZ
I'm looking into your imagespaces. I'll need to see what sort of changes you've made, because they're working wonders right now ;) ;)
Bottom two pics are using your imagespace additions + my light bulb intensity tweaks.

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 Post subject: Re: TES Skyrim
PostPosted: 10 May 2013, 02:54 
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*sensei*
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Joined: 29 Jan 2013, 01:17
Posts: 450
Hey, how do I find out which screenshots are on the main page? (As in, maybe a page that sorta lists them or something.)

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 Post subject: Re: TES Skyrim
PostPosted: 10 May 2013, 06:48 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
Posts: 1938
ZeroKing:

Well the biggest changes are the ambient lighting is darker, I changed the use of DirectLighting in interiors to be strictly used as a character lighting so all the interiors DL had direction and color changes, I first neutralized the imagespaces and then made some fast and easy changes that made the overall scene darker but kept the point lights more or less at the same brightness or at such a brightness that it wouldn't overexpose textures. Which is hard to do in a big dungeon with lots of different lights with different intensities and not to mention multiple mods.

More per location tweaks will come in the future that will enhance the interior lighting further and I won't say it will be more Realistic because I myself think that is "stupid" to aim for in a game, a blend between realism and gaming light is and has always been my goal.


Rubber-De-Flubber:

They are located in the Gallery
http://enbdev.com/gallery_en.htm


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 Post subject: Re: TES Skyrim
PostPosted: 10 May 2013, 08:47 
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Joined: 21 Jan 2013, 20:41
Posts: 55
Image
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Bzzzzzz
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 Post subject: Re: TES Skyrim
PostPosted: 10 May 2013, 09:14 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
Posts: 1938
146 interiors left until complete interior coverage with the ELE - Imagespace module.

Saberus:

Really like the look in your picture nice blend of presets and mods :)

Just a note about ELFX if you are using my ELE - Imagespace module you can't use it along with ELFX - Enhancer as it changes imagespaces and lighting Templates as well. It's from RLO 4.6.0 if I remember correctly.


EDIT:

50 downloads of ELE since yesterday, ain't half bad :)


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 Post subject: Re: TES Skyrim
PostPosted: 10 May 2013, 17:31 
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*sensei*

Joined: 28 Dec 2011, 08:14
Posts: 323
Great work all!!!
Absolutely adore watching your pics guys .
Didn't touched Skyrim for a while, enjoying my good old multiplayer games right now , but when I saw The Ningheim Race by Seren4XX I just couldn't resist and made two chars .
Here is some quickly taken shots with them.

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Imageus/img401/4671/tesv2013051019500329

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 Post subject: Re: TES Skyrim
PostPosted: 10 May 2013, 21:44 
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Joined: 07 May 2013, 21:24
Posts: 5
Can anyone maybe explain how I can fix the weird moon bug in Unreal Cinema ENB?

It basically makes the red moon stretch when looked at from a certain angle.. not useing any moon mods what so ever.


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