Thanks a lot ZeroKing

Glad you like my lighting changes so far.
I have yet to cover every spell effect though, I have only covered the Torch and Fire effect in the released module and now I have covered Frost and Shock spells in the non released module. Next update will cover every spell lighting. Also some tweaks and additions to the FX Emittance modules.
The less sky banding is intentional

I have improved upon that further I have also made a new sun texture with no noise which the vanilla has got and almost no banding at all. It will have similar size and intensity as the vanilla sun. The intensity will however be weaker around the sun "disc/circle" than in the vanilla sun to avoid overexposed clouds. It's still achievable through the use of the
CloudsEdgeClamp and
CloudsEdgeIntensity settings, the sun exposure on the clouds that is.
In previous released weather module I haven't touched the
Sun,
Sun Glare and
Moon Glare, which I have done now. The suns will have a more of a yellowish tint now than before where the RGB values was mostly grey just as the dds textures, though during some vanilla sunsets and sunrises the sun had a very strong red color. I have also made sure to make the sun almost the same intensity during midday as sunrises and sunsets. Slightly stronger during sunsets and sunrises as it should be. And the moon glare is also more natural colored.
I am using Bethesda HD textures so they might end up looking slightly different with other textures. I will see how my recent changes I've done while I have been running on a 8800GT will look with TPC textures I had installed before on my now fried GTX 670.