You're very welcome Mandelune

What tables exatly? you know the saying a picture says more than a thousands words

post a link to an image you have taken as I haven't ecountered any light issues as what you are describing there.
Always that damn brazier, look at closer it doesn't have a fire to it or nothing which would make it not to emit any light. I'm not mad so sorry if this comment came out a bit harsh but this has been an endless line of PM in my other lighting mods and I have grown pretty damn weary of that one damn light "issue"
Hehe, thanks I just received a recommendation letter from them

I use my own true vanilla settings when I'm applying the new values inside the CK, the only thing that differs from vanilla with my preset is that the sky is darker. That way I make sure that the changes I make has a good base to start off on, then after I completed my tweaking session I usually run a couple of ENB presets I have in my "Test Bench" sort of speak and see how they handle the new changes.
Well with my modules that will be a lot easier as the night time settings won't affect the middays at all any more.
Here is how I have setup the different time periods;
Midday - Uses 0 percent of the night time settings
Sunset/sunrises - uses ~ 30% percent of the night time settings (Sunset at 6:30PM, Sunrise 7:30AM)
Midnight - Uses 0% of the day time settings
I will make some adjustments to sunset and sunrise Night/Day settings used but I think that normally a person uses darker settings during the nights and brighter settings during the day and having the sunrises and sunsets at around 50% as vanilla has in most of the weathers made the sunrises very dull and dark especially the skies. The sunrises and sunsets are in reality very bright and I'm trying to make ELE use ENB settings to make it easier to have such sunsets and sunrises.
saltr:Ah ok well I'll just test out that older preset of yours in time being then

Well with how your config is setup with using the .ini file to act as the biggest impact on the scene besides the color rendering and tonemapping it does introduce more problems than if you would to reverse it and do most of the base settings in the enbeffect.fx file and make adjustments in enbseries.ini on a more specific rendered object, like changing the directlighting to avoid over exposure in sunlit areas.
For example having a brightness value at 100 instead of directlighting at 100 and compensate it with tonemapping and ambient lighting. Just an example
