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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
Page 1059 of 2220 |
| Author: | saltr [ 15 May 2013, 10:07 ] |
| Post subject: | Re: TES Skyrim |
yes, i know, but i love to spin the wheel on the enb GUI |
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| Author: | --JawZ-- [ 15 May 2013, 10:09 ] |
| Post subject: | Re: TES Skyrim |
Yeah same here |
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| Author: | Rem_NL [ 15 May 2013, 10:13 ] |
| Post subject: | Re: TES Skyrim |
You're a magician, you should apply for the college of Winterhold. + 1, you made me lol |
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| Author: | OhKay [ 15 May 2013, 10:21 ] |
| Post subject: | Re: TES Skyrim |
![]() ![]() ![]() ![]() ![]() ![]()
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| Author: | Mandelune [ 15 May 2013, 10:50 ] |
| Post subject: | Re: TES Skyrim |
Quote: You're very welcome Mandelune What tables exatly? you know the saying a picture says more than a thousands words post a link to an image you have taken as I haven't ecountered any light issues as what you are describing there. Always that damn brazier, look at closer it doesn't have a fire to it or nothing which would make it not to emit any light. I'm not mad so sorry if this comment came out a bit harsh but this has been an endless line of PM in my other lighting mods and I have grown pretty damn weary of that one damn light "issue" In fact, words are missing in my previous message (my english is obviously worse than what I thought :p) What I wanted to say is that ELE solved all these issues I had, including the candles on the tables and the brazier. Sorry for the misunderstanding and thanks again for your work. I'm glad you came back in the modding community. |
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| Author: | --JawZ-- [ 15 May 2013, 10:57 ] |
| Post subject: | Re: TES Skyrim |
Mandelune: Ah ok now I get it I came back as I wanted to finish something I started for once, when I'm done with ELE I will be done with modding. |
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| Author: | Canlocu [ 15 May 2013, 11:27 ] |
| Post subject: | Re: TES Skyrim |
OhKay what grass are you using? I asked some one here before if they did something to make the grass cover the ground like that. I use lush grass stand alone (With out lush trees) and it don't seem to cover that much ground. Great shots, I like the field of deep between background and trees up front. |
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| Author: | ENBSeries [ 15 May 2013, 12:00 ] |
| Post subject: | Re: TES Skyrim |
CruNcher Code: RemoveBlur=false set this to restore blurring of fog at some weather conditions. But it's very unrealistic, because applied to wrong distance, looks like bloom from unreal engine games instead of water vapor blurring. May be sometimes i'll change that (at cost of performance), my previous try failed because sun lit fog works wrong if sun is occluded by huge objects without shadows from them. Imagine you are int the canyon, sun at horizon and fog is glowing at direction of sun. |
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| Author: | CruNcher [ 15 May 2013, 15:50 ] |
| Post subject: | Re: TES Skyrim |
Hmm i think turning it off would be a very bad idea if i remember right from the first time when i played the game more then modding on it Though sometimes these weather change effects are a little itchy as suddenly the blur pops @ the end of the transition rather sharp and boris sure it looks not really great but it adds imo some immersion having a feeling yes there is something changing in the surrounding environment you are moving in like the rain slowly starts the fog becomes thicker and thicker so do the clouds i really love these weather things happening in Skyrim, how they achieved it is another thing Nice Scattering --JawZ-- The Weather Map is great Btw where is the Defaultweather used ? |
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