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 Post subject: Re: TES Skyrim
PostPosted: 15 May 2013, 16:32 
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*blah-blah-blah maniac*
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Here are two images without ENB active and one with it activated as well as RemoveBlur activated, vanilla settings so the difference in visual is none except for the darkened Sky.

Vanilla scene vs RemoveBlur scene. Notice the mountains on the right.

I agree that the Blur should be there and as I said before if someone doesn't like it they can always remove it by enabling that setting in the ENB.

Thanks :) I have no idea but I guess it would look more or less the same as it is an improved vanilla texture which I made from scratch.

It has come in handy for me so why not share it ;) I also did it for anyone who did do some test runs with my weathers should do it in the right environment.

The DefaultWeather is not in use anywhere, according to the Creation Kit it has zero users. I have it open now with every DLC and none of them uses it.


EDIT:

Here is a 360 degree turn from the previous pictures
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And here is the OvercastRain weather in which I have "enabled" Sun Rays, still working on that though.
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Oh and by the way all of these picture were taken at 9:39 AM.

Last one, taken an hour later in-game, some slight sky banding though will try and fix that.
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EDIT 2:

I decided I would try out RLO new alpha weather as I quite liked the RLwC weathers in the past, here are the results of that. Using the ELE sun.dds texture and vanilla sunglare.dds in all of them.

Vanilla
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RLO
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ELE
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RLO has covered more weathers but I personally think they should work on the imagespaces a bit more as it seems to me like they are using vanilla settings there or close to it at least. And I had a look in the details window when loading up plugins to see if ELE and RLO covered the same weathers so I could do this comparison and to check compatibility with ELE. Though my imagespaces still needs work but I'm not relying on them for anything at all.

If you want to run RLO - Weathers you can't run these ELE modules with it;

ELE - Weathers -- Obvious, duh
ELE - Spell and Torch Lighting -- Hmm, why have light bulb changes inside a weather based module?
ELE - Imagespaces -- Not at all obvious, if the other RLO modules are "criss-crossing" edits like this I fail to see any compatibility between ELE and RLO modules.


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 15 May 2013, 19:18 
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*sensei*
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Joined: 29 Mar 2012, 16:39
Posts: 250
The screenshots I'm seeing here..... :shock:

This thread moves so fast, I apologize if I missed your comment.


@--JawZ--,

Keep doing what you're doing there. ;)


-----------------------------


Here's a set from Xena's Chronicles, using the Seasons of Skyrim ENB HD6 Tribute Version.


This place gives me the creeps
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I've been spotted
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He's been swatted
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The way out
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A night of Solitude
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Dinner time
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A new day, a new adventure
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Eryniel wants to tag along
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 Post subject: Re: TES Skyrim
PostPosted: 15 May 2013, 20:21 
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Joined: 30 Dec 2011, 22:39
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Just a few... nothing special though as I am kinda starting over on my config and setup.

I FINALLY fixed all my Titan driver crashing issues...

If anyone else here owns a Titan, you simply must download and install this custom bios if you want your Titan stable. Nvidia did a hack job on there dynamic OC boost software which is embedded in the stock vbios. The new vbios linked below disables the Nvidia boost 2.0 which also fixes the annoying FPS throttling issues.

http://www.techinferno.com/downloads/?category=96


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 Post subject: Re: TES Skyrim
PostPosted: 16 May 2013, 00:19 
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Joined: 29 Jan 2013, 01:17
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I realise this is completely off-topic, but has anyone here started playing Metro Last Light yet? :)

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 Post subject: Re: TES Skyrim
PostPosted: 16 May 2013, 00:45 
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Rubber-De-Flubber wrote:
I realise this is completely off-topic, but has anyone here started playing Metro Last Light yet? :)


Waiting on a steam sale

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 Post subject: Re: TES Skyrim
PostPosted: 16 May 2013, 02:22 
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Started tweaking on my Sky results :)

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I think you can still see the smoke going on from the surface into the air , though in motion this is much better visible due to the smoke density :)

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Last edited by CruNcher on 16 May 2013, 03:27, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 16 May 2013, 03:24 
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*sensei*

Joined: 30 May 2012, 15:40
Posts: 267
Looking good everybody!

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 Post subject: Re: TES Skyrim
PostPosted: 16 May 2013, 03:39 
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@ --Jawz--
@ Boris

Is it possible to disable Bethesdas blur against the Sky only, without affecting the Mountains distance blur ?

Removeblur OFF / DOF ON

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Removeblur ON / DOF ON

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Removeblur ON / DOF OFF

Image

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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim
PostPosted: 16 May 2013, 05:07 
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CruNcher:

Yes it's possible and that is exactly what I'm going to do ;) I too don't like the DoF being spread to the clouds.


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 Post subject: Re: TES Skyrim
PostPosted: 16 May 2013, 05:17 
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CruNcher
No. That blur have very simple algorithm (the wrong one), it interpolate non blurred and blurred image by factor of scene depth, you will have even worse result then. If object is near the camera it's blurred edges applied at max on distant objects or sky and it looks like ugly bloom. Math must be more like depth of field, where blur computation depends from distance, but range is the same (because it's screen angle dependent). Here is an examples:

Image Image Image Image

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