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 Post subject: Re: TES Skyrim
PostPosted: 16 May 2013, 06:10 
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Here is Skyrim's static DoF with it's default values for this type of weather

DoF for Ground and Sky (FPS gains or losses where the same in all of the pictures)
Image

DoF for Ground only
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RemoveBlur activated
Image

As Boris mentioned Skyrim's DoF resembles more a bloom than a Depth of Field and it can look a bit weird with such values with the option Disable Sky enabled, look at the pine trees for instance.


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 16 May 2013, 07:26 
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--JawZ--, i didn't have exactly the same preset, but i did some comparison

Here is one with a CoT.

DirectLightingIntensity=10
DirectLightingCurve=1

Image

Here is two without CoT, with ELE. (i hope so, maybe i should wait two days)

DirectLightingCurve=0.1

Image

DirectLightingCurve=8

Image

And one low quality shot :)

Image


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 Post subject: Re: TES Skyrim
PostPosted: 16 May 2013, 09:12 
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saltr:

I think you should wait for 1 or 2 days because you are still using parts of CoT, the clouds for instance and test it again.


Been running around with RLO again and here is the SkyrimFog weather compared between ELE and RLO.

RLO, DirectLightingIntensityDay=10.0
Image

ELE, DirectLightingIntensityDay=10.0
Image

Taken at Sunset 6:30 PM


Last edited by --JawZ-- on 16 May 2013, 09:36, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 16 May 2013, 09:35 
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Canlocu
here are my Grass mods
in load order to get same effects

Skyrim Flora Overhaul 1.81b by Vurt
DAT Grass - Riverwood, Solitude, whiterun and Falkrearth, overwrite only Grass from Vurt, By JZE
Dense Grass By Zealyfree
Grass and Grass, overwrite whatever's above, By MannyGT

Here's what needed in config, just copy here and paste.
in Skyrim.ini
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
iMaxGrassTypePerTexure=6

in SkyrimPrefs.ini
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=400.0000
bAllowLoadGrass=0
bAllowCreateGrass=1
bDrawShaderGrass=1

Ready for a FPS hit! you'll loose about 5-10. on the field you saw there, i get 25-30 fps on a GTX660T.
Hope to see your result

@Far
cool, im getting the GTX Titan in a couple of months.

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 Post subject: Re: TES Skyrim
PostPosted: 16 May 2013, 10:40 
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Image

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Image

Image

Image

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 Post subject: Re: TES Skyrim
PostPosted: 16 May 2013, 10:59 
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it has been a tiring day... :D
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 Post subject: Re: TES Skyrim
PostPosted: 16 May 2013, 11:25 
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Joined: 12 May 2013, 09:51
Posts: 116
@OhKay
Much thx! I get my new vcard today, Radon 7950 3gb. Having issues with Skyrim atm crashing when I enter some areas. But after the install the new card and fix the issue, I will post some screens.


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 Post subject: Re: TES Skyrim
PostPosted: 16 May 2013, 11:53 
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Kris†a™:

I was showing a visual bug with RLO that my mod ELE does not have. And that RLO uses a very low direct/Sunlight value in the weather/imagespace and would cause only grass, character, trees and LOD to be lit by DirectLighting settings.

Я показывал визуальный ошибка с РЛО, что мой мод ELE не имеет. И это RLO использует очень низкий уровень прямого / Солнечный свет значение в погоде / ImageSpace и вызовет только травы, характер, деревья и LOD, чтобы быть освещена DirectLighting настройки.


EDIT:

Tweaked my ELE Test Preset from it's vanilla settings to this;

Image

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I'm only using PP3 with 1.0 values in enbeffect.fx. Now I saw what I needed to fine tune to better blend in some of the stuff. Will soon have another ALPHA build ready for release and testing.


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 Post subject: Re: TES Skyrim
PostPosted: 16 May 2013, 14:34 
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--JawZ-- wrote:
Tweaked my ELE Test Preset from it's vanilla settings to this;
Image

I'm only using PP3 with 1.0 values in enbeffect.fx. Now I saw what I needed to fine tune to better blend in some of the stuff. Will soon have another ALPHA build ready for release and testing.


Did you tinker much with the enbeffects or enbseries.ini files for these shots? I used your ELE with "out of the box" enb 168, PP3, not a single value touched except I disabled SSAO and skylighting and I get a really hazy, low brightness kind of image. :S Here is a screenshot

Image

Is this how it's supposed to look or is something wrong? (I waited 24 hours and then used clear weather fw 10e1f0. No other active lighting mods.)


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 Post subject: Re: TES Skyrim
PostPosted: 16 May 2013, 14:48 
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Kris†a™

I know that the shadows doesn't look right but I can't adjust them to a more realistic shadow, they are either sharp or jagged thanks to the Creation Engines light limitations. Sure one can adjust the BlurRange and BlurDeferred values but it will make smaller shadows to smudge out so a BlurDeferred setting at 1.0 and a BlurRange at 0.65 is a good all around blurred shadow look for me.

I do know how lights are cast in the real world but it's not possible to achieve realistic lighting in the Creation Engine because of all of it's limitations. I'm not aiming for realism, I'm aiming for neutral and more natural color and lighting than what is available in vanilla so that in the end it will make customizing a ENB Preset a whole lot easier and make it more all around good with no or very few places that looks off/bad with some settings.

Anyway thanks for the debate, criticism or just plainly your personal opinion on the matter ;) If you felt that I was somewhat rude in my response than I'm sorry but that was not my intention.


Nice pictures by the way, only thing that looks off to me is the ambient RGB value for the grass and lod in the dragon picture. The ambient RGB value assigned in the Creation Kit for that weather not AmbientLighting inside enbseries.ini. Windhelm had a nice contrast to it.



majk360:

I have made some considerable big changes to all the weathers since I released my latest ALPHA build, that's one reason why it does not look the same the other one is that I only used PP3 with 1.0 values inside the enbeffect.fx but in the enbseries.ini I made quite a lot of changes to further enhance ELE beyond what the Creation Kit can do. And you won't need to wait 24 hours with this mod that is only needed if I had replaced the vanilla weathers or added some new ones like CoT has, ELE applies the changes immediately to the game.

I have 1 more weather to do before I release the next ALPHA build of ELE, and I will add my ELE ENB Preset within that file. Also to note I haven't covered snow weather you where refering to, the SkyrimClearnSN_A - 10e1f0. That has vanilla settings in all it's forms.


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