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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
Page 1061 of 2220 |
| Author: | saltr [ 16 May 2013, 07:26 ] |
| Post subject: | Re: TES Skyrim |
--JawZ--, i didn't have exactly the same preset, but i did some comparison Here is one with a CoT. DirectLightingIntensity=10 DirectLightingCurve=1 ![]() Here is two without CoT, with ELE. (i hope so, maybe i should wait two days) DirectLightingCurve=0.1 ![]() DirectLightingCurve=8 ![]() And one low quality shot
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| Author: | OhKay [ 16 May 2013, 09:35 ] |
| Post subject: | Re: TES Skyrim |
Canlocu here are my Grass mods in load order to get same effects Skyrim Flora Overhaul 1.81b by Vurt DAT Grass - Riverwood, Solitude, whiterun and Falkrearth, overwrite only Grass from Vurt, By JZE Dense Grass By Zealyfree Grass and Grass, overwrite whatever's above, By MannyGT Here's what needed in config, just copy here and paste. in Skyrim.ini [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 iMaxGrassTypePerTexure=6 in SkyrimPrefs.ini [Grass] b30GrassVS=0 fGrassStartFadeDistance=7000.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=400.0000 bAllowLoadGrass=0 bAllowCreateGrass=1 bDrawShaderGrass=1 Ready for a FPS hit! you'll loose about 5-10. on the field you saw there, i get 25-30 fps on a GTX660T. Hope to see your result @Far cool, im getting the GTX Titan in a couple of months. |
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| Author: | OhKay [ 16 May 2013, 10:40 ] |
| Post subject: | Re: TES Skyrim |
![]() ![]() ![]() ![]()
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| Author: | OhKay [ 16 May 2013, 10:59 ] |
| Post subject: | Re: TES Skyrim |
it has been a tiring day...
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| Author: | Canlocu [ 16 May 2013, 11:25 ] |
| Post subject: | Re: TES Skyrim |
@OhKay Much thx! I get my new vcard today, Radon 7950 3gb. Having issues with Skyrim atm crashing when I enter some areas. But after the install the new card and fix the issue, I will post some screens. |
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| Author: | --JawZ-- [ 16 May 2013, 14:48 ] |
| Post subject: | Re: TES Skyrim |
Kris†a™ I know that the shadows doesn't look right but I can't adjust them to a more realistic shadow, they are either sharp or jagged thanks to the Creation Engines light limitations. Sure one can adjust the BlurRange and BlurDeferred values but it will make smaller shadows to smudge out so a BlurDeferred setting at 1.0 and a BlurRange at 0.65 is a good all around blurred shadow look for me. I do know how lights are cast in the real world but it's not possible to achieve realistic lighting in the Creation Engine because of all of it's limitations. I'm not aiming for realism, I'm aiming for neutral and more natural color and lighting than what is available in vanilla so that in the end it will make customizing a ENB Preset a whole lot easier and make it more all around good with no or very few places that looks off/bad with some settings. Anyway thanks for the debate, criticism or just plainly your personal opinion on the matter Nice pictures by the way, only thing that looks off to me is the ambient RGB value for the grass and lod in the dragon picture. The ambient RGB value assigned in the Creation Kit for that weather not AmbientLighting inside enbseries.ini. Windhelm had a nice contrast to it. majk360: I have made some considerable big changes to all the weathers since I released my latest ALPHA build, that's one reason why it does not look the same the other one is that I only used PP3 with 1.0 values inside the enbeffect.fx but in the enbseries.ini I made quite a lot of changes to further enhance ELE beyond what the Creation Kit can do. And you won't need to wait 24 hours with this mod that is only needed if I had replaced the vanilla weathers or added some new ones like CoT has, ELE applies the changes immediately to the game. I have 1 more weather to do before I release the next ALPHA build of ELE, and I will add my ELE ENB Preset within that file. Also to note I haven't covered snow weather you where refering to, the SkyrimClearnSN_A - 10e1f0. That has vanilla settings in all it's forms. |
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