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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
Page 1064 of 2220 |
| Author: | insomnia_jt [ 17 May 2013, 15:08 ] |
| Post subject: | Re: TES Skyrim |
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| Author: | --JawZ-- [ 17 May 2013, 15:33 ] |
| Post subject: | Re: TES Skyrim |
Kris†a™: Yet again a couple of nice pictures Bronze316: Got it That interior worldspace you are in in the last pictures have some great environment to it, feels like a small valley I have to take a in-game look at it next time im "hooked in" to gmaing. It looked very good in the Creation Kit even when I passed during my ELE - Imagespace modding session cb_kinetic: Good to see someone showcasing different ENB Presets here. Good captures really shows how it would look like during gameplay dpeasant: Detailed pictures with a good blend between Contrast general scene brightness Midgard9: Thanks for that comment OhKay: It won't be long now until I'm ready for another release Gionight: Thanks a lot insomnia_jt: Den första bilden hade en väldigt go ljus spridning runt berg topparna å horisonten To all: I have made a page here on ENBDev about ELE, it shows most of the things that is covered and what will be covered as well as an compatibility list. I will update that list as I have yet to test out everyone of them in-game, I have just checked the content they change in the CK and based the incompatibility on that. Follow the link in my signature to reach the new ELE page with the download link included there. |
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| Author: | --JawZ-- [ 17 May 2013, 18:42 ] |
| Post subject: | Re: TES Skyrim |
Jag märker dä Tack Jodå dä går att, gjorde dä sj för ett bra tag sen Iaf här har du min senaste HD6 fil, vet ej ifall dä blir nån skillnad jämfört med originalet eftersom jag skrev om den filen från grunden. http://www.mediafire.com/?bihrez5raqfroq6 Va ett tag sen jag testa denna filen så ifall du har några problem med att det skiljer sig i utseende så ta en bild med filen du använde innan å den jag ladda upp här, blir lättare för mig att identifiera orsaken till problemet då Lite off topic här nu men fan va gött med sommar å över 20 + grader igen EDIT: Jag har gjort lite uppdateringar av KOLORIZER Å BLOOM_KOLORIZER samt lite andra uppdateringar i enbeffect.fx filen som jag ej har hunnit uppdatera lr blivit klar med helt ännu. Så när det blir klart så ska jag se till å uppdatera resten av mina filer å ladda upp |
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| Author: | insomnia_jt [ 17 May 2013, 18:51 ] |
| Post subject: | Re: TES Skyrim |
Hmm det enda jag hittade var Code: // This blends the the ENB and Skyrim bloom together, for a more hazey effect color.xyz += ( xcolorbloom.xyz * hbs ) * BloomBlend; // How much the blend there will be color.xyz *= BlendComp; // compensate for brightening caused by above bloom Men jag ser inga DNI separationer. Och jag ser heller inte vart jag stoppar in olika värden. Provade dina enbeffect filer för ett tag sedan. Måste påpeka det att jag inte fattar ett skit av shader programmering. Tänk dig att Forrest Gump skulle göra en preset så har du mig. Ja så jävla skönt! Vi har varit ute hela eftermiddagen och det är bara gött. Och så är man lite extra lycklig efter hockey matchen igår! |
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| Author: | --JawZ-- [ 17 May 2013, 19:03 ] |
| Post subject: | Re: TES Skyrim |
Code: #if (HD6_BLOOM==1) //EXTERIOR float3 LumCoeffExtDay =float3( 0.2125, 0.7154, 0.0721 ); // Increases brightness around "bloomy" spots //INTERIOR float3 LumCoeffIntDay =float3( 0.2125, 0.7154, 0.0721 ); // Increases brightness around "bloomy" spots ---------- #if (HD6_BLOOM==1) // Bloom Crisp float3 LumCoeff = lerp(LumCoeffIntNight, LumCoeffIntDay, JKNightDayFactor); if ( JKInteriorFactor - 1 ) { LumCoeff = lerp(LumCoeffExtNight, LumCoeffExtDay, JKNightDayFactor); }; // Bloom - Brightness, Contrast and Saturation float3 cintensity = dot( brtColor, LumCoeff ); Ja visst fan ä dä |
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| Author: | CruNcher [ 17 May 2013, 20:00 ] |
| Post subject: | Re: TES Skyrim |
@Bronze thx @Gionight As always great results ![]() ![]() im not really sure where the bug in the eye shader comes from this half prescription lense effect (that looks like plastic), not the specular itself. |
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| Author: | Rubber-De-Flubber [ 17 May 2013, 21:02 ] |
| Post subject: | Re: TES Skyrim |
Pack your bags, folks. Skyrim is now real life.
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| Author: | qwerty11 [ 17 May 2013, 22:00 ] |
| Post subject: | Re: TES Skyrim |
Confidence-Man, your config looks awesome, but it seems to me that you use some good weather/sky mods as well, would you mind telling which ones you use? ![]()
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| Author: | Rubber-De-Flubber [ 18 May 2013, 00:12 ] |
| Post subject: | Re: TES Skyrim |
Gionight, post your goddamn config right now! Please? |
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