ENBSeries
http://enbdev.com/enbseries/forum/

TES Skyrim
http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17
Page 1066 of 2220

Author:  Rem_NL [ 18 May 2013, 21:04 ]
Post subject:  Re: TES Skyrim

Gionight: TAKE MY MONEY!!!

Author:  cb_kinetic [ 19 May 2013, 02:00 ]
Post subject:  Re: TES Skyrim

Jawz - Thank you !

Far Off - I'm really looking forward in seeing the end result !


Kalicola Shot - I spent awhile trying to come up with a cool tag-line for this image, but couldn't think of anything - so just an in-game shot with different times. I really like the colour effects on an Orc's skin with this preset.

Image

Author:  CruNcher [ 19 May 2013, 02:13 ]
Post subject:  Re: TES Skyrim

Image

Image

Image

Image

Image


Now think about heaving the RIFT on and experience this fight in all it's glory with a real feeling FOV size estimation and in Stereoscopic 3D jesus many hearts would explode for sure in this fidelity ;)

Author:  Dinkledorf [ 19 May 2013, 05:00 ]
Post subject:  Re: TES Skyrim

@far - very nice lighting balance in that last shot. Looking good!

@cruncher - coming together! Are you a fellow Canuck btw?

Image

Image

Author:  insomnia_jt [ 19 May 2013, 06:05 ]
Post subject:  Re: TES Skyrim

--JawZ-- wrote:
:?: du borde se dä här finnas i filen;


Code:
#if (HD6_BLOOM==1)

//EXTERIOR
   float3 LumCoeffExtDay   =float3( 0.2125, 0.7154, 0.0721 );   // Increases brightness around "bloomy" spots

//INTERIOR
   float3 LumCoeffIntDay   =float3( 0.2125, 0.7154, 0.0721 );   // Increases brightness around "bloomy" spots

----------

#if (HD6_BLOOM==1) // Bloom Crisp

   float3    LumCoeff = lerp(LumCoeffIntNight, LumCoeffIntDay, JKNightDayFactor);

if ( JKInteriorFactor - 1 ) {
   LumCoeff = lerp(LumCoeffExtNight, LumCoeffExtDay, JKNightDayFactor);
};


// Bloom - Brightness, Contrast and Saturation
   float3 cintensity = dot( brtColor, LumCoeff );



Ja visst fan ä dä :) Vilken hockey match då? Ironiskt har jämnt slutat ett arbete på en Hockey arena för ett tag sen men jag har noll koll på hockeyn lik förbannat :lol:


Jag hittade det förresten. Jag försökte dra en copy-paste från din fil till min, men jag måste ha missat nåt... Brukar funka om man tar allt som shadern behöver. Jag skulle behöva göra allt från scratch annars, och det vetefan om jag orkar! Funderar på att göra en realistic preset (man blir så jäkla inspirerad av folk som Confidence-man). Där skulle jag vilja använda dina mods och enbeffect filer!

OT:
Sverige - Schweiz idag! :D WM final... Trodde jag aldrig med det laget som har visats upp. Riktigt kul för Tre Kronor att ge alla gnällspikar en käftsmäll. ;)

Author:  OhKay [ 19 May 2013, 07:37 ]
Post subject:  Re: TES Skyrim

RealVision ENB v1.4 and a whole day later with intensive tweaking... :D

Image

Image

Image

Image

Author:  --JawZ-- [ 19 May 2013, 08:19 ]
Post subject:  Re: TES Skyrim

CruNcher:

Can't recall the last time you did so many varied shots of both characters and environment pictures. Great capture in all of them :)


Kris†a™:

You're very welcome, That picture was right on the money, sort of speak. Have you tried any of the Curve settings in the enbeffect.fx file, for instance EToneMappingCurve?

Всегда пожалуйста, снимок был прав на деньгах, вроде говорят. Пытались ли вы любой из кривого настройки в файле enbeffect.fx, например EToneMappingCurve?


tapioks:

Long time no posts ;) Reall good shots in that post :)


majk360:

Glad to see someone else doing a bit of "detail" work on some of the textures :) Really adds some new diversity which still is very lore friendly at the same time :) I really dig the shine through cracks detailed in the boarded window.


far327:

Impressive night time lighting :shock:


cb_kinetic:

You're welcome :) And I agree about the orc skin looking good in those shots :)


Dinkledorf:

Nice light to shadow render in that picture :)


insomnia_jt:

Jag ska kolla över mina filer lite till innan jag laddar upp dem, behöver fortfarande lägga ner lite arbete på dem. Och de filerna jag använde i mina senaste bilder var bBoris fil som jag har lagt till lite av mina egna kod funktioner i. Inge HD6 lr MTichenor koder.


Hoppas dä går lika bra som dä gjorde mot Finland, hörde bara om den matchen dock. Får se till å komma ihåg å titta på matchen idag ;)


OhKay:

Nice forest environment shots there :)

Author:  CruNcher [ 19 May 2013, 09:21 ]
Post subject:  Re: TES Skyrim

--JawZ-- wrote:
CruNcher:

Can't recall the last time you did so many varied shots of both characters and environment pictures. Great capture in all of them :)


Kris†a™:

You're very welcome, That picture was right on the money, sort of speak. Have you tried any of the Curve settings in the enbeffect.fx file, for instance EToneMappingCurve?

Всегда пожалуйста, снимок был прав на деньгах, вроде говорят. Пытались ли вы любой из кривого настройки в файле enbeffect.fx, например EToneMappingCurve?


tapioks:

Long time no posts ;) Reall good shots in that post :)


majk360:

Glad to see someone else doing a bit of "detail" work on some of the textures :) Really adds some new diversity which still is very lore friendly at the same time :) I really dig the shine through cracks detailed in the boarded window.


far327:

Impressive night time lighting :shock:


cb_kinetic:

You're welcome :) And I agree about the orc skin looking good in those shots :)


Dinkledorf:

Nice light to shadow render in that picture :)


insomnia_jt:

Jag ska kolla över mina filer lite till innan jag laddar upp dem, behöver fortfarande lägga ner lite arbete på dem. Och de filerna jag använde i mina senaste bilder var bBoris fil som jag har lagt till lite av mina egna kod funktioner i. Inge HD6 lr MTichenor koder.


Hoppas dä går lika bra som dä gjorde mot Finland, hörde bara om den matchen dock. Får se till å komma ihåg å titta på matchen idag ;)


OhKay:

Nice forest environment shots there :)



Good catch im pretty much there with Casandra where i wanted to be so the logical next step is outside work and this means taking a close look @ environment rendering results testing different light mods and also taking a close look @ my surrounding textures in the same go and see what fits and what not and do actually Gameplay tests and see which light mods lack what ELE for example seems to be a little dull compared to Realistic Light in Sky variety, and then later on moving to interior results also requestion the DOF and it's Performance especially in actual Gameplay

Im testing this hardcore as i run through the assets with set timescale to 2000 and look also @ the weather changes transitions and how they feel ELE seems still very basic as such result :)

Author:  --JawZ-- [ 19 May 2013, 09:31 ]
Post subject:  Re: TES Skyrim

It must be a nice change of pace to work on the environment a bit more than just character render and animations ;)

Yes ELE is still very basic in the visual looks but I'm working on enhancing and blending a lot of features in those weathers so it will go even better with ENB. Visual variety and looks will be worked on as the last thing on the to do list.

Author:  OhKay [ 19 May 2013, 09:57 ]
Post subject:  Re: TES Skyrim

Congrat to Denmark in Eurovision! sorry Jawz, i know you are Swedish... just a joke, ok! :D

Page 1066 of 2220 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/