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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
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| Author: | Rubber-De-Flubber [ 26 May 2013, 20:04 ] |
| Post subject: | Re: TES Skyrim |
I don't think Mejuba compresses your images at all. (Which is why I use it.) |
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| Author: | CruNcher [ 26 May 2013, 21:03 ] |
| Post subject: | Re: TES Skyrim |
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| Author: | --JawZ-- [ 26 May 2013, 21:47 ] |
| Post subject: | Re: TES Skyrim |
CruNcher: "Come here and give me hug you big ol' dog" When the wolf barks they sounds a lot like a dog in my ears. |
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| Author: | Bronze316 [ 26 May 2013, 22:10 ] |
| Post subject: | Re: TES Skyrim |
--JawZ-- wrote: "Come here and give me hug you big ol' dog" No kidding, that wolf is huge! ---------------- Quickie.....
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| Author: | --JawZ-- [ 26 May 2013, 23:07 ] |
| Post subject: | Re: TES Skyrim |
Sorry no pics this time but a mod advertisment or whatever This denser grass mod sounds very promising, author mentions possible FPS increase with denser grass. Will test it out and see if it can live up to that statement Grass on Steroids - a grass mod that gives FPS BOOST and Dense Grass EDIT: Test Results from testing the Regular Edition with both the recommended Optimal setting and performance setting. Vanilla with iMinGrassSize=75 ![]() Grass on Steroids with iMinGrassSize=75 ![]() Grass on Steroids with iMinGrassSize=128 ![]() I may not have recieved a performance gain but I did gain in the visuals. And losing 5 FPS or 2 FPS with the recommended performance setting it beats "tha' shit" out of vanilla |
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| Author: | symphonicjohn [ 27 May 2013, 00:52 ] |
| Post subject: | Re: TES Skyrim |
JawZ I checked it out but I saw his other mods at the bottom of the page and decided to try the Grassification mod instead. There was only 1 line to add to the ini file that I didn't have. And my iMinGrassSize was already set to 50 so I just left it at that. I will see how it is. There was also an un-lore mod that made Solstheim more like Skyrim's weather and climate which I might try. Here are some outdoor shots with the latest ELE version. I still need to tweak the sky and also it seems the NightDay settings. I still have a darker sky and light stars in early morning light. Seems like a strange transition. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Author: | Midgard9 [ 27 May 2013, 06:35 ] |
| Post subject: | Re: TES Skyrim |
Yeah funny thing, JawZ, I've tried denser grass yesterday, too. Installed Flora Overhaul again, even knowing my vram can't handle it and choosen the SFO version. Vanilla, SFO, denser75+SFO ![]() ![]() ![]() Didn't try a value over 100 yet. And vanilla height of the grass would be nice. Btw, do my screenies take long to load? Cause I'm converting em with the highest quality in wryebash (mostly 700kb - 1mb). edit: symphonicjohn, I like your setup. From here it feels like a mix of insomia_jt's enb and modd3r's Auriel. edit²: It was iMinGrassSize=75, not 100. |
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| Author: | --JawZ-- [ 27 May 2013, 07:38 ] |
| Post subject: | Re: TES Skyrim |
symphonicjohn: So he as other mods, I merely wen't with because of it's possibility of being a bit more FPS friendly than other Grass mods. Quote: and also it seems the NightDay settings. Seems what? Too dark, too blue ....? The stars transition I have yet to cover it still uses the vanilla settings for that, sorry I had forgotten about that completely I do like the amount Contrast and saturation in those pictures, when in some weathers it seems like it's on the verge of too much, along comes a character shoot to prove me wrong Midgard9: Well it looks good, and if you look at my pictures even with the 128 setting I had denser grass and only lost 2 FPS in that particular area. No they seems to laod at the same speed as symphoninjohn's do. I use FSViewer to convert my RAW files and it handle the job very good without loosing any of the detail in them, but if it's a matter of compression I don't know yet I can try and see how it performs on that part if it's possible which I think it is. EDIT: yep it does have a compression method built in. It's like the perfect little "lite Photoshop" for viewing pictures and make adjustments in the go http://www.faststone.org/FSViewerDetail.htm |
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| Author: | symphonicjohn [ 27 May 2013, 10:28 ] |
| Post subject: | Re: TES Skyrim |
JawZ: I mean't that I would also try tweaking the NightDay settings as well as the sky settings. The sky does seem too dark, too blue for that time of the day but I'm sure that is my settings and not ELE. But you are right, you still have more work to do with ELE before it's finished. I'll wait until it's done before I see what small tweaks might need to be made on my end. No rush though |
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| Author: | --JawZ-- [ 27 May 2013, 10:53 ] |
| Post subject: | Re: TES Skyrim |
symphonicjohn: The skies are set so that at midnight it only uses night time settings from the ENB, it can be brightened without destroying that but it's hard to keep the banding in check during nights. I have to consider the visual look, Day/Night trigger and banding occurrence in the sky which is a bit tricky to get all of them work together. I use these Day/Night detection settings when modding my weathers. [NIGHTDAY] DetectorDefaultDay=false DetectorOldVersion=false DetectorLevelDay=0.7 DetectorLevelNight=0.15 DetectorLevelCurve=1.0 I have tested ELE weathers all the way back to ENB v0.108 and it seems to behave the same. Yes I do and I wouldn't call it ALPHA otherwise I'm working on making the imagespaces done with base settings for all the DLC's for the time being as that has had some very positive feedback with and without the full ELE package and in combination with other mods. Thanks to ewi65 I have managed to root out a lot of visual issues with the imagespaces and improved upon them quite a lot from his feedback and testing. A really great guy to work with like this |
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