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 Post subject: Re: TES Skyrim
PostPosted: 29 May 2013, 20:08 
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*blah-blah-blah maniac*

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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 30 May 2013, 02:02 
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*sensei*
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Joined: 09 Feb 2013, 23:09
Posts: 377
Location: Florida
New Kinematic ENB from Oyama with ELE from JawZ

Riverwood around 7 am

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 Post subject: Re: TES Skyrim
PostPosted: 30 May 2013, 05:15 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
Posts: 1460
Location: France
symphonicjohn
:shock:
Why the HELL do you capture my presets MUCH better than I do, huh ? :D
Thank you for trying it ! Gorgeous shots.

DOF Q5 on those, right ?....
Wait, now Boris will probably separate the bloom shader, I will AT LAST control my bloom like I want it since the beginning.
Fantastic things ahead....

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K ENB Pure Light


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 Post subject: Re: TES Skyrim
PostPosted: 30 May 2013, 07:25 
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Joined: 20 Mar 2012, 08:37
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Playing with over brighten the Lens such a nice Effect :)

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim
PostPosted: 30 May 2013, 09:19 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Does somebody know any Game which Rain implementation and Imagespace holds up in the DOF ?

Maybe i missed it but i never saw such a good rain implementation immersive and detail wise before not even in blockbuster AAA titles like Crysis or such (mostly there are sprites even most time bound to the imagespace) does somebody know some title where the Rain was as carefully implemented, or where he was visually impressed with it ? :)

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I know this is way exaggerated but i just wanted to show what i mean visually wise, so impressed by this implementation and it doesn't seem that crazy complex but it looks so damn great and the tweaking factor is also something i didn't saw before :)



Next Goal adding Reflections and make the Material especially Metal Shiny :)

i guess the rather rough specular from light on the leather really makes it work not that bad so far, though thus the metal goes under completely especially in compare with the hair specular it looks crazy :)

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim
PostPosted: 30 May 2013, 10:47 
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Joined: 13 Jul 2012, 09:52
Posts: 92
CruNcher wrote:
Does somebody know any Game which Rain implementation and Imagespace holds up in the DOF ?

Maybe i missed it but i never saw such a good rain implementation immersive and detail wise before not even in blockbuster AAA titles like Crysis or such (mostly there are sprites even most time bound to the imagespace) does somebody know some title where the Rain was as carefully implemented, or where he was visually impressed with it ? :)

This might sound silly, but I've always been impressed by World of Warcraft's rain. Blizzard manage to create rain that not only doesn't pass through interiors, ceilings, caves, overhangs, etc, but it also creates splashes for each and every raindrop as it hits the ground/water. Some games might have better looking rain, but on a technical level WoW's is incredibly impressive. I have no idea how Bethesda STILL manages to struggle with rain collision when WoW has been doing it for 8 years...


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 Post subject: Re: TES Skyrim
PostPosted: 30 May 2013, 11:21 
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*blah-blah-blah maniac*
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Joined: 15 Mar 2013, 10:24
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Oyama
its welcoming to see you here again :D Impressive shots with your SLI 690's ;) will definitely be trying out your K ENB this weekend. need to have quality time with it.

Forest
very good action captures, its like something out of a movie :D

Symphonicjohn
really like those K ENB shots, for me will be less Blooms but effects are great :D

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 Post subject: Re: TES Skyrim
PostPosted: 30 May 2013, 15:28 
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Joined: 31 Dec 2011, 19:42
Posts: 504
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Hard to balance fog, cloud cover, and mountain fog, lighting intensities, etc.. to make it look right. Ideally they would match exactly so you wouldn't be able to see where the distant mountains end and the clouds begin. Wish there was a better implementation of fog.

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Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
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 Post subject: Re: TES Skyrim
PostPosted: 30 May 2013, 18:30 
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Joined: 30 May 2013, 18:07
Posts: 1
Hello everyone, been a long time follower of this thread but never registered, but it happened today. I hope you guys like my shots, they're mixed, using different ENB presets and some are custom.

Custom presets i did:

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This one is a pretty old shot from the first ENBs, unfortunately i did a format of my SSD 3 months ago because i was spending way too much time with video games and lost this preset along with mods, SweetFX and FXAA presets i had done, other Steam games also gone and custom configs -- all to go install the games again 3 months later ._.

The next three are an approach to the above one, but there's so many new stuff i don't remember well what i did and what ENB version and preset i modified, more than a year ago, anyway i'm trying.

Modified Sharpshooter ENB (Classic)
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Sharpshooter ENB (Classic):
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Sharpshooter ENB v3:
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Sadly i don't remember which ENB this is (it's either Sharp Classic in the morning or K-ENB...):
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PS: I don't know why sometimes my shots look sharp in some places, something i didn't notice on screenshots taken by people with the same ENB (Default preset). Maybe it's the lack of ,more AA. =\


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 Post subject: Re: TES Skyrim
PostPosted: 30 May 2013, 19:42 
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*sensei*

Joined: 04 Jan 2012, 20:27
Posts: 402
Location: Russia, Vladimir
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