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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
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| Author: | --JawZ-- [ 07 Jun 2013, 21:16 ] |
| Post subject: | Re: TES Skyrim |
Yersinia79: I personally don't know of any setting that alters the look of the effect lighting in a weather, so no leave those out. I have a ELE module that fixes the FXweather to emit more natural lighting and I will upload my latest file that has covered all of them in a sec or two if you want to try it out and see if it helps with those specific lighting "issues" of yours. To be clear the ELE - FX Emittance only alters the colors of emittance colors if you want to adjust them with a ENB setting you will have to wait for Mindflux to cover all of the FX effects and assign them to a proper ENB command. |
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| Author: | CruNcher [ 07 Jun 2013, 21:41 ] |
| Post subject: | Re: TES Skyrim |
@mindflux Im not sure what that has todo with a open mind it's a very annoying issue and it can make results fall apart @ Ohkay Yes i love saturation if i look around me i see a saturated world everyday ![]() ![]() Believable Hair Rendering is damn complex, still sucks here |
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| Author: | --JawZ-- [ 07 Jun 2013, 22:22 ] |
| Post subject: | Re: TES Skyrim |
CruNcher: The first picture had a way more natural blonde color than pic nr 2 has. Though slightly less reddish look to it would do wonders, if you are working on the texture apply more blue to the color map/texture |
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| Author: | Midgard9 [ 07 Jun 2013, 22:31 ] |
| Post subject: | Re: TES Skyrim |
@ CruNcher, yeah, good eye, cause the animations really makes the hands huge, that's a bug from "Dovahkiin relaxes too". Using a fov of 65 or 75, btw. |
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| Author: | CruNcher [ 07 Jun 2013, 22:48 ] |
| Post subject: | Re: TES Skyrim |
del |
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| Author: | Canlocu [ 08 Jun 2013, 00:40 ] |
| Post subject: | Re: TES Skyrim |
@CruNcher 1st one looks good, the 2nd is washed out imo. |
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| Author: | --JawZ-- [ 08 Jun 2013, 01:31 ] |
| Post subject: | Re: TES Skyrim |
I agree with Canlocu and I will even say that it would need to be turned down a bit more than that even, but if you are done with ENB's lighting (which would make you the first one to be, satisfied with a look that is) then it won't be a problem but consider how bright other objects are and how much they can be increased before they look as bright as your hair does in that image. It's easier to have a more general color intensity on most objects or at least on most of the the other common bright objects so you won't overblow it in the future when you might feel that brighter lighting is better or feels better. And also I have yet to see anyone with such bright hair, even though my brother once had almost pure white hair he still didn't have such bright hair in a strong summers day with the sun shining on his hair |
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| Author: | Dinkledorf [ 08 Jun 2013, 01:32 ] |
| Post subject: | Re: TES Skyrim |
@mindflux - really liking the detail level you are getting in the foliage, actually Confidence-Man, your setup does this very well also. Speaking of saturation, lol, a shot with 172 (without TAA as I cannot get it to play nice on my system as of yet). Its a bit harsh still but its growing on me. I have almost completely abandoned bloom in this config.
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| Author: | --JawZ-- [ 08 Jun 2013, 01:35 ] |
| Post subject: | Re: TES Skyrim |
NIce Dinkledorf, really nice That's more or less how I imagined Skyrim would look like back when only the promo videos were there for visual representation of Skyrim. |
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| Author: | CruNcher [ 08 Jun 2013, 01:57 ] |
| Post subject: | Re: TES Skyrim |
--JawZ-- wrote: I agree with Canlocu and I will even say that it would need to be turned down a bit more than that even, but if you are done with ENB's lighting (which would make you the first one to be, satisfied with a look that is) then it won't be a problem but consider how bright other objects are and how much they can be increased before they look as bright as your hair does in that image. It's easier to have a more general color intensity on most objects or at least on most of the the other common bright objects so you won't overblow it in the future when you might feel that brighter lighting is better or feels better. And also I have yet to see anyone with such bright hair, even though my brother once had almost pure white hair he still didn't have such bright hair in a strong summers day with the sun shining on his hair Sure Details to stay visible in different blur stages and fov is absolutely important to me
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