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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
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| Author: | saltr [ 14 Jun 2013, 00:11 ] |
| Post subject: | Re: TES Skyrim |
Forest, thank you Oyama, amazing shots for a low-end machines Gionight, very impressive gallery, like CruNcher wrote once before it is like you use 10bits and we only 8 majk360, very nice config rockinbandit, keep posting mindflux, how you get such a clean shots ![]() ![]() ![]() ![]()
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| Author: | Rubber-De-Flubber [ 14 Jun 2013, 00:20 ] |
| Post subject: | Re: TES Skyrim |
2 more shots. ![]() ![]() Edit: Also, where do I get your grass, Mindflux? It looks amazing. :O |
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| Author: | symphonicjohn [ 14 Jun 2013, 02:07 ] |
| Post subject: | Re: TES Skyrim |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Author: | Oyama [ 14 Jun 2013, 04:21 ] |
| Post subject: | Re: TES Skyrim |
nico53 How much FPS ? Well, if staying reasonable (1080p and SSAO scales to 0.806), I'm running it @45 to 50 FPS on my quad SLI rig, and @30 to 35 FPS on my 2 x SLI one. All this vsync on. Taken that my game inis are Ultra ++++ ( But here, those shots were taken with 1.58 SSAO scales (hence the lighting), and @4K. Maybe I had something like 10 to 15 FPS on those... Scales over 1.0 are THE killer, but they give SO great results. insomnia_jt The bloom is separated right in the enbbloom.fx, thanx to hidden vars from Boris. Now 0.175 beta is out, the vars are not longer hidden, he made them apparent I need to wrap my head around some new additions, then I'll publish. symphonicjohn Did you start tweaking the sunrise/set in those ? Looks great. saltr everyone Great, great shots !! This thread is really something... so much inspiration. |
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| Author: | Canlocu [ 14 Jun 2013, 06:02 ] |
| Post subject: | Re: TES Skyrim |
Oyama so does cross-firing help take the load off the ram limit of 3gig? ATM I only have one g-card and my load is 2500-3000 ram and same on g-card most the time with 2k textures and scripts. Wondering if I get a 2nd card if it will shave off the Ram, because that is the one that ctd's me when it hits 3000+. /Cheers |
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| Author: | Oyama [ 14 Jun 2013, 06:11 ] |
| Post subject: | Re: TES Skyrim |
Canlocu wrote: Oyama so does cross-firing help take the load off the ram limit of 3gig? ATM I only have one g-card and my load is 2500-3000 ram and same on g-card most the time with 2k textures and scripts. Wondering if I get a 2nd card if it will shave off the Ram, because that is the one that ctd's me when it hits 3000+. /Cheers Well, I don't know a single shit about XFire, sadly. I'm running Nvidia, but I guess SLI and XFire behaviours have same things in common. Nope, VRAM doesn't cumulate. (if only..... 3 x cards in 3 GB VRAM each will still be 3GB VRAM overall, unless I'm mistaken. Best way I found to avoid VRAM overloads was to NOT increase uGrids anymore (I kept this at default 5), and use distant terrain enhancers to alleviate the pain when looking in the distance And, do believe me, my game is *overloaded* with 4 K textures... I'm not CTDing anymore since I kept uGrids to 5. I don't know what the HELL Bugthesda (I love that one Sheeeeeete..... |
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| Author: | Darkstorne [ 14 Jun 2013, 08:47 ] |
| Post subject: | Re: TES Skyrim |
Oyama wrote: Nope, VRAM doesn't cumulate. (if only..... 3 x cards in 3 GB VRAM each will still be 3GB VRAM overall, unless I'm mistaken. Best way I found to avoid VRAM overloads was to NOT increase uGrids anymore (I kept this at default 5), and use distant terrain enhancers to alleviate the pain when looking in the distance And, do believe me, my game is *overloaded* with 4 K textures... I'm not CTDing anymore since I kept uGrids to 5. I don't know what the HELL Bugthesda (I love that one Sheeeeeete..... Yep, VRAM doesn't accumulate. But of course there are still a lot of other benefits from SLI and XFire And I completely agree about the ugrids. I used to play at 7 completely stable, sometimes 9. Now... I have to choose between high res textures or a ugrids of 7. I can't have both. But like you, I stick to 5 and use a mod called The Skyrim Distance Overhaul to make up for it Before and After shots of the LOD trees: ![]()
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| Author: | OhKay [ 14 Jun 2013, 09:12 ] |
| Post subject: | Re: TES Skyrim |
Forest my armor is, Blades Armor redesigned, made by Inosite then Blades Armor redesigned - Symbols Removed, made by AndyMG you gotta play around with Specular's to get the shininess like mine ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Does anyone know how to fix Sun glares through objects? ![]()
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| Author: | Oyama [ 14 Jun 2013, 13:07 ] |
| Post subject: | Re: TES Skyrim |
OhKay What driver are you on ? Is it one from the 320.xx ? If yes, revert to 314.22 at most. More grass ![]()
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