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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
Page 1152 of 2220 |
| Author: | CruNcher [ 08 Jul 2013, 03:20 ] |
| Post subject: | Re: TES Skyrim |
ZeroKing wrote: @ CruNcher Did you, by any chance, update to any new drivers or make any changes to your game ini files? I have SSAO working fine on 0.188 so far. I didn't get a chance to use IBL though. Nope it's still the same 314.22 WHQL but IBL and SSAO stoped working i only get SSAO to work with my preset currently for the Hair Geometry, will try Nvidias Driver SSAO. I think i even posted SSAO tests on the same building before and it worked back then i could clearly see the difference @ the edges when turning it on and off. Though when i look closely @ those results somehow i have the feeling SSAO is already active even without being active @ all very strange i have no Nvidia Driver SSAO active but what i did was i tweaked heavily the Detail Shadows. viewtopic.php?f=2&t=2075&start=80#p30260 also i see the Sun Corona through solid Geometry Shining not sure if i saw that before 188 the most intensive ENB version i tested before was 166 beta and IBL and SSAO worked their with the same driver no configuration change. Though i had issues with SSAO before that it wouldn't show effect on certain TODs (light conditions) but currently it seems to fail on any TOD and only apply on the Hair no matter the Amount or Intensity. Is SSAO now more dependent on this Helper Mod i don't use that yet ? Though it shows me i have to define some test sequence especially for SSAO to test that it @ least works @ all, and on any update test it immediately before starting to adapt to the new functions. I will first try a clean Game Start state (resetting) and then see first if that might fix issues or maybe even in result in complete different results (Bethesdas Save system) really surprised me a lot with ENB and i don't understood how certain things could so dramatically change when calling a clean Game start for ENB maybe it's time again to clean up. Last time a clean Game start fixed a lot of Dof issues for me (crazy stuff). Some stuff i gonna work out for myself now that seems to be problematic for me IBL test SSAO test Sun Corona test and testing the functionality @ each update before adapting first of all i will try to get IBL back working it's effect when setting it super high is much easier to see then SSAO. Also im still on 1.8.151 i wont change to 1.9 till Bethesda didn't fixed some NPC Core bugs |
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| Author: | Opethfeldt [ 08 Jul 2013, 04:58 ] |
| Post subject: | Re: TES Skyrim |
Cruncher, disable "UseAmbientIndirectLighting=true". |
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| Author: | OhKay [ 08 Jul 2013, 09:43 ] |
| Post subject: | Re: TES Skyrim |
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| Author: | OhKay [ 08 Jul 2013, 12:11 ] |
| Post subject: | Re: TES Skyrim |
playing around with uGrids... stuffed my game ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Author: | saltr [ 08 Jul 2013, 12:16 ] |
| Post subject: | Re: TES Skyrim |
ZeroKing, thanks mate, love your 5th picture, where i can find that location? Still on 155 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Author: | symphonicjohn [ 08 Jul 2013, 15:17 ] |
| Post subject: | Re: TES Skyrim |
OhKay I've heard too many horror stories about messing with ugrids so I never changed them. I just have to watch some distance shots because you can sometimes see where the terrain isn't rendered. Nice shots though and nice skies. I like that new clothing. In Unreal's shots it kind of looked like a turtle neck sweater but I see more of it with your shots and it looks good. Nice texture and it shows nice curves saltr Nice shots, I always liked that area near the boat and tree trunk Here's some shots with a new DoF....Oyama's Q7 Hexagonal Sharp Regular. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Author: | Oyama [ 08 Jul 2013, 15:29 ] |
| Post subject: | Re: TES Skyrim |
OhKay + 1 on SymphonicJohn, uGrids higher than 5 did become utterly unstable since Bethesda did their fucking "memory optimization" patches, back in 1.6xx I don't know what. saltr How consistent ! SymphonicJohn That's some DEPTH of field, right ? ![]() ![]()
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| Author: | far327 [ 08 Jul 2013, 20:31 ] |
| Post subject: | Re: TES Skyrim |
Stuff here is sooo amazing! Really like what I've seen in the past few pages. Symphonicjohn, can you share your config sometime? thanks Oyama and Zeroking and OhKay's configs are spectacular! I'll have to dig back further to see some others... ========================================== I'm only just starting fresh again since a few days ago. I've been super busy with RL stuff! Getting married soon, so planning and such. Working slowly on this. After seeing some of the stuff here, I'll probably just try out some others configs. Too good to pass up at this point. Only ENB effects active here are Bloom, Image Space Lighting, Detailed Shadows. Nvidia AO (Quality) is used SweetFX - Vibrance, Curves, Luma Sharpening, SMAA MultiSampling SGSS x8 2160p rendering downsampled to 1080p Still ALOT of stuff left to do to get the look I want but I thought these weren't all that bad for just getting back into the saddle. ![]()
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| Author: | ZeroKing [ 08 Jul 2013, 21:24 ] |
| Post subject: | Re: TES Skyrim |
@ far327 Married? And your shots look amazing, mate As for my ENB, in just three days, I'll have a cobbled-up version uploaded here. It's just a crude mix of The Wilds ENB with some The Goddess and Vibrant ENB thrown in for a colourful explosion..... man, that sounds like some terrible sort of advertisement, don't it? |
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| Author: | symphonicjohn [ 08 Jul 2013, 23:25 ] |
| Post subject: | Re: TES Skyrim |
Oyama wrote: SymphonicJohn That's some DEPTH of field, right ? Yeah, you should know far327 Yeah, I'll be releasing it here soon. For just starting something new, that's looking really good And congratulations on being engaged. Hopefully she'll understand that a guy has to have his play time to tweak ENB's ZeroKing I've also used some of The Wilds and The Goddess ENB's in past configs. It sounds like my Frankenstein technique of a little part here and a little part there to build the monster But you have made yours very unique and I'll be trying it when you release it More of Oyama's extreme Depth of Field ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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