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 Post subject: Re: TES Skyrim
PostPosted: 24 Jul 2013, 11:15 
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Xilandro wrote:
CruNcher >>
What is so special in that girl you're putting so much effort in and posting here? No offence, but she doesn't look realistic.
take a look at this one:
Image
(screenshot by Maevan)

brutalscream>>
I'm not sure at 100% but looks like it's "Sporty Sexy Sweat - wet body skin texture", and specular settings in enb are pretty high.


I know Maevens work but you have no idea how complicated this all is, most things are fake they will fall apart under certain conditions and my goal is to avoid this as best as possible but its tough ;)
Also because in certain directions modder work with bethesda standards and i have big problem get such things to work efficiently without them falling apart in the next second :(

1 Big issue is Shadow Texture results when no light hits the texture it can become problematic if you work in bethesdas context.

i get very good results with Real Girls but they fall apart very fast as well till now the best results i got was with my own approach outside of bethesdas context, though it brakes the whole game experience and a lot would need to be adapted which is no problem for my own work but for everyones modder work.

Image

it was some work to adapt this but as i said it's unstable, this is a non detail result no addition shadowing no SSAO no IBL really plain

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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 24 Jul 2013, 11:30, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 24 Jul 2013, 11:30 
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Joined: 26 Sep 2012, 12:00
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CruNcher wrote:

I know Maevens work but you have no idea how complicated this all is, most things are fake they will fall apart under certain conditions and my goal is to avoid this as best as possible but its though ;)
Also because in certain directions modder work with bethesda standards and i have big problem get such things to work efficiently without them falling apart in the next second :(

1 Big issue is Shadow Texture results when no light hits the texture it can become problematic if you work in bethesdas context.


I still don't understand what "fake" are you talking about and what you're trying to achieve with your girl? What will fall apart under certain conditions? What certain conditions exactly? Are you tweaking enb preset in different way as we tweak? Or you're changing weather and imagespace modifiers in CK to avoid unrealistic skin? Because i'm looking at your girl and just can't see nothing special or realistic. Maybe i'm wrong, but i'm married man, i c beautiful woman everyday and i know how realistic female skin looks like.
There's one modder, Kristin, or kindalike, she was trying to achieve something cool with textures, but also fails, don't repeat her mistakes.

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 Post subject: Re: TES Skyrim
PostPosted: 24 Jul 2013, 11:32 
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CruNcher wrote:
Xilandro wrote:
CruNcher >>


Image



best thing about this picture is the hair and the eyelashes. I would like to plea the fifth on other parts. :D

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 Post subject: Re: TES Skyrim
PostPosted: 24 Jul 2013, 11:34 
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i don't try to be real you misunderstand i try a so called "hyperreal approach" real would definitely not work, though i don't want to go in an entire ANIME like approach, that's not my goal.

You also need to be calibrated to see the correct color response, that is very important

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim
PostPosted: 24 Jul 2013, 11:36 
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You're arguing based on taste. There are no mistakes, only differences in taste and desires. CruNcher has his approach and he's doing just fine in his work. I fail to see what's wrong with that logic. If it does not appeal to your sense of realism, fine. Arguing about it as if it's fact that your understanding of realism is the correct one in a video game is completely wrong. And I'm directing this statement at everyone.

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Last edited by ZeroKing on 24 Jul 2013, 11:41, edited 4 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 24 Jul 2013, 11:37 
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.....

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Last edited by charlievoviii on 24 Jul 2013, 11:40, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 24 Jul 2013, 11:39 
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ZeroKing wrote:
You're arguing based on taste. There are no mistakes, only differences in taste and desires. CruNcher has his approach and he's doing just fine in his work. I fail to see what's wrong with that logic. If it does not appeal to your sense of realism, fine. Arguing about it as if it's fact that your understanding of realism is the correct one in a video game is completely wrong. And I'm directing this statement at everyone.


agreed "BEAUTY IS IN THE EYE OF THE BEHOLDER"

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 Post subject: Re: TES Skyrim
PostPosted: 24 Jul 2013, 11:44 
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Thx ZeroKing that hits the nail im very grateful to see so many approaches and ideas floating in from around the world of different artists with different ideas it's just grate and i learn a lot, this is very different this is about Realtime Character Creation and people don't really understand the art behind it i have the feeling, it's an entire different Workflow and the more assets you have the better it becomes the more versatile even it's just amazing sure i could create over beautified girls also but others do that already and they do an amazing job with it so why should i follow them ? :)

And i try to make this a head part in my ENB work as well so it becomes symbiotic in some way :)
Skin and it's Light Reaction is a ultra important thing to me but hard as hell in this context.

Image

Image

What still looks decent here on the back looks absolutely disaster on the front but i cant show this :(

_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 24 Jul 2013, 11:56, edited 2 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 24 Jul 2013, 11:49 
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Joined: 26 Sep 2012, 12:00
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CruNcher wrote:
i don't try to be real you misunderstand i try a so called "hyperreal approach" real would definitely not work, though i don't want to go in an entire ANIME like approach, that's not my goal.

You also need to be calibrated to see the correct color response, that is very important


Do you think Maevans works are Anime-like approach? Looks like almost photorealistic for me (unfortunately he removed 98% of his shots from nexus so i can't show more of his shots)
And yeah, i don't want to make you think that i think you're doing something bad. I'm just asking and trying to understand your approach and what you want to see in the end of your hard work. Simple.

ZeroKing wrote:
You're arguing based on taste. There are no mistakes, only differences in taste and desires. CruNcher has his approach and he's doing just fine in his work. I fail to see what's wrong with that logic. If it does not appeal to your sense of realism, fine. Arguing about it as if it's fact that your understanding of realism is the correct one in a video game is completely wrong. And I'm directing this statement at everyone.

I'm not arguing at all. I'm just interested what exactly he's doing. he has his approach, i understand, and i didn't say "you're doing it wrong" or something.

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 Post subject: Re: TES Skyrim
PostPosted: 24 Jul 2013, 11:54 
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Joined: 03 Oct 2012, 06:12
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@ Xilandro
My statement was not directed towards you (I didn't even read your posts yet), but just in general.... since there were people in the past who berated CruNcher for his work, over nothing really; CruNcher doesn't deserve that, he's doing quite a neat and interesting job at it actually.

I think we said our piece, eh? Back to screenshots, boobies, dragons and all that.

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Last edited by ZeroKing on 24 Jul 2013, 12:05, edited 1 time in total.

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