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 Post subject: Re: TES Skyrim
PostPosted: 28 Jul 2013, 12:40 
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Joined: 01 Feb 2013, 13:58
Posts: 48
@Mindflux

Awesome grass textures so far!

Are you gonna do the tunda grass as well some time :) ?


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 28 Jul 2013, 14:03 
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*blah-blah-blah maniac*

Joined: 19 Jul 2013, 13:04
Posts: 659
Rubber-De-Flubber wrote:
@charlievoviii

Nah, I'd say this: http://steamcommunity.com/sharedfiles/filedetails/?id=155834814 has to be the most unrealistic skin texture I've ever seen. Though, I probably screwed up on installing the texture with that one. (It's not an image because it's Fallout, not Skyrim.)


Holy fk, I think he was running at 640x480 pixels screen ?

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 Post subject: Re: TES Skyrim
PostPosted: 28 Jul 2013, 14:14 
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*sensei*

Joined: 28 Dec 2011, 08:14
Posts: 323
charlievoviii, saltr, Mith, symphonicjohn, WoodsOfYpres, Midgard9 >>>>>

Thank you guys .


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 Post subject: Re: TES Skyrim
PostPosted: 28 Jul 2013, 14:15 
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*blah-blah-blah maniac*

Joined: 17 Dec 2012, 08:57
Posts: 591
Location: Bosnia & Herzegovina
Image

Image


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 Post subject: Re: TES Skyrim
PostPosted: 28 Jul 2013, 14:34 
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Joined: 01 Jul 2013, 10:43
Posts: 8
A few more shots. I think the first one is with somber enb, and the rest are with the latest K.

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 Post subject: Re: TES Skyrim
PostPosted: 28 Jul 2013, 15:25 
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*sensei*
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Joined: 09 Feb 2013, 23:09
Posts: 377
Location: Florida
Gionight

You're welcome. Your shots are always an inspiration to improve my own config :)

saltr

Nice shots, I added the letterbox bars for a more cinematic look on my current config. I think they work well even when setting up the shot.

Midgard9 and NotDeadYet

Nice shots with the various presets

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 Post subject: Re: TES Skyrim
PostPosted: 28 Jul 2013, 15:27 
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*sensei*
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Joined: 03 Mar 2013, 18:42
Posts: 432
Location: Norway
Gionight
Stunning:>

Krista
Amazing detailed textures ^^

Everyone
Last pages been kinda wow, love how different everyones presets is but still look awesome^^

Altered only weather (not imagespace) to try adapt to Oyama´s colors, while keeping same brightness Day Night. (using new flip DN-IE code and palette code by JawZ)
Both taken 11 AM, made em smaller cause colors is what most important atm:>
JawZ Bloom Kolorizer:On - HD6 Deblueify:Off
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JawZ Bloom Kolorizer:Off - HD6 Deblueify:On
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Going to lower red I think alittle so HD6 Deblueify gets more neutral. So both can be used, but not at the same time :>

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 Post subject: Re: TES Skyrim
PostPosted: 28 Jul 2013, 15:29 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
del

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85% of graphics research is about who can finally make Sponza look good.
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 Post subject: Re: TES Skyrim
PostPosted: 28 Jul 2013, 16:03 
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*blah-blah-blah maniac*

Joined: 19 Jul 2013, 13:04
Posts: 659
del

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 Post subject: Re: TES Skyrim
PostPosted: 28 Jul 2013, 16:38 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
del

_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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