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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
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| Author: | CruNcher [ 02 Aug 2013, 01:15 ] |
| Post subject: | Re: TES Skyrim |
charlievoviii wrote: CruNcher wrote: charlie extra for you i called Cas into the Studio and gave her a little overhaul Finally. You're heading the right direction. Just dont go back to uglyyyyyyyyyyyyyyy. I like the new Cruncher you can say it was ugly but for me it wasn't ah anyways here though working with such lips is hard need to better balance it ![]() @kaffeekranz New Wallpapper for your Girlfriend
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| Author: | arnoldvsthegooch [ 02 Aug 2013, 01:40 ] |
| Post subject: | Re: TES Skyrim |
Modified Project ENB using ENB 0.195 BTW getting great FPS with 0.195
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| Author: | evok99 [ 02 Aug 2013, 01:51 ] |
| Post subject: | Re: TES Skyrim |
--JawZ-- wrote: insomnia_jt; Schyyyst bild duh CruNcher; Nice facial expression on her as well. Though I think you need to use the SKSE resolution fix along with a higher detailed warpaint next time to go with the rest of her next time What is the SKSE resolution fix? Old picture from old preset:
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| Author: | charlievoviii [ 02 Aug 2013, 02:19 ] |
| Post subject: | Re: TES Skyrim |
CruNcher wrote: charlievoviii wrote: CruNcher wrote: charlie extra for you i called Cas into the Studio and gave her a little overhaul Finally. You're heading the right direction. Just dont go back to uglyyyyyyyyyyyyyyy. I like the new Cruncher you can say it was ugly but for me it wasn't ah anyways here though working with such lips is hard need to better balance it ![]() Nice, can you do one without the freckles ? |
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| Author: | evok99 [ 02 Aug 2013, 03:01 ] |
| Post subject: | Re: TES Skyrim |
@Forest - tyvm! How are you liking the new K ENB/Koutervibe Extensive? Questions for everyone: I want to do a comparison thread of most of the current ENB presets found on the nexus. I was thinking of choosing an outdoor location and taking 4 screenshots. There will be a character in the center with the mountains in the background. I will take the screenshots at 6am, 12pm, 6pm, and 12am. What do you guys think? What is a good location? I should I deal with interior shots and where should I take it? |
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| Author: | --JawZ-- [ 02 Aug 2013, 03:35 ] |
| Post subject: | Re: TES Skyrim |
evok99; Why not take those shoots at the first standing stones, a well known place and easy to find by anyone so they can do their own comparison. Using your pictures with any other preset out there that you have not covered. Or perhaps the Whiterun plains which would give you an easy place to shoot sunset and sunrise by just turning around. Dramatic sunset and sunrise shoots would be best to take around 8 AM and 5:30 PM. Because at 6:30 it's absolute Dusk and at 7:30 it's absolute Dawn which does not have the sun visible and would create less dramatic scenes. |
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| Author: | evok99 [ 02 Aug 2013, 03:51 ] |
| Post subject: | Re: TES Skyrim |
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| Author: | --JawZ-- [ 02 Aug 2013, 04:33 ] |
| Post subject: | Re: TES Skyrim |
evok99; Nice picture Really dig the subtle DoF effect you got going on the picture just the right amount and "placement" if you ask me. And clarity/sharpness is really good too. |
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| Author: | vangarden [ 02 Aug 2013, 05:50 ] |
| Post subject: | Re: TES Skyrim |
hi all so incredible images over here, just posting few from my character using the performance (no powerful machine yet) realvision+cot+Rlo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Author: | evok99 [ 02 Aug 2013, 06:25 ] |
| Post subject: | Re: TES Skyrim |
Thanks Jawz, I used a slightly tweaked version of one of Kyo's DoF files. So I want to compare about 30 different ENB presets. All of Kyo's, realvision, the updated versions of the Wilds/Project COT...and a lot more. Here are the screenshots I plan on using for comparisons. I used sunset/sunrise/midnight/noon at the first set of standing stones. I used two interiors shots at the temple in whiterun to showcase night and daytime interior settings. I used one more closeup interior shot to show detail on characters. I used an exterior closeup shot to show how well skin is rendered with different presets. I also used one more exterior screenshots which will show shadow details and particle intensity from the watermill. Vanilla: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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