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 Post subject: Re: TES Skyrim
PostPosted: 04 Aug 2013, 17:47 
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*blah-blah-blah maniac*
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Joined: 26 Jan 2012, 17:56
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--JawZ-- wrote:
I achieve those FPS values with 1080p, though I do have very intense settings with high scales.

Good looking pictures as usual UW :)


Thanks mate.

symphonicjohn wrote:
Looking good Unreal Warfare, better frame rates than what I would have had at that resolution :)


Thanks. Loving the Elf in the Book of Silence Elven Armour. Never had the patience to make a good looking Elf myself personally. Should probably give it a crack some day.

Midgard9 wrote:
Would someone mind telling me how to fix the white glowing edges


Are you sure it's not the armour set causing them? Looks like a bit of a cut and shut job.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 04 Aug 2013, 18:26 
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Joined: 09 Feb 2012, 18:10
Posts: 75
Very nice screens :D

Image

Image

Image

Image

Image

Image

Image


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 Post subject: Re: TES Skyrim
PostPosted: 04 Aug 2013, 18:42 
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@ Unreal Warfare, nice tattoo.
About my problem, it's on every armour/clothes, even in that screenshot from 2012.
And when you're looking at some shots from the others on that page you can notice it, too.

Only got the glowing lines when I want to capture the char from the sunlight side. The shadowed side is fine.


Last edited by Midgard9 on 04 Aug 2013, 18:46, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 04 Aug 2013, 18:46 
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Midgard9 wrote:
@ Unreal Warfare, it's on every armour/clothes, even in that screenshot from 2012.

Only got the prob when I want to capture the char from the sunlight side. The shadowed side is fine.


I don't think I've ever noticed this before. If I ever spot it and figure out what causes it I'll let you know.

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 Post subject: Re: TES Skyrim
PostPosted: 04 Aug 2013, 19:05 
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tigreton wrote:
Very nice screens :D

Image


Had no idea that there was a camel toe mod...

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 Post subject: Re: TES Skyrim
PostPosted: 04 Aug 2013, 20:15 
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Joined: 07 Jan 2012, 16:28
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Some random boring shots.. just testing ELE full package :)

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

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 Post subject: Re: TES Skyrim
PostPosted: 04 Aug 2013, 20:23 
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Saberus;

Nice shots there :)

Have you noticed any weird lighting behaviour with my imagespace modules with vanilla or any Light Bulb mod you might be using?


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 Post subject: Re: TES Skyrim
PostPosted: 04 Aug 2013, 20:57 
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--JawZ-- wrote:
Saberus;

Nice shots there :)

Have you noticed any weird lighting behaviour with my imagespace modules with vanilla or any Light Bulb mod you might be using?


--JawZ--
Thx :) 4 now i think too much yellow tint.

Well.. if you want to know.. i saw floating grass in Breezehome and Jorrvaskr. that was with ELE Imagespaces + ELFX, with ELE Light Bulbs was OK :) but maybe this was save corrupt? In Temple of Kynareth with ELE Light Bulbs there's somethin' wrong with shadows where this ill chick lyin'.

and btw. why the hell Detailed Shadows don't work in all interiors? i've got this problem with ELFX and i think with ELE saw this too o_O

What's your progress with Dragonborn ELE Light Bulbs? (i like this natural light and no performance hit) for now it's only vanilla right?

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 Post subject: Re: TES Skyrim
PostPosted: 04 Aug 2013, 21:07 
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Joined: 28 Dec 2011, 08:14
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symphonicjohn>>>
Thank you my friend and Amazing landscape pics on your side really loved them .


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 Post subject: Re: TES Skyrim
PostPosted: 04 Aug 2013, 21:18 
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Saberus;

Yellow tint ? in the ambient or light bulbs lighting color. That would be very strange as my ambient lighting is more along the line of having a blue tint (for the time being only)

That is not caused by any of my mods as I don't touch anything remotely close to affect grass in that way. imagespaces, light bulbs and weathers are the only thing I change with my files, some minor light source addition and removal for better visual appearance. very few places has such edits though. then there is the roommarker and of course cell edits.

ELFX + ELE Light bulbs will have conflicts with each other as will ELFX - Enhancer and ELE - Imagepsaces.

Will look into that as I know of a few places that I need to fix the Light Bulbs in that I have covered in the ELE - Light Bulbs.esp no matter the load order.

That I don't know and don't think I have experienced that myself, but I will have a look and see if I get the same issue.

~ 35 interior cells left to do before release. Vanilla like placement and such? then yes and no, as I mentioned before I do remove or add light sources but only when it's absolutely necessary to give it a better visual look and a more reasonable placement of a light bulb + light source. Or when I can't possibly place the same amount of Light Bulbs as there are Light sources I remove or alter their placement to be able to add enough lights so it will lit up as it should but still be able to take out a torch without having textures blinking black in certain viewing angles.


Viewers;

Sorry for this off topic post but I thought it would be helpful for other ELE users to have an answer to Saberus questions that they themselves might have, here in the more "public" topic of ENBDev.


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