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 Post subject: Re: TES Skyrim
PostPosted: 11 Aug 2013, 17:30 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
Posts: 1938
WoodsOfYpres;

Precisely, an .esp without scripts and without the need for any kind of wait procedure as for example CoT has. That goes for all ELE modules/.esp files.


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 11 Aug 2013, 17:35 
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Joined: 21 Jan 2013, 20:41
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Saltr;
Had to log on just to let you know your latest shots looks awesome.


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 Post subject: Re: TES Skyrim
PostPosted: 11 Aug 2013, 19:40 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Here is a Picture that goes under the category wrong but impressive

Would make a gorgeous looking Flashlight :)

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Awesome light play with the Rain

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That one was really Render Intensive for my 460 GTX 13 fps :) and i still think either the Skylight or SSAO is to high the Noise is clearly visible im sure Opethfeldt knows that but why doesn't he tries to compensate either he knows it would be wrong todo it which would be impressive again.

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Who is he a math Professor a hidden genius, though at least gifted ? :P

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@MaxTheUniqueGamer

The Luminance the Luminance ;)

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 11 Aug 2013, 20:17, edited 3 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 11 Aug 2013, 19:59 
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Joined: 03 Sep 2012, 16:36
Posts: 47
Saberus wrote:
tigreton
Yeah.. Lydia is still one of the sexiest women in Skyrim ;)

Nope this time it was my tweaked Opeth6 :)

For Opeth7 i recommend PP2 from Opeth6 with DNI separation - looks much better :)


Saberus what do you mean by PP2 with DNI separation?


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 Post subject: Re: TES Skyrim
PostPosted: 11 Aug 2013, 20:13 
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*sensei*
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Joined: 07 Aug 2013, 15:45
Posts: 437
Location: France
@WoodsOfYpres

Under [BLOOM], reduce this parameter:

AmountNight=xx.xx (xx.xx = value of your choice... Bigger value = More Lights Bright)

:)

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My ENB with DOF Performance (no FPS hits)
Enhanced Lightning for ENB - Weathers v0.0.3.4
Skyrim particle patch for ENB
Realistic Lighting Overhaul


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 Post subject: Re: TES Skyrim
PostPosted: 11 Aug 2013, 20:22 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Here is one for the Category when awesome light work meets awesome 3D work ;)

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The Skylight i guess SSAO wouldn't produce Noise in these areas visible

Image

_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim
PostPosted: 11 Aug 2013, 20:37 
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Joined: 09 Dec 2012, 00:29
Posts: 854
symphonicjohn wrote:

Guzio

Nice collection of shots from different presets :) Do you remember if that was the standard DoF that came with TV ENB Final? I want to try out some others with what I'm working on now.



If i good remember, that was enbeffectprepass.fx from great Unreal Cinema v1.4. But perhaps I used magnificent DoF from K_ENB. DoF from TV Final little brightened entire scene.

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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

Intel Core i7 4790K, Nvidia Geforce GTX 780 Ti, 32GB ram, NEC SpectraView 242, Windows 7 x64


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 Post subject: Re: TES Skyrim
PostPosted: 11 Aug 2013, 20:39 
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*sensei*

Joined: 28 Dec 2011, 08:14
Posts: 323
Updated my last pictures set dedicated to skin in Skyrim , more than the half is a brand new sexy screenshots
Enjoy .

Image


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 Post subject: Re: TES Skyrim
PostPosted: 11 Aug 2013, 21:23 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
@Soolie
That is really awesome Lod work and the Lighting as well it would be perfect if we could have 1 major Lod mod that works without any consistency issues and would be easy to setup finaly :)
i will try your Real Clouds in Opethfeldts ENB should create some Amazing Realtime results :)

All the ground fog and the clouds absolute immersive this randomness :)

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yeah these white lines are especially in first person braking but Boris said he has them under control the Z-fighting isn't so much of a problem i think @ all @ least not if you don't look directly into the sky :)

ahh these white stripes seem to be a sun light issue the DOF amplifies the effect also :)

Especially @ dawn they become a major problem

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from another POV i find the effect @ all not bad it has something to it :)

Soolie this is also a interesting artifact

It looks like a Skybox Edge ?

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You should really try to change to the Particle System like the near Mountain Clouds are created with and some other modder also created city fog with that :)

_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 11 Aug 2013, 23:16, edited 6 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 11 Aug 2013, 22:26 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Kris†a™ wrote:
Gionight
Борис просил не критиковать ... по этому - воздержусь и никакой критики в адрес женского персонажа.

Лучший скрин в этой подборке - с вашего позволения... утащила в частный альбом. ;)
Image



@Krista
You like Brad Pitt don't you ;)

_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Profile  
 
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