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TES Skyrim
http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17
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Author:  wolfgrimdark [ 31 Aug 2013, 00:31 ]
Post subject:  Re: TES Skyrim

Wanted to share just 4 shots from a test run I did of ENB 213 and Bronze's updated Seasons of Skyrim ENB preset. Thought he did an awesome job and this is just the test run :-)

Just click on the image for the large screen size.

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Author:  symphonicjohn [ 31 Aug 2013, 00:39 ]
Post subject:  Re: TES Skyrim

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Author:  CruNcher [ 31 Aug 2013, 01:09 ]
Post subject:  Re: TES Skyrim

@32cm
What is this strange shifted blur in your result it looks strange

Author:  ZeroKing [ 31 Aug 2013, 01:28 ]
Post subject:  Re: TES Skyrim

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Author:  Darte [ 31 Aug 2013, 03:38 ]
Post subject:  Re: TES Skyrim

i see alot of images with presets i woul love to try and here just few shots from opethfield7 im just amazed :)

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Author:  CruNcher [ 31 Aug 2013, 04:31 ]
Post subject:  Re: TES Skyrim

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Some test ;)

Lets bring them to justice together ;)

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Author:  32cm [ 31 Aug 2013, 08:49 ]
Post subject:  Re: TES Skyrim

CruNcher wrote:
@32cm
What is this strange shifted blur in your result it looks strange


Is this viewtopic.php?f=7&t=979&start=20 a little modded. I agree for screens dont look good but when playing is awesome effect. Also those shots are taken in my sht old pc for test stuff, so some effects are disabled,

Author:  CruNcher [ 31 Aug 2013, 11:43 ]
Post subject:  Re: TES Skyrim

Ah ok a pp effect looks like a old Analog Video Camera Signal @ bad shape i just wondered :)


Still need to iterate on some stuff but slowly i get a very consistent Look & Feel :)

After that it's output result optimization time :)

And some Gameplay Videos :)

These are all unoptimized NPC results, work on that later (1 step a time)

There are still gazillion of asset issues (most assets just fall apart) need to be brought under consistency

Krista hope you don't mind but i needed some different mod authors asset to test and yours are perfect ;)

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Author:  midhras [ 31 Aug 2013, 12:20 ]
Post subject:  Re: TES Skyrim

While not perfect in motion, I'm really loving the TAA for screenshots. .213 is a lot smoother than the other post-.209 binaries for me as well.

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Author:  CruNcher [ 31 Aug 2013, 12:31 ]
Post subject:  Re: TES Skyrim

yeah i would say the big impact happened @ 200 where the first time i felled this enormous latency improvement, just amazing what i can do in realtime Full HD now on the 460 GTX @ just 1 GB of Vram, can do all the optimizations in realtime now seeking problems immediately and fix them, this way i also have a much better overview of visual issues apparent that are created by the Engine setup now (or ENB, lot of issues their with Depth Rendering), before it was really painful as latency was always to high :)
Now i move in just some mere seconds from one part to the other cross checking results :)

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