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TES Skyrim
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Author:  CruNcher [ 13 Sep 2013, 17:33 ]
Post subject:  Re: TES Skyrim

yup i just said if the appearance is fine with you and it highers your Game experience and you feel more immersed go for it i can absolutely understand it especially in first person it would make some difference :)

Author:  jrista [ 13 Sep 2013, 19:18 ]
Post subject:  Re: TES Skyrim

CruNcher wrote:
yup i just said if the appearance is fine with you and it highers your Game experience and you feel more immersed go for it i can absolutely understand it especially in first person it would make some difference :)


Aye. CoT and mists/fogs definitely make for a more immersive game. So does lightning! :P I do think Kountervibe works better with CoT. Still some blown highlights in some places, but overall the muted tones and softer contrast seem to go better with CoT than the very rich, vibrant, and saturated K ENB.

Here are some shots with Kountervibe Extensive, showing off some of the lightning effects from one of the mods I have installed. Can't ever get the timing right...looks even better the moment lightning strikes, the whole landscape lights up. Still, some of the forks that arc across the sky over the barrows just make the whole experience that much more eerie. :D

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Author:  Unreal [ 13 Sep 2013, 19:44 ]
Post subject:  Re: TES Skyrim

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Author:  Yersinia79 [ 13 Sep 2013, 23:10 ]
Post subject:  Re: TES Skyrim

Great pictures all:)

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Author:  Dinkledorf [ 14 Sep 2013, 03:14 ]
Post subject:  Re: TES Skyrim

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Author:  jrista [ 14 Sep 2013, 03:33 ]
Post subject:  Re: TES Skyrim

Yersinia79 wrote:
Great pictures all:)

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I've always loved that area of Skyrim. Looks fantastic with your setup!

Author:  jrista [ 14 Sep 2013, 03:38 ]
Post subject:  Re: TES Skyrim

A few shots with a tweaked Kountervibe ENB. Again, swapped SMAA in favor of FXAA to support 30fps+ gameplay, and a few SSAO tweaks (everyone complains about DOF consuming so much time, but according to Boris' in-game profiler, SSAO with K/Kountervibe ENB take anywhere from two to FOUR times longer than DOF!! :P).

Anyway, approaching the Lady Stone:

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Still seems a little burnt out when the sun is out. Not sure exactly what to tweak to reduce that over-exposed look without affecting how things look when it is overcast (which looks great).

Author:  ZeroKing [ 14 Sep 2013, 05:23 ]
Post subject:  Re: TES Skyrim

Improving SMAA shaders thanks to the team at the University of Zaragoza (the creators of SMAA). Got less blurring and still retaining the anti-aliasing. Can't wait to start tweaking my ENB again.

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Author:  djuplift [ 14 Sep 2013, 06:59 ]
Post subject:  Re: TES Skyrim

Great shots everyone...

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Author:  Oyama [ 14 Sep 2013, 10:38 ]
Post subject:  Re: TES Skyrim

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