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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 14:21 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
Posts: 1460
Location: France
insomnia_jt wrote:
@ohkay
The "alpha channel" text is from your enbsunsprite.fx. If you are using Kyos shader then comment #define use_sunglare or use Kyos/jawz/matsos sprite textures.


^ This ;)

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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 15:27 
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Joined: 26 Jan 2012, 17:56
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One more from me for today...

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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 16:43 
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*sensei*

Joined: 02 Feb 2013, 22:02
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Location: Austria
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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 16:53 
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*sensei*
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Joined: 03 Mar 2013, 18:42
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Great pictures everyone^^

A few DoF tests :>
Native:
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4k same settings:
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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 17:58 
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*sensei*
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Joined: 10 Jun 2012, 12:31
Posts: 420
Location: Sweden
Oyama
As always, quality before quantity. I have a lot to learn from The Master. ;)

Yersinia79
I'm falling more and more in love with your config. Any plans of sharing it? Would love to give it a spin! :)

kaffeekranz
Wicked config! Sharp and crystal clear!

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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 18:42 
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insomnia_jt
The ... :shock: :shock: what ?...
I'm master to nothing my friend, I'm learning a TON everyday ;)
Thanx anyway, glad you like my shots ! :)

kaffekranz
Great config you've got going here ;)

Yersinia79
Agreed with insomnia_jt, the lighting in your setup is quite amazing. ;)

Kris†a
Impressive character !

All
Great shots ! I love this thread ! :)

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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 18:49 
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Joined: 20 Mar 2012, 08:37
Posts: 1509
@Krista
your LH Model is just awesome, especially your ears :)

also the specular, reflections and many other things going on in that scene look very well balance :)

Having all these different approaches now is great Eric, Yours , tk1s , Nuskas :)

a little overwhelming though to keep track off everything and it's direct interactions with everything

though Yours and Erics still the only High Polygon approaches


Though im sometimes really surprised how well the Low Polygon approaches can holdup :)

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Still 460 GTX Result (218) (214.22) but not Realtime anymore im tumbling @ 15-18 fps currently though i have still optimization potential and some bugs to fix :)

Though the Generic ENB overhead is really heavy if you compare to other Engines directly anyways im still trying to get as much FPS as possible :)

I was really surprised when i made a direct compare with Unity damn has this engine come far :P compared to when it started mostly as a .Net thing :P

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Last edited by CruNcher on 17 Sep 2013, 19:21, edited 9 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 19:01 
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*sensei*

Joined: 02 Feb 2013, 22:02
Posts: 328
Location: Austria
Oyama wrote:
kaffekranz
Great config you've got going here ;)


Unlike you I'd only need a GPU to run it. :D
But thanks guys!

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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 19:05 
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*sensei*

Joined: 28 Dec 2011, 08:14
Posts: 323
Great work everyone , really glad to see so many shots with COT weathers, for me personally it's the main Skyrim mod.
Here is some quickly taken shots with 0.218v, loving this new SSS option .

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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 19:08 
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*sensei*

Joined: 02 Feb 2013, 22:02
Posts: 328
Location: Austria
And here comes the party pooper.
Nice to see you, Gionight. ;)

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