@Krista
your LH Model is just awesome, especially your ears

also the specular, reflections and many other things going on in that scene look very well balance

Having all these different approaches now is great Eric, Yours , tk1s , Nuskas

a little overwhelming though to keep track off everything and it's direct interactions with everything
though Yours and Erics still the only High Polygon approaches
Though im sometimes really surprised how well the Low Polygon approaches can holdup


Still 460 GTX Result (218) (214.22) but not Realtime anymore im tumbling @ 15-18 fps currently though i have still optimization potential and some bugs to fix

Though the Generic ENB overhead is really heavy if you compare to other Engines directly anyways im still trying to get as much FPS as possible

I was really surprised when i made a direct compare with Unity damn has this engine come far

compared to when it started mostly as a .Net thing

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard