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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 19:34 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
Posts: 1460
Location: France
kaffeekranz
:lol:
Nah, you don't need multi-gpus to run K ENB.
But to run it @4K with 1.58 SSAO scales, yes you do ! :D

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 19:38 
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*sensei*

Joined: 04 Jan 2012, 20:27
Posts: 402
Location: Russia, Vladimir
sheeeeeiiit. At least I dont have crashes like every 5 minutes with the latest version(jumped from 168 to 218, lol).
Also, sorry for the amount of screens, I rarely post anyway. Some IBL tests + skylighting.

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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 19:40 
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Joined: 20 Mar 2012, 08:37
Posts: 1509
@dpeasant

Im a real fan of your results but the Material Rendering results are awkward, that armor looks entirely like concrete and the fabric results have no deepnes :(

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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 20:52 
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*master*

Joined: 11 Sep 2013, 20:19
Posts: 119
@Gionight: Really love the tone of your shots. Nice and earthy, yet still rich.

Oyama wrote:
kaffeekranz
:lol:
Nah, you don't need multi-gpus to run K ENB.
But to run it @4K with 1.58 SSAO scales, yes you do ! :D


Aye, it is really the huge SSAO scales. At 2560x1600 with 1.58 SSAO, with a pair of OCed 760s with 4gb VRAM, I get about 18fps. It looks fantastically AMAZING at those settings, but it isn't really playable. If I bump SSAO down to 0.6, it becomes eminently playable (30-40fps outdoors, as much as 60fps indoors).

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Kountervibe ENB Extensive (CoT tweaks) (0.243) | Uber SMAA+1.0 SSAO+DOF @ 4k 2160p (20fps)/1440p (35-45fps+)/1080p (40-90fps)


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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 21:03 
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*sensei*
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Joined: 07 Aug 2013, 15:45
Posts: 437
Location: France
Hi!

WOW!! The New SSS option in the enbseries v0.218 looks so good, i love this too!!! :)

My ENB upgraded in v0.218 (from v0.215)
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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 21:32 
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*sensei*

Joined: 02 Feb 2013, 22:02
Posts: 328
Location: Austria
Oyama wrote:
kaffeekranz
:lol:
Nah, you don't need multi-gpus to run K ENB.
But to run it @4K with 1.58 SSAO scales, yes you do ! :D


jrista wrote:
@Gionight: Really love the tone of your shots. Nice and earthy, yet still rich.

Oyama wrote:
kaffeekranz
:lol:
Nah, you don't need multi-gpus to run K ENB.
But to run it @4K with 1.58 SSAO scales, yes you do ! :D


Aye, it is really the huge SSAO scales. At 2560x1600 with 1.58 SSAO, with a pair of OCed 760s with 4gb VRAM, I get about 18fps. It looks fantastically AMAZING at those settings, but it isn't really playable. If I bump SSAO down to 0.6, it becomes eminently playable (30-40fps outdoors, as much as 60fps indoors).


Actually you guys misunderstood me. Performance-wise I'd say I'm running in a similar (very terrible) spectrum with my config.
4k, SSAO at 2.0 (ehehe), every parameter to the max and the usual *.ini tweaking with 8k shadow maps and bumped up ugrids.

The difference is Oyama can run it, whereas I'm skipping around on an ancient 1GB GTX550Ti, the poor student that I am.
Would be fun to be able to play the game again, but I'd rather have it look pretty and invest the little money I've got into food - a full belly seems to improve my screenshots. ;)

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 Post subject: Re: TES Skyrim
PostPosted: 17 Sep 2013, 23:25 
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*blah-blah-blah maniac*
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Joined: 26 Jan 2012, 17:56
Posts: 734
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 Post subject: Re: TES Skyrim
PostPosted: 18 Sep 2013, 00:51 
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*sensei*
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Joined: 09 Feb 2013, 23:09
Posts: 377
Location: Florida
Usually I will comment on some shots that I like, but sometimes after catching up on a couple of pages that list will grow to be too much.
Such is the case today...Excellent shots everyone :shock:

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 Post subject: Re: TES Skyrim
PostPosted: 18 Sep 2013, 02:15 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Unreal Warfare wrote:
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Again a Shader that fails @ reproducing believable Film Grain but creates Film Noise instead

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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim
PostPosted: 18 Sep 2013, 03:16 
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*sensei*
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Joined: 29 Jan 2013, 01:17
Posts: 450
@CruNcher

I dunno, I've seen real photographs with that kind of image grain before. :P

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