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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
Page 1324 of 2220 |
| Author: | Oyama [ 17 Sep 2013, 19:34 ] |
| Post subject: | Re: TES Skyrim |
kaffeekranz Nah, you don't need multi-gpus to run K ENB. But to run it @4K with 1.58 SSAO scales, yes you do ! |
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| Author: | CruNcher [ 17 Sep 2013, 19:40 ] |
| Post subject: | Re: TES Skyrim |
@dpeasant Im a real fan of your results but the Material Rendering results are awkward, that armor looks entirely like concrete and the fabric results have no deepnes |
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| Author: | jrista [ 17 Sep 2013, 20:52 ] |
| Post subject: | Re: TES Skyrim |
@Gionight: Really love the tone of your shots. Nice and earthy, yet still rich. Oyama wrote: kaffeekranz Nah, you don't need multi-gpus to run K ENB. But to run it @4K with 1.58 SSAO scales, yes you do ! Aye, it is really the huge SSAO scales. At 2560x1600 with 1.58 SSAO, with a pair of OCed 760s with 4gb VRAM, I get about 18fps. It looks fantastically AMAZING at those settings, but it isn't really playable. If I bump SSAO down to 0.6, it becomes eminently playable (30-40fps outdoors, as much as 60fps indoors). |
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| Author: | Asgaard [ 17 Sep 2013, 21:03 ] |
| Post subject: | Re: TES Skyrim |
Hi! WOW!! The New SSS option in the enbseries v0.218 looks so good, i love this too!!! My ENB upgraded in v0.218 (from v0.215) ![]() ![]() 8:30am ![]() 8:30am ![]() ![]() ![]()
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| Author: | kaffeekranz [ 17 Sep 2013, 21:32 ] |
| Post subject: | Re: TES Skyrim |
Oyama wrote: kaffeekranz Nah, you don't need multi-gpus to run K ENB. But to run it @4K with 1.58 SSAO scales, yes you do ! jrista wrote: @Gionight: Really love the tone of your shots. Nice and earthy, yet still rich. Oyama wrote: kaffeekranz Nah, you don't need multi-gpus to run K ENB. But to run it @4K with 1.58 SSAO scales, yes you do ! Aye, it is really the huge SSAO scales. At 2560x1600 with 1.58 SSAO, with a pair of OCed 760s with 4gb VRAM, I get about 18fps. It looks fantastically AMAZING at those settings, but it isn't really playable. If I bump SSAO down to 0.6, it becomes eminently playable (30-40fps outdoors, as much as 60fps indoors). Actually you guys misunderstood me. Performance-wise I'd say I'm running in a similar (very terrible) spectrum with my config. 4k, SSAO at 2.0 (ehehe), every parameter to the max and the usual *.ini tweaking with 8k shadow maps and bumped up ugrids. The difference is Oyama can run it, whereas I'm skipping around on an ancient 1GB GTX550Ti, the poor student that I am. Would be fun to be able to play the game again, but I'd rather have it look pretty and invest the little money I've got into food - a full belly seems to improve my screenshots. |
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| Author: | Unreal Warfare [ 17 Sep 2013, 23:25 ] |
| Post subject: | Re: TES Skyrim |
| Author: | symphonicjohn [ 18 Sep 2013, 00:51 ] |
| Post subject: | Re: TES Skyrim |
Usually I will comment on some shots that I like, but sometimes after catching up on a couple of pages that list will grow to be too much. Such is the case today...Excellent shots everyone ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Author: | CruNcher [ 18 Sep 2013, 02:15 ] |
| Post subject: | Re: TES Skyrim |
Unreal Warfare wrote: Again a Shader that fails @ reproducing believable Film Grain but creates Film Noise instead |
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| Author: | Rubber-De-Flubber [ 18 Sep 2013, 03:16 ] |
| Post subject: | Re: TES Skyrim |
@CruNcher I dunno, I've seen real photographs with that kind of image grain before. |
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