CruNcher wrote:
Unreal Warfare wrote:
Again a Shader that fails @ reproducing believable Film Grain but creates Film Noise instead
You'll find that it's an active film grain effect, not a static one. It looks better when playing, as the profile is designed to be. Try using it.
And as Rubber said, photographers can use a filter that produces a similar effect. I have a few pictures with a similar effect (though a bit better quality due to them being taken with expensive cameras and edited after), the main difference is that I desaturated the film grain effect in my profile rather than keep them saturated, due to the desaturated style and that it isn't as fine (this just needs editing for images really to get that effect, but it's not my intention).
Here's one of them (identification of the other guy blurred out for obvious reasons).
Also take into account compression. I resize the images by 75% in Paint (because I'm too lazy to use anything else) so that people aren't assaulted with wallpaper size images when viewing a forum thread. Some pages take long enough to open as it is.
