Please use english language
It is currently 26 Feb 2020, 00:08

All times are UTC





Post new topic Reply to topic  [ 22192 posts ]  Go to page Previous  1 ... 1322, 1323, 1324, 1325, 1326, 1327, 1328 ... 2220  Next
Author Message
 Post subject: Re: TES Skyrim
PostPosted: 18 Sep 2013, 03:47 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 02 Jan 2012, 21:07
Posts: 660
Location: Spain
Image

Image

_________________
Image
•••••••Youtube Channel•••••Skyrim Screenshots•••••Skyrim Mods•••••••
7700K + GTX 1080


Top
 Profile  
 
Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 18 Sep 2013, 05:43 
Offline
*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
@Unreal
Really nice i didn't got my distance tree light color difference under control yet, not sure what happens sometimes i see like a boarder that moves with the distance and everything behind that boarder looks different not sure might be the light lod that im seeing :)
You got the whites nicely under control now :)

_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 18 Sep 2013, 06:38 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 26 Jan 2012, 17:56
Posts: 734
CruNcher wrote:
Unreal Warfare wrote:
Again a Shader that fails @ reproducing believable Film Grain but creates Film Noise instead


You'll find that it's an active film grain effect, not a static one. It looks better when playing, as the profile is designed to be. Try using it.

And as Rubber said, photographers can use a filter that produces a similar effect. I have a few pictures with a similar effect (though a bit better quality due to them being taken with expensive cameras and edited after), the main difference is that I desaturated the film grain effect in my profile rather than keep them saturated, due to the desaturated style and that it isn't as fine (this just needs editing for images really to get that effect, but it's not my intention).

Here's one of them (identification of the other guy blurred out for obvious reasons).

Also take into account compression. I resize the images by 75% in Paint (because I'm too lazy to use anything else) so that people aren't assaulted with wallpaper size images when viewing a forum thread. Some pages take long enough to open as it is. :)

_________________
Unreal Cinema ENB

ENB Binary Archive

Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz


Last edited by Unreal Warfare on 19 Sep 2013, 11:42, edited 9 times in total.

Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 18 Sep 2013, 07:11 
Offline
*sensei*

Joined: 04 Jan 2012, 20:27
Posts: 402
Location: Russia, Vladimir
CruNcher
Well, that has nothing to do with me, as those suits of armour lack specularity and reflections by themselves. Dunno if theyve fixed that in the latest version of the Witcher armour mod.


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 18 Sep 2013, 08:06 
Offline
*sensei*
User avatar

Joined: 03 Oct 2012, 06:12
Posts: 385
Location: Ottawa, Canada
Image

Image

_________________
Intel Core i7 8700K @4.7GHz | GIGABYTE Z370 AORUS Ultra Gaming | NVIDIA - EVGA RTX 2080 XC Ultra | 32GB DDR4 Corsair Vengeance RGB PRO | XPG SX6000 Lite 1TB

Flickr
Twitter
Tumblr


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 18 Sep 2013, 09:45 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 02 Jan 2012, 21:07
Posts: 660
Location: Spain
Unreal Warfare wrote:

And as Rubber said, photographers can use a filter that produces a similar effect. I have a few pictures with a similar effect (though a bit better quality due to them being taken with expensive cameras and edited after), the main difference is that I desaturated the film grain effect in my profile rather than keep them saturated, due to the desaturated style and that it isn't as fine (this just needs editing for images really to get that effect, but it's not my intention).


That's noise:

Image

_________________
Image
•••••••Youtube Channel•••••Skyrim Screenshots•••••Skyrim Mods•••••••
7700K + GTX 1080


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 18 Sep 2013, 09:52 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 26 Jan 2012, 17:56
Posts: 734
Unreal wrote:
That's noise:


Yes it is, when static and non-moving. When active and moving, and uncompressed, it looks very much different as has already been stated (though in essence film grain is just noise on a different scale anyway). It's not an effect that was intended to look pretty in screenshots. It is one that is intended to look better when actually playing. Think of it more as a film grain overlay (which is pretty much what it is anyway as it is applied on top of the image).

If that's in regard to the photo, that was the filter used when it was shot. It was an intended filter effect which was then used in the edits to give the below intended effect.

I never said that specifically was film grain. Just agreed that a similar effect was used in photos by photographers.

At the end of the day I work with the tools available to me to try and reproduce desired effects. If you guys don't like it then give me something better to work with. :)

_________________
Unreal Cinema ENB

ENB Binary Archive

Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz


Last edited by Unreal Warfare on 19 Sep 2013, 11:42, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 18 Sep 2013, 11:15 
Offline
*sensei*

Joined: 02 Feb 2013, 22:02
Posts: 328
Location: Austria
[quote="CruNcher"]
Really nice i didn't got my distance tree light color difference under control yet, not sure what happens sometimes i see like a boarder that moves with the distance and everything behind that boarder looks different not sure might be the light lod that im seeing :)

That really sounds like TAA ghosting.

_________________
Nvidia GTX 980 Ti


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 18 Sep 2013, 11:43 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 15 Mar 2013, 10:24
Posts: 1020
Location: Earth
insomnia_jt
i just deleted that file... i think thats how it gone away :?: but now i'm back to Rudy's

ZeroKing
very nice shots ;) what base presets, mind shed some lights? i really dig those colors and lighting :D

symphonicjohn
its good to see you are still going, changed presets? seems more nicer now than about 5 or so pages back :)

Image

Image

Image

Image

Image

_________________
cpu i5 4670 gpu GTX980Ti ram 16GB os Win7 64

YouTube Channel
Flickr Gallery


Last edited by OhKay on 18 Sep 2013, 11:48, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 18 Sep 2013, 11:44 
Offline
*sensei*
User avatar

Joined: 03 Mar 2013, 18:42
Posts: 432
Location: Norway
Stunning screenshots all ^^

insomnia_jt
Intended to, but I need to sort out some bugs with it first. :) Certain games slowing me down at the moment ;)

Oyama
Thank you^^ I am glad you like it :D

Gionight
Your pictures never stops to amaze me ^^

Just some more DoF tests, slight different lighting. Calmed down reflection a little :>
Image
Image
Image
Image

_________________
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22192 posts ]  Go to page Previous  1 ... 1322, 1323, 1324, 1325, 1326, 1327, 1328 ... 2220  Next

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Group