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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
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| Author: | Unreal [ 18 Sep 2013, 03:47 ] |
| Post subject: | Re: TES Skyrim |
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| Author: | CruNcher [ 18 Sep 2013, 05:43 ] |
| Post subject: | Re: TES Skyrim |
@Unreal Really nice i didn't got my distance tree light color difference under control yet, not sure what happens sometimes i see like a boarder that moves with the distance and everything behind that boarder looks different not sure might be the light lod that im seeing You got the whites nicely under control now |
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| Author: | Unreal Warfare [ 18 Sep 2013, 06:38 ] |
| Post subject: | Re: TES Skyrim |
CruNcher wrote: Unreal Warfare wrote: Again a Shader that fails @ reproducing believable Film Grain but creates Film Noise instead You'll find that it's an active film grain effect, not a static one. It looks better when playing, as the profile is designed to be. Try using it. And as Rubber said, photographers can use a filter that produces a similar effect. I have a few pictures with a similar effect (though a bit better quality due to them being taken with expensive cameras and edited after), the main difference is that I desaturated the film grain effect in my profile rather than keep them saturated, due to the desaturated style and that it isn't as fine (this just needs editing for images really to get that effect, but it's not my intention). Here's one of them (identification of the other guy blurred out for obvious reasons). Also take into account compression. I resize the images by 75% in Paint (because I'm too lazy to use anything else) so that people aren't assaulted with wallpaper size images when viewing a forum thread. Some pages take long enough to open as it is. |
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| Author: | dpeasant [ 18 Sep 2013, 07:11 ] |
| Post subject: | Re: TES Skyrim |
CruNcher Well, that has nothing to do with me, as those suits of armour lack specularity and reflections by themselves. Dunno if theyve fixed that in the latest version of the Witcher armour mod. |
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| Author: | ZeroKing [ 18 Sep 2013, 08:06 ] |
| Post subject: | Re: TES Skyrim |
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| Author: | Unreal [ 18 Sep 2013, 09:45 ] |
| Post subject: | Re: TES Skyrim |
Unreal Warfare wrote: And as Rubber said, photographers can use a filter that produces a similar effect. I have a few pictures with a similar effect (though a bit better quality due to them being taken with expensive cameras and edited after), the main difference is that I desaturated the film grain effect in my profile rather than keep them saturated, due to the desaturated style and that it isn't as fine (this just needs editing for images really to get that effect, but it's not my intention). That's noise:
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| Author: | Unreal Warfare [ 18 Sep 2013, 09:52 ] |
| Post subject: | Re: TES Skyrim |
Unreal wrote: That's noise: Yes it is, when static and non-moving. When active and moving, and uncompressed, it looks very much different as has already been stated (though in essence film grain is just noise on a different scale anyway). It's not an effect that was intended to look pretty in screenshots. It is one that is intended to look better when actually playing. Think of it more as a film grain overlay (which is pretty much what it is anyway as it is applied on top of the image). If that's in regard to the photo, that was the filter used when it was shot. It was an intended filter effect which was then used in the edits to give the below intended effect. I never said that specifically was film grain. Just agreed that a similar effect was used in photos by photographers. At the end of the day I work with the tools available to me to try and reproduce desired effects. If you guys don't like it then give me something better to work with. |
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| Author: | kaffeekranz [ 18 Sep 2013, 11:15 ] |
| Post subject: | Re: TES Skyrim |
[quote="CruNcher"] Really nice i didn't got my distance tree light color difference under control yet, not sure what happens sometimes i see like a boarder that moves with the distance and everything behind that boarder looks different not sure might be the light lod that im seeing That really sounds like TAA ghosting. |
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| Author: | OhKay [ 18 Sep 2013, 11:43 ] |
| Post subject: | Re: TES Skyrim |
insomnia_jt i just deleted that file... i think thats how it gone away ZeroKing very nice shots symphonicjohn its good to see you are still going, changed presets? seems more nicer now than about 5 or so pages back ![]() ![]() ![]() ![]()
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| Author: | Yersinia79 [ 18 Sep 2013, 11:44 ] |
| Post subject: | Re: TES Skyrim |
Stunning screenshots all ^^ insomnia_jt Intended to, but I need to sort out some bugs with it first. Oyama Thank you^^ I am glad you like it Gionight Your pictures never stops to amaze me ^^ Just some more DoF tests, slight different lighting. Calmed down reflection a little :> ![]() ![]() ![]()
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