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 Post subject: Re: TES Skyrim
PostPosted: 24 Sep 2013, 23:51 
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Joined: 06 Jan 2012, 06:00
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testing sss

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 Post subject: Re: TES Skyrim
PostPosted: 25 Sep 2013, 01:02 
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Joined: 20 Mar 2012, 08:37
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looks great Opethfeldt :)
that skin color and how it compares to the sky especially the cloudy sky Jesus you are so gifted, the whole light and color spectrum feels so amazingly real and that on a monitor :)

Without your light not possible, im not sure though with the luminance levels i changed them heavily on your old version don't ask me why i did it it was a combination of so many things :)




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Its quiet a luminance contrast difference to how my version of beta1 turned out, have to carefully analyze why i did these changes in retrospect, everything i change has a purpose to avoid a visual problem in some way maybe i was not happy with some material colors black to grey that could be very well why i did it. I remember i was very unhappy with IBL results in many scenes could be also a reason.
Though on the other side im not really sure if beta1 was so high gamma to begin with if i remember right it wasn't hmm did you maybe brought back your old high Gamma approach for Beta2 ?

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Last edited by CruNcher on 25 Sep 2013, 03:18, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 25 Sep 2013, 03:13 
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Joined: 30 May 2012, 15:40
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@symphonicjohn - thanks.

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 Post subject: Re: TES Skyrim
PostPosted: 25 Sep 2013, 05:01 
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Joined: 11 Sep 2013, 20:19
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Opethfeldt wrote:
testing sss

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This is more of a general point, not a specific reply to Opethfeldt. Regarding the subcutaneous glow aspect of SSS. The shots above demonstrate what I would consider a fairly extreme amount of SSS subdermal glow...an amount I don't think is necessarily realistic. I know it is kind of the "new thing" in games these days...I've seen a number of screenshots and character demonstrations from other game engines that demonstrate readily recognizable subdermal glow like that. In real life, however, you actually need some fairly specific circumstances for it to be that obvious. An example would be putting your hand up in front of the sun...a direct and VERY powerful light source. Another option might be to shine a bright flash light through your hand by touching it directly to the back of your hand. In both cases, you get considerable SSS.

In most other circumstances, however, the effects of "SSS" in real life are fairly subtle. Someone standing with the sun to their back might result in a bit of light scattering through their ears...but I don't think you would see quite the same amount of SSS as the shots above (and a number of other shots earlier on from various users in this thread) are exhibiting. I'm curious if everyone wants SSS for the purposes of getting that bright glow through hands, ears, etc. on a regular basis...or whether they want SSS in order for skin to look and behave more realistically in Skyrim.

Personally, I want a fairly subtle effect. I don't want a lot of glow, but I do like how with minimal settings, skin definitely looks more lively and realistic. At subtle settings, I have not seen ANY seam issues whatsoever (however, I'll admit, I have not yet delved into creating my own blends between pieces of various texture sets...I have only used complete and self contained textures such as UNP, SG Renewal, Real Girls for women and Better Males for men. It seems to me that with subtle use of SSS, characters will take on a much livelier and realistic appearance, without an unsightly seam in sight.

Anyway...just a curiosity. No offense to anyone who wishes for more subcutaneous diffusion and glow.

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 Post subject: Re: TES Skyrim
PostPosted: 25 Sep 2013, 11:42 
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Modd31, I've just watched yours shots on nexus, they look amazing

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Last edited by saltr on 25 Sep 2013, 14:10, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 25 Sep 2013, 12:10 
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 Post subject: Re: TES Skyrim
PostPosted: 25 Sep 2013, 15:38 
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tweaking 0.221

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 Post subject: Re: TES Skyrim
PostPosted: 25 Sep 2013, 17:23 
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I hate my sharpening methods, way too much exposure :? :?

Back to the drawing board.

Some randoms:

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 Post subject: Re: TES Skyrim
PostPosted: 25 Sep 2013, 17:36 
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ZeroKing
I always thought your sharpening looks pretty good actually, especially on shots of your characters :)
I never can decide if I want a sharp, crispy image or a more blurry, bloomy one for my preset.

saltr
Absolutely amazing man! Those forests...!

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 Post subject: Re: TES Skyrim
PostPosted: 25 Sep 2013, 20:02 
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jrista wrote:

This is more of a general point, not a specific reply to Opethfeldt. Regarding the subcutaneous glow aspect of SSS. The shots above demonstrate what I would consider a fairly extreme amount of SSS subdermal glow...an amount I don't think is necessarily realistic. I know it is kind of the "new thing" in games these days...I've seen a number of screenshots and character demonstrations from other game engines that demonstrate readily recognizable subdermal glow like that. In real life, however, you actually need some fairly specific circumstances for it to be that obvious. An example would be putting your hand up in front of the sun...a direct and VERY powerful light source. Another option might be to shine a bright flash light through your hand by touching it directly to the back of your hand. In both cases, you get considerable SSS.

In most other circumstances, however, the effects of "SSS" in real life are fairly subtle. Someone standing with the sun to their back might result in a bit of light scattering through their ears...but I don't think you would see quite the same amount of SSS as the shots above (and a number of other shots earlier on from various users in this thread) are exhibiting. I'm curious if everyone wants SSS for the purposes of getting that bright glow through hands, ears, etc. on a regular basis...or whether they want SSS in order for skin to look and behave more realistically in Skyrim.

Personally, I want a fairly subtle effect. I don't want a lot of glow, but I do like how with minimal settings, skin definitely looks more lively and realistic. At subtle settings, I have not seen ANY seam issues whatsoever (however, I'll admit, I have not yet delved into creating my own blends between pieces of various texture sets...I have only used complete and self contained textures such as UNP, SG Renewal, Real Girls for women and Better Males for men. It seems to me that with subtle use of SSS, characters will take on a much livelier and realistic appearance, without an unsightly seam in sight.

Anyway...just a curiosity. No offense to anyone who wishes for more subcutaneous diffusion and glow.


Hmm...no, I don't want to use it for glowing characters. You can see the effect is more obvious in joints or articulations skin(I dont know what word is correct to use in english)at sunny day, and that there are differences using a different weather, sss values used were the same in both. The sunlight is coming from a side angle, not in front of the "camera".
No offense taken of course, but I still found your comment a bit condescending while I don't agree with all you said. Some examples of your subtle and realistic results would be nice too, that way is easier to learn, this a gallery thread after all ;)

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