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 Post subject: Re: TES Skyrim
PostPosted: 23 Feb 2012, 23:40 
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Joined: 24 Jan 2012, 05:49
Posts: 82
haints wrote:
superl3 -- great looking shots! Really good sense of contrast between darker areas and brighter ones. Nice balance and sense of realism ...

Can we try your set?


I'll upload my setts when I think it's done..
It's too poor by now.. T.T


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 23 Feb 2012, 23:54 
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*master*
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Joined: 05 Jan 2012, 11:39
Posts: 248
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superl3: Well, you know, when you raise the fire values above 1.0 this shit happens:
http://i.imgur.com/lzJBo.jpg

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 Post subject: Re: TES Skyrim
PostPosted: 24 Feb 2012, 00:23 
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Joined: 05 Jan 2012, 19:06
Posts: 177
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TESV 2012-02-23 23-51-03-57 by EvoFq3o0, on Flickr
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TESV 2012-02-23 23-43-28-46 by EvoFq3o0, on Flickr
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TESV 2012-02-23 23-34-17-33 by EvoFq3o0, on Flickr
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TESV 2012-02-23 23-33-09-80 by EvoFq3o0, on Flickr
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TESV 2012-02-23 23-30-20-91 by EvoFq3o0, on Flickr
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TESV 2012-02-23 23-29-13-31 by EvoFq3o0, on Flickr
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TESV 2012-02-23 22-45-31-19 by EvoFq3o0, on Flickr
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TESV 2012-02-23 22-38-17-46 by EvoFq3o0, on Flickr
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TESV 2012-02-23 22-33-11-01 by EvoFq3o0, on Flickr


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 Post subject: Re: TES Skyrim
PostPosted: 24 Feb 2012, 00:36 
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*blah-blah-blah maniac*

Joined: 31 Dec 2011, 19:42
Posts: 504
fedorrrz wrote:
superl3: Well, you know, when you raise the fire values above 1.0 this shit happens:
http://i.imgur.com/lzJBo.jpg


That can be fixed with a simple texture adjustment.

Image

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 Post subject: Re: TES Skyrim
PostPosted: 24 Feb 2012, 00:57 
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*blah-blah-blah maniac*
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Joined: 26 Jan 2012, 17:56
Posts: 734
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Last edited by Unreal Warfare on 24 Feb 2012, 01:06, edited 3 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 24 Feb 2012, 00:57 
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Joined: 27 Jan 2012, 21:46
Posts: 206
Confidence-Man.... that last set of screenshots was bloody amazing. I'm anxiously awaiting your config's release xD


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 Post subject: Re: TES Skyrim
PostPosted: 24 Feb 2012, 04:15 
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Joined: 24 Jan 2012, 05:49
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Confidence-Man wrote:
fedorrrz wrote:
superl3: Well, you know, when you raise the fire values above 1.0 this shit happens:
http://i.imgur.com/lzJBo.jpg


That can be fixed with a simple texture adjustment.

Image


oh.. I don't know about that..
can you give me a 'adjusted texture' file??

I always wonder why water current effects are shine..


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 Post subject: Re: TES Skyrim
PostPosted: 24 Feb 2012, 11:42 
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Joined: 30 Dec 2011, 13:18
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Confidence-Man: You depth of field looks kind of low res to me. Don't know it youre going for a bukeh kind of look. Feels a bit stressful to look at. But maybe it works better when the game is running, I don't know. That's just my 2 cents... Other than that it looks pretty cool :)

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 Post subject: Re: TES Skyrim
PostPosted: 24 Feb 2012, 15:11 
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@Confidence Man

Wow... 'balanced night water' is sort of a holy grail with the current ENB engine! I admire your perseverance, and its results ;)
Great work, I hope to learn a thing or two from your new config when it's ready.

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 Post subject: Re: TES Skyrim
PostPosted: 24 Feb 2012, 16:31 
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Joined: 24 Jan 2012, 05:49
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