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 Post subject: Re: TES Skyrim
PostPosted: 28 Nov 2013, 17:23 
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aal --- I just installed ELE, and this place looks the same.

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In vanilla game, without any interior lighting mod, too :

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Do you have fGamma=1.0000 in SkyrimPrefs.ini ?
And this values in enbeffect.fx.ini :

EBrightnessV2Interior=0.5
EAdaptationMinV2Interior=0.04
EAdaptationMaxV2Interior=0.12
EToneMappingCurveV2Interior=2.6
EIntensityContrastV2Interior=1.05
EToneMappingOversaturationV2Interior=160.0
EColorSaturationV2Interior=1.35

Or, maybe, it's problem with adaptation.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 28 Nov 2013, 19:09 
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aal wrote:
Jrista - Thanks for the comment!

Love your pics: in the second, the blades almost pop out of my screen! :D


Your welcome, and thanks! I really love her sword stance, particularly with those Warrior Within weapons...the textures on those things are amazingly lifelike. Now that you mention it, the sword does indeed feel like its coming right out of the screen.

aal wrote:
This is my result in the ruin: it's not bad, but it's very distant from you pics :( (maybe, I did any mistake)

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What is your skyrim brightness setting at? If you have brightness on max, it could very likely be the cause of the bright interior and faint shadows. Try pulling the brightness setting all the way down, and see if that improves things. If it's too dark, inch it up until your at a level you feel comfortable with.

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 Post subject: Re: TES Skyrim
PostPosted: 28 Nov 2013, 21:44 
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Interior with graeat ELE plugins:

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and CoT sunset and sunrise:

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English is not my native language.

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 Post subject: Re: TES Skyrim
PostPosted: 28 Nov 2013, 22:45 
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Guzio and Jrista - Thanks for you replies!

There was a wrong fgamma value (1.0400, instead of 1.000).

My interiors remain a bit bright for ruins (even with lowest brightness: I normally use medium values in the settings of the game), while the interiors of homes and inns seem more similar to Guzio's ones.

I'm afraid there's something escaping to me in some mod installed on my game.

I think the exteriors are more faithful to the ENB (even though Guzio's pics are unique ;) ):

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 Post subject: Re: TES Skyrim
PostPosted: 28 Nov 2013, 23:27 
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@Jawz
i realized it's not a adaption problem but a light tod problem the snow gets more greyish when the tod goes slowly into sunset i will look into it

@aal
Thx i try to put a lot of care into it, i want to achieve a very homogenous result for my realtime animations :)

I know there are still lot of texture quality issues but i dunno care about them currently

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 Post subject: Re: TES Skyrim
PostPosted: 29 Nov 2013, 08:29 
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aal;

Thanks a lot, yours are not bad at all either ;)


aal & Guzio;

I will uploaded my latest ELE - Interior Lighting and ELE - Light Bulbs later today so you can test the new changes in that Dwemer dungeon. made some significant changes and improvments to that area ;)
And make sure you have not a mod that alters cell menu changes as that will overwrite my changes introduced with the ELE - Interior Lighting module.


CruNcher;

Most likely due to the Ambient lighting and Directional lighting RGB color values set in the Creation Kit along with the differentiating values set between Day and Sunset or Night and Sunset.


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 Post subject: Re: TES Skyrim
PostPosted: 29 Nov 2013, 10:13 
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its good to see you around Jawz ;) can't wait to try new ELE's

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 Post subject: Re: TES Skyrim
PostPosted: 29 Nov 2013, 12:27 
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 Post subject: Re: TES Skyrim
PostPosted: 29 Nov 2013, 13:01 
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--JawZ-- For some unknown reason, I was too lazy to change my interior lighting mod :)
Now, aal somewhat, forced me to install ELE and i must say that I looking forward to the update. The interiors look a bit different, a little more darker, but more naturally. I like it. Amazing job :)

For now I only found one annoying thing, over bright point light, in the cave under the Thalmor embassy. But it may become obsolete.

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English is not my native language.

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 Post subject: Re: TES Skyrim
PostPosted: 29 Nov 2013, 14:10 
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kaffeekranz, as Guzio wrote, it looks like a painting.

EvoFq3o0, it's not related to monitor, because your shots look fantastic on my monitor, but when i tried your preset it was far far away from your shots :).

OhKay, beautiful, absolutly beautiful

Guzio, what to say :)

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Last edited by saltr on 29 Nov 2013, 14:39, edited 1 time in total.

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