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TES Skyrim
http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17
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Author:  vamp [ 13 Dec 2013, 05:20 ]
Post subject:  Re: TES Skyrim

There you are again teasing that grass thats WIP forever.

Author:  MrRoderick [ 13 Dec 2013, 06:16 ]
Post subject:  Re: TES Skyrim

It seems I can post now. Hurrah!

Here are the first efforts for my "Skyrim: The Movie" project. These may be better considered tests until I figure out a bit better what exactly I'd want to get. (this may be visible by the hilarious incongruity in the 'order')
I'm using Far Off ENB ver 4.0, supreme fog and the weather patch for CoT, and mindstlakers DoF.

Btw, I remember seeing something about banding removal. Is there a banding removal thing in one of the newer builds, or in a special .fx file somewhere?

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Author:  --JawZ-- [ 13 Dec 2013, 07:18 ]
Post subject:  Re: TES Skyrim

MrRoderick;

A proper name for that preset by the looks of it. Really does give me the impression of movie type looks and quality.

Well as Skyrim is rendering in an LDR state, when you introduce ENB it renders visuals in HDR which reduces the banding quite a lot, most noticeable in the sky in vanilla weathers.
But I don't think there is any .fx file out there that has code in it that enables banding reduction. If it does then you where most likely using a .fx file that reduced the HDR effect to LDR.

Perhaps you are referring to SweetFX Dithering effect, which does nothing as far as I've been able to tell back when I was using SweetFX. Only used the lumasharpen but did experiment with other effects and I have used SweetFX for other games.

Author:  Asgaard [ 13 Dec 2013, 07:39 ]
Post subject:  Re: TES Skyrim

WoodsOfYpres --> Thanks mate!!! :D Very nice video by the way... ;) I use the Somber Antique preset in v0.240 (own upgrade) and i keep the original "Sunsprite texture" and "enbsunsprite.fx"!! :) I just make few "tweaks" for this Preset!! And i use the "Unreal Cinema ENB - The Directors Cut" that i upgrade in v0.240 with few tweaks too!! ;)

Just a "basic" picture for this reply... :lol:
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Author:  CruNcher [ 13 Dec 2013, 10:14 ]
Post subject:  Re: TES Skyrim

Unreal wrote:
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Nice Photo Light matching unreal except the Grass color still a bit off, though i wonder how many times that XP picture actually has been edited and how in real :)


The greatest Grass Light Render Results i saw currently, Fox Engine also the DOF is really nice and the lens clarity of course :)

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Not a big Soccer Fan but this whole color light results are great :)

https://www.youtube.com/watch?v=vB2mB3OHkV8


--JawZ-- wrote:
MrRoderick;

A proper name for that preset by the looks of it. Really does give me the impression of movie type looks and quality.

Well as Skyrim is rendering in an LDR state, when you introduce ENB it renders visuals in HDR which reduces the banding quite a lot, most noticeable in the sky in vanilla weathers.
But I don't think there is any .fx file out there that has code in it that enables banding reduction. If it does then you where most likely using a .fx file that reduced the HDR effect to LDR.

Perhaps you are referring to SweetFX Dithering effect, which does nothing as far as I've been able to tell back when I was using SweetFX. Only used the lumasharpen but did experiment with other effects and I have used SweetFX for other games.


Either Dithering or Noise or let the user fix it in the Playback chain in Post, there are several options, though avoiding it 100% is anyways impossible without a 10 bit display on the enduser side, those with 8 bit or rather 6 bit+ FRC TN-Panels would also automatically get the dithering, depending on the quality additional post dithering or noise can help though :)

Both either the Noise or Dithering can be added in Post Production partly you could maybe even do a better looking DOF in Post (though that would take some time doing the depth maps).

We are still not in the full 10 bit era it's still mostly Hollywood only sad thing after 1000 years ;)

Missing End user Display Technology
------------------------------------

Variable Framerate
10 Bit

PS: Your Storyboard tests look great i mean as good it can be with the problematic DOF :)

Author:  --JawZ-- [ 13 Dec 2013, 10:27 ]
Post subject:  Re: TES Skyrim

Adding noise is never an option in my eyes, ok for movies and cinematic pictures but otherwise a no go for me.

Just having a 10bit display won't help that much as the typical gamer don't have a full 10bit system. Without an OS, graphics card and applications that render in 10bit, a 10bit display will only display 8bit mode.

Why it's not a standard today is also because proper 10bit displays costs a helluva lot for the mere every day user to even consider buying one for a what in reality is a small gain for the asking price compared to true 8bit displays or 6+FRC displays.

Author:  kaffeekranz [ 13 Dec 2013, 12:32 ]
Post subject:  Re: TES Skyrim

@MrRoderick: Absolutely fantastic. And thanks for mentioning the DOF, I was about to ask where it's from. :)

_______


After years and years I've finally gotten myself a new graphics card.
Now I can actually play the game while tweaking instead of editing the text files and looking at about 3 stills a second.

Imagine my happiness!

(Prepare for a bunch of mediocre and unnecessary pictures over the next few days, I can't help it)

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Author:  WoodsOfYpres [ 13 Dec 2013, 13:08 ]
Post subject:  Re: TES Skyrim

EvoFq3o0
Thanks! :) Well the "secret" is just Realistic Water Two + ENB textures + water parallax and displacement. Nothing special^^ Hope to see some more shots from you in the future! ;)

Guzio
Stunning shots! The five last of your post are amazing.

Unreal
Beautiful! That's all i can say about your shots :)

MrRoderick
Awesome shots :shock: I could imagine a movie with that preset very well :)

Asgaard
Thanks dude! ;) I'll give those sunsprites a try.

kaffeekranz
Dude, that second pic is definitely NOT MEDIOCRE! :D I really like how the spell's light reflects on the gauntlets.

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Author:  MrRoderick [ 13 Dec 2013, 15:43 ]
Post subject:  Re: TES Skyrim

Thanks everyone! I've lurked this thread for so long, including before I built my PC (first build for myself), during which I eager made plans for how I'd mod out Skyrim :P. So it's great to be posting here myself.

To clarify: It's not really my own preset. I've done light tweaking, but it is really Far's preset. Part of why I am using it is that it is incredibly receptive to using the various lighting sliders as a shot-by-shot tweaking system, to really flesh out the ideal tones and lighting. I quite like the coupled SFX settings as well. Thanks Far :)

It's a project in theme. I plan to dive further into making more of my own ENB preset, one that provides very flat, high-latitude images for later post work, as I eventually have a machinima idea in mind. As I said though, the sort of balance Far struck is very conducive to what I'm trying to do now.


Cruncher>

I was imagining that the .fx file would interact with various shaders and the way they introduce banding, such as distant fog and the DoF filter. Also, is this what you meant by problematic in the DoF? I find it to be one of the best systems I've seen in a game, if only for the fact that it realistically models aperture (aside from exposure). I only have a problem with how it introduces banding.
In comparison, the PES DoF is just a gaussian filter..

Author:  Confidence-Man [ 13 Dec 2013, 17:08 ]
Post subject:  Re: TES Skyrim

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Cloud layer at 80% opacity
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An interesting result of the new cloud shadows is that by using the cloudfill band at full opacity and the right time of day and direct light setup you can get it to look like the sunlight breaks over the top of the mountains before illuminating the entire scene (shadowed part is darker than it would be to show the effect):
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