| ENBSeries http://enbdev.com/enbseries/forum/ |
|
| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
Page 1443 of 2220 |
| Author: | vamp [ 13 Dec 2013, 05:20 ] |
| Post subject: | Re: TES Skyrim |
There you are again teasing that grass thats WIP forever. |
|
| Author: | MrRoderick [ 13 Dec 2013, 06:16 ] |
| Post subject: | Re: TES Skyrim |
It seems I can post now. Hurrah! Here are the first efforts for my "Skyrim: The Movie" project. These may be better considered tests until I figure out a bit better what exactly I'd want to get. (this may be visible by the hilarious incongruity in the 'order') I'm using Far Off ENB ver 4.0, supreme fog and the weather patch for CoT, and mindstlakers DoF. Btw, I remember seeing something about banding removal. Is there a banding removal thing in one of the newer builds, or in a special .fx file somewhere? ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
|
| Author: | --JawZ-- [ 13 Dec 2013, 07:18 ] |
| Post subject: | Re: TES Skyrim |
MrRoderick; A proper name for that preset by the looks of it. Really does give me the impression of movie type looks and quality. Well as Skyrim is rendering in an LDR state, when you introduce ENB it renders visuals in HDR which reduces the banding quite a lot, most noticeable in the sky in vanilla weathers. But I don't think there is any .fx file out there that has code in it that enables banding reduction. If it does then you where most likely using a .fx file that reduced the HDR effect to LDR. Perhaps you are referring to SweetFX Dithering effect, which does nothing as far as I've been able to tell back when I was using SweetFX. Only used the lumasharpen but did experiment with other effects and I have used SweetFX for other games. |
|
| Author: | Asgaard [ 13 Dec 2013, 07:39 ] |
| Post subject: | Re: TES Skyrim |
WoodsOfYpres --> Thanks mate!!! Just a "basic" picture for this reply...
|
|
| Author: | CruNcher [ 13 Dec 2013, 10:14 ] |
| Post subject: | Re: TES Skyrim |
Unreal wrote: ![]() ![]() ![]() Nice Photo Light matching unreal except the Grass color still a bit off, though i wonder how many times that XP picture actually has been edited and how in real The greatest Grass Light Render Results i saw currently, Fox Engine also the DOF is really nice and the lens clarity of course ![]() Not a big Soccer Fan but this whole color light results are great https://www.youtube.com/watch?v=vB2mB3OHkV8 --JawZ-- wrote: MrRoderick; A proper name for that preset by the looks of it. Really does give me the impression of movie type looks and quality. Well as Skyrim is rendering in an LDR state, when you introduce ENB it renders visuals in HDR which reduces the banding quite a lot, most noticeable in the sky in vanilla weathers. But I don't think there is any .fx file out there that has code in it that enables banding reduction. If it does then you where most likely using a .fx file that reduced the HDR effect to LDR. Perhaps you are referring to SweetFX Dithering effect, which does nothing as far as I've been able to tell back when I was using SweetFX. Only used the lumasharpen but did experiment with other effects and I have used SweetFX for other games. Either Dithering or Noise or let the user fix it in the Playback chain in Post, there are several options, though avoiding it 100% is anyways impossible without a 10 bit display on the enduser side, those with 8 bit or rather 6 bit+ FRC TN-Panels would also automatically get the dithering, depending on the quality additional post dithering or noise can help though Both either the Noise or Dithering can be added in Post Production partly you could maybe even do a better looking DOF in Post (though that would take some time doing the depth maps). We are still not in the full 10 bit era it's still mostly Hollywood only sad thing after 1000 years Missing End user Display Technology ------------------------------------ Variable Framerate 10 Bit PS: Your Storyboard tests look great i mean as good it can be with the problematic DOF |
|
| Author: | --JawZ-- [ 13 Dec 2013, 10:27 ] |
| Post subject: | Re: TES Skyrim |
Adding noise is never an option in my eyes, ok for movies and cinematic pictures but otherwise a no go for me. Just having a 10bit display won't help that much as the typical gamer don't have a full 10bit system. Without an OS, graphics card and applications that render in 10bit, a 10bit display will only display 8bit mode. Why it's not a standard today is also because proper 10bit displays costs a helluva lot for the mere every day user to even consider buying one for a what in reality is a small gain for the asking price compared to true 8bit displays or 6+FRC displays. |
|
| Author: | kaffeekranz [ 13 Dec 2013, 12:32 ] |
| Post subject: | Re: TES Skyrim |
@MrRoderick: Absolutely fantastic. And thanks for mentioning the DOF, I was about to ask where it's from. _______ After years and years I've finally gotten myself a new graphics card. Now I can actually play the game while tweaking instead of editing the text files and looking at about 3 stills a second. Imagine my happiness! (Prepare for a bunch of mediocre and unnecessary pictures over the next few days, I can't help it) ![]()
|
|
| Author: | WoodsOfYpres [ 13 Dec 2013, 13:08 ] |
| Post subject: | Re: TES Skyrim |
EvoFq3o0 Thanks! Guzio Stunning shots! The five last of your post are amazing. Unreal Beautiful! That's all i can say about your shots MrRoderick Awesome shots Asgaard Thanks dude! kaffeekranz Dude, that second pic is definitely NOT MEDIOCRE! ![]() ![]() ![]() ![]() ![]() ![]()
|
|
| Author: | MrRoderick [ 13 Dec 2013, 15:43 ] |
| Post subject: | Re: TES Skyrim |
Thanks everyone! I've lurked this thread for so long, including before I built my PC (first build for myself), during which I eager made plans for how I'd mod out Skyrim To clarify: It's not really my own preset. I've done light tweaking, but it is really Far's preset. Part of why I am using it is that it is incredibly receptive to using the various lighting sliders as a shot-by-shot tweaking system, to really flesh out the ideal tones and lighting. I quite like the coupled SFX settings as well. Thanks Far It's a project in theme. I plan to dive further into making more of my own ENB preset, one that provides very flat, high-latitude images for later post work, as I eventually have a machinima idea in mind. As I said though, the sort of balance Far struck is very conducive to what I'm trying to do now. Cruncher> I was imagining that the .fx file would interact with various shaders and the way they introduce banding, such as distant fog and the DoF filter. Also, is this what you meant by problematic in the DoF? I find it to be one of the best systems I've seen in a game, if only for the fact that it realistically models aperture (aside from exposure). I only have a problem with how it introduces banding. In comparison, the PES DoF is just a gaussian filter.. |
|
| Author: | Confidence-Man [ 13 Dec 2013, 17:08 ] |
| Post subject: | Re: TES Skyrim |
![]() ![]() Cloud layer at 80% opacity ![]() An interesting result of the new cloud shadows is that by using the cloudfill band at full opacity and the right time of day and direct light setup you can get it to look like the sunlight breaks over the top of the mountains before illuminating the entire scene (shadowed part is darker than it would be to show the effect):
|
|
| Page 1443 of 2220 | All times are UTC |
| Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |
|