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 Post subject: Re: TES Skyrim
PostPosted: 15 Dec 2013, 04:07 
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*blah-blah-blah maniac*
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Ok I know this comment will be a bit off topic but I thought I would bring up a fix I have done for sky gradient that fixes banding, smoothes the gradients out and removes the fog seam under the horizon + the cloud layer nr28 without resorting to a .esp plugin, just a simple mesh edit that no one else but me thought of doing, as far as I know at least.

I will only link these pics as they are not Gallery material.


fw 81a, APPLYGAMECC off, vanilla state files except for cloud opacity at 0.

Vanilla sky mesh;
https://www.mediafire.com/view/?b35mg220945zj4g

My 3DS Max edited and further smoothed out vertex color assignment;
https://www.mediafire.com/view/?yv4ebvvf47le3b6


More info can be had here - viewtopic.php?f=6&p=43193&sid=5937d6bf81470293d5d84c4c6233839f#p43193


And this works with every mod out there. except for mods that make changes to the same mesh which I don't think exist anywhere.


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 Post subject: Re: TES Skyrim
PostPosted: 15 Dec 2013, 04:35 
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Video
(showing this scene)

http://www.youtube.com/watch?v=2AlSs40-6MU



--JawZ-- wrote:
Ok I know this comment will be a bit off topic but I thought I would bring up a fix I have done for sky gradient that fixes banding, smoothes the gradients out and removes the fog seam under the horizon + the cloud layer nr28 without resorting to a .esp plugin, just a simple mesh edit that no one else but me thought of doing, as far as I know at least.


finally !! :P

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 Post subject: Re: TES Skyrim
PostPosted: 15 Dec 2013, 04:59 
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I will release it after some more testing and adjustments of the vertex colors for as good a blend as I can achieve.



The bird twittering was a very nice addition to that scene with it's lighting and coloring :)


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 Post subject: Re: TES Skyrim
PostPosted: 15 Dec 2013, 09:27 
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*sensei*
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Guzio
Great! I like the distant fog in the first and the third pic.

far327
You asked me a while ago how to get "glowing" objects, remember? Well i figured it out, it's Bloom, SSIL (how i already told you) and pretty high values for the "Windowlight"-parameter. Hope you don't mind the late answer. :D

JawZ
Looks like some nice work!

Unreal
Thanks. And i'm really a fan of your shots and videos. But, as you said, that DOF is some serious FPS-rapist.

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 Post subject: Re: TES Skyrim
PostPosted: 15 Dec 2013, 09:32 
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The last of Somber's for awhile... :?
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Just started again... fiddling with uGrids are a no go :x
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Last edited by OhKay on 15 Dec 2013, 10:26, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 15 Dec 2013, 10:23 
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Unreal
Impressive. Really impressive. That's some cat ! That's some consistency !

WoodsOfYpres
Nice water shot !

--JawZ--
Well, what could we do without you ? :)

Dinkledorf
Welcome back !

Guzio
If there could be only one ENB preset to fit Skyrim, I'd vote yours. SO balanced and well-done !
Nothing's overdone, all's in place, each shot.

All
Comes harder and harder to post here, guys. You all are doing fantastic things ! :)

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 Post subject: Re: TES Skyrim
PostPosted: 15 Dec 2013, 13:03 
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@ Oyama
Good to see you posting again, brother ;)

@ --JawZ--
Can't wait for that sky mesh, looks awesome and no .esp file required at that! :)

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 Post subject: Re: TES Skyrim
PostPosted: 15 Dec 2013, 15:12 
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Joined: 05 Jan 2012, 19:06
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del


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 Post subject: Re: TES Skyrim
PostPosted: 15 Dec 2013, 15:31 
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Again off topic comment here, sorry about that

Released my optimized and horizon extended sky mesh - viewtopic.php?f=6&t=1930&p=43226&sid=16ef04dd0b34532cf36318ccaa3e6dae#p43226


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 Post subject: Re: TES Skyrim
PostPosted: 15 Dec 2013, 15:56 
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--JawZ-- wrote:
Again off topic comment here, sorry about that

Released my optimized and horizon extended sky mesh - http://enbdev.com/enbseries/forum/viewt ... dae#p43226


Thanks ! i'll try it now...

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