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 Post subject: Re: TES Skyrim
PostPosted: 20 Dec 2013, 09:32 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
it must be Anisotropic related i guess it is something in the Driver :) with Boris his 16 and without Soolies Lod mod it's much sharper but not 100% as sharp when fully loaded (see above)

Maybe it's one of Nvidias Skyrim optimizations, or maybe i should put the Driver on High Quality and see what happens :D

Without ENB

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With ENB Force ANISO 16

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Best Possible Render result without ENB Forced

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Best Possible Render result with ENB Forced

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Saved as testcase

now i become really interested in how Geforce Experience would set this up ;)

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Last edited by CruNcher on 20 Dec 2013, 10:28, edited 4 times in total.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 20 Dec 2013, 09:53 
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*sensei*
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Joined: 08 Nov 2013, 20:38
Posts: 252
Location: Greece
On a completely different note, i am starting to like the new textures :o
I still haven't got the normals just right though.

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 Post subject: Re: TES Skyrim
PostPosted: 20 Dec 2013, 11:17 
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*blah-blah-blah maniac*
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Joined: 15 Mar 2013, 10:24
Posts: 1020
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LucidAPs
thanks :D its good to see that you're getting into the spirit of Christmas ;) the 6th pic with the strange DoF and shadows, my fault for not actually getting there on foot but flew my camera there, the cell rendering is not properly loaded in that area thats why the shadows are not formed. i love the landscape of Skyrim thats why i took so many of it :D great work with the rocks, hope to see it through and try it ;)

saltr
thanks - here some more... not finished with tweaking yet :D
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 Post subject: Re: TES Skyrim
PostPosted: 20 Dec 2013, 14:44 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
Posts: 1460
Location: France
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 Post subject: Re: TES Skyrim
PostPosted: 20 Dec 2013, 18:09 
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Joined: 17 Jul 2013, 18:41
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Location: Germany
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Water plugin for Realistic Water Two and ENB

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 Post subject: Re: TES Skyrim
PostPosted: 20 Dec 2013, 23:49 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
Posts: 1938
A set of pictures from my latest testing with ELE, "new" enbeffect code and the sky mesh as well as trying some extreme SSAO scale values, I think I only used 2.0 for these shoots.

ENB v0.240, haven't gotten around to install and try out 0.241 yet.

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Here starts the use of high scale values.
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None of these images was fine tuned they just contained fast and rough values for testing my new adaptive/dynamic enbeffect.fx



Entire mod list, for anyone interested. Nothing special really.

Coverkahjiits
Superior Lore-Friendly Hair - HD Textures
XCE - Xenius Character Enhancement (Contains awful seams and will be replaced though)
Ultimate HD Fire Effects
Better Dynamic Snow
Distant Decal Fix (Not sure this even works as advertised)
SkyUI
Realistic Water Two + ENB Textures
Skyrim Realistic Texture Overhaul
JKO Skeleton UHD

And of course my ELE suite


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 Post subject: Re: TES Skyrim
PostPosted: 21 Dec 2013, 00:07 
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*blah-blah-blah maniac*
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Joined: 02 Jan 2012, 21:07
Posts: 660
Location: Spain
star trails

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 Post subject: Re: TES Skyrim
PostPosted: 21 Dec 2013, 01:01 
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*blah-blah-blah maniac*

Joined: 31 Dec 2011, 19:42
Posts: 504
^ That's pretty badass.

One night and the rest with volumetric light.

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Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.


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 Post subject: Re: TES Skyrim
PostPosted: 21 Dec 2013, 01:29 
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*master*
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Joined: 12 May 2013, 09:51
Posts: 116
Awesome guys.

@symphonicjohn You have that new build up for download? Still waiting for Somber 3.0 before I re-install >.> and would try that out with my current install.

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 Post subject: Re: TES Skyrim
PostPosted: 21 Dec 2013, 04:13 
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*master*

Joined: 15 Feb 2012, 21:20
Posts: 102
putting the new features to good use confidence man, damn.


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