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TES Skyrim
http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17
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Author:  CruNcher [ 20 Dec 2013, 09:32 ]
Post subject:  Re: TES Skyrim

it must be Anisotropic related i guess it is something in the Driver :) with Boris his 16 and without Soolies Lod mod it's much sharper but not 100% as sharp when fully loaded (see above)

Maybe it's one of Nvidias Skyrim optimizations, or maybe i should put the Driver on High Quality and see what happens :D

Without ENB

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With ENB Force ANISO 16

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Best Possible Render result without ENB Forced

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Best Possible Render result with ENB Forced

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Saved as testcase

now i become really interested in how Geforce Experience would set this up ;)

Author:  LucidAPs [ 20 Dec 2013, 09:53 ]
Post subject:  Re: TES Skyrim

On a completely different note, i am starting to like the new textures :o
I still haven't got the normals just right though.

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Author:  OhKay [ 20 Dec 2013, 11:17 ]
Post subject:  Re: TES Skyrim

LucidAPs
thanks :D its good to see that you're getting into the spirit of Christmas ;) the 6th pic with the strange DoF and shadows, my fault for not actually getting there on foot but flew my camera there, the cell rendering is not properly loaded in that area thats why the shadows are not formed. i love the landscape of Skyrim thats why i took so many of it :D great work with the rocks, hope to see it through and try it ;)

saltr
thanks - here some more... not finished with tweaking yet :D
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Author:  Oyama [ 20 Dec 2013, 14:44 ]
Post subject:  Re: TES Skyrim

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Author:  WoodsOfYpres [ 20 Dec 2013, 18:09 ]
Post subject:  Re: TES Skyrim

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Author:  --JawZ-- [ 20 Dec 2013, 23:49 ]
Post subject:  Re: TES Skyrim

A set of pictures from my latest testing with ELE, "new" enbeffect code and the sky mesh as well as trying some extreme SSAO scale values, I think I only used 2.0 for these shoots.

ENB v0.240, haven't gotten around to install and try out 0.241 yet.

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Here starts the use of high scale values.
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None of these images was fine tuned they just contained fast and rough values for testing my new adaptive/dynamic enbeffect.fx



Entire mod list, for anyone interested. Nothing special really.

Coverkahjiits
Superior Lore-Friendly Hair - HD Textures
XCE - Xenius Character Enhancement (Contains awful seams and will be replaced though)
Ultimate HD Fire Effects
Better Dynamic Snow
Distant Decal Fix (Not sure this even works as advertised)
SkyUI
Realistic Water Two + ENB Textures
Skyrim Realistic Texture Overhaul
JKO Skeleton UHD

And of course my ELE suite

Author:  Unreal [ 21 Dec 2013, 00:07 ]
Post subject:  Re: TES Skyrim

star trails

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Author:  Confidence-Man [ 21 Dec 2013, 01:01 ]
Post subject:  Re: TES Skyrim

^ That's pretty badass.

One night and the rest with volumetric light.

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Author:  Canlocu [ 21 Dec 2013, 01:29 ]
Post subject:  Re: TES Skyrim

Awesome guys.

@symphonicjohn You have that new build up for download? Still waiting for Somber 3.0 before I re-install >.> and would try that out with my current install.

Author:  rashbeep [ 21 Dec 2013, 04:13 ]
Post subject:  Re: TES Skyrim

putting the new features to good use confidence man, damn.

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