I lurk way too often and don't write enough. I think it's just because it's relaxing to just go to the thread and look at all the..art? digital photography? I don't know what to call it really, but it feels wrong to just call them "screenshots". Anyhow. I thought I'd break my bad lurker habit and share some of my thoughts, and try to do so more often. Here we go:
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--JawZ-- I found your edited skymesh in your ELE-thread and I just wanted to say THANK YOU! It did wonders and I could never have figured out such a thing myself. Hat's off!
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OhKay This pic made me lol!
OhKay wrote:
I think it is his face, that unimpressed and sickened expression! Like he's thinking: "Not this shit again! I hate my life."
Your pics are always good looking! Your forest pics on page 1488 are fantastic.
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Wanako I was impressed by many of your latest shots. Especially TESV 2013-12-26 02-06-41-48. I love it when the shot gives the impression that the character(s) feel/think something. That one does that for me. Well done! Also, very good looking preset. Are you far from releasing it?
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far327 Nice work! Your interior pointlights are desaturated while your magic pointlights aren't. Is that a mod or edits you've made yourself? I use ELFX which looks amazing most of the time but sometimes its a bit TOO cinematic/dramatic and saturated for my taste.
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WoodsOfYpresWoodsOfYpres wrote:
This! This is what I'm trying to achieve with the contrast between directlight and ambient. But it ALWAYS ends up with over exposed shots and messed up adaption-settings. Well done!
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saltr Your shots have a unique feeling to them.
saltr wrote:
Have you got this one in higher res somewhere? I think it's amazing!
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Confidence-man When/if you decide to release your work, I will stop tweaking. That will be it. I'll just stop. Finito.
Alltought that's what I told myself before Opethfeld released his preset.. Anyways I think you're perfecting what you can achieve with ENB, I always learn from when you post new shots.
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aal & @
Symphonicjohn@ Thank you again for teaching me politely about SubSurfaceScattering. My Game looks so much better now that I understand those variables.