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 Post subject: Re: TES Skyrim
PostPosted: 10 Jan 2014, 06:41 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
Posts: 1460
Location: France
Unreal
Dat water....

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 10 Jan 2014, 07:12 
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*blah-blah-blah maniac*

Joined: 17 Dec 2012, 08:57
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Location: Bosnia & Herzegovina
This is great, so many new and so good shots. A couple from me with a different effect.

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 Post subject: Re: TES Skyrim
PostPosted: 10 Jan 2014, 07:20 
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*sensei*
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Joined: 03 Oct 2012, 06:12
Posts: 385
Location: Ottawa, Canada
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 Post subject: Re: TES Skyrim
PostPosted: 10 Jan 2014, 09:52 
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Joined: 06 Nov 2013, 13:17
Posts: 84
First Screen shot whit TK ENB by TK whit ELE-Interior Lighting from Jawz and Expanded Skyrim Weather by Raphou112
Merci à toi mec. ;)
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:P


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 Post subject: Re: TES Skyrim
PostPosted: 10 Jan 2014, 10:25 
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*blah-blah-blah maniac*
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Joined: 02 Jan 2012, 21:07
Posts: 660
Location: Spain
klotim wrote:
Unreal, How did you make the water so transparent?
Btw there is an update for your landscape if I'm not mistaken... :)


The water is tweaked through the editor and ENB

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 Post subject: Re: TES Skyrim
PostPosted: 10 Jan 2014, 12:56 
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*sensei*
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Joined: 08 Nov 2013, 20:38
Posts: 252
Location: Greece
Re making bloom settings and HSV color correction to fit snow regions better.

the fps lol
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 Post subject: Re: TES Skyrim
PostPosted: 10 Jan 2014, 13:55 
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Joined: 21 Jan 2013, 20:41
Posts: 55
Unreal Never cease to amaze :) Curious to see how your foggy/overcast weathers would look.

Started over from scratch a couple of days ago with my personal gaming preset. I play in 1440x900 to get a constant 45 fps at all times which for me is good enough for smooth gameplay.
This is how far I've gotten with using vanilla weather and JawZ's skymesh, only clear weathers so far

Daytime:
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(Now that's a table with a view!)
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(Tried out the Hobbithole modhttp://www.nexusmods.com/skyrim/mods/15849/? )
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Sunset:
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morning:

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night:

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Still tweaking interiors but here is one:
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 Post subject: Re: TES Skyrim
PostPosted: 10 Jan 2014, 14:17 
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*master*
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Joined: 06 Jan 2012, 06:00
Posts: 184
Looks great, majk360.

@Klotim
Use muddiness=0 , for water transparency

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 Post subject: Re: TES Skyrim
PostPosted: 10 Jan 2014, 14:36 
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*sensei*
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Joined: 08 Nov 2013, 20:38
Posts: 252
Location: Greece
Opethfeldt wrote:
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 Post subject: Re: TES Skyrim
PostPosted: 10 Jan 2014, 14:55 
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Joined: 21 Jan 2013, 20:41
Posts: 55
Whenever I post, a master swoops in and steals all the shine! :P Good work Opethfeldt. As always! Was addicted to your preset a while back


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