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 Post subject: Re: TES Skyrim
PostPosted: 26 Feb 2014, 19:40 
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prod80
Well... all my colouring is done via bloom / lighting, mainly. My tonemapping itself is not THAT much on saturation, really.
But this, you know. Kicking some bloom in doesn't mean kicking haze, just play with your radii and implement some bloom contrast control right in your .fx, and you're good to go ;)

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 Post subject: Re: TES Skyrim
PostPosted: 27 Feb 2014, 00:01 
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Joined: 28 Jul 2013, 23:26
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Oyama
same here, I think 90% of the image in Serenity is just bloom and contrast bloom. Have special code for contrast blooming which is an inverted Softlight effect of photoshop... so far so good. Kicking in haze I can do with tonemapping (using Filmic tonemapping of Uncharted 2, look it up, its a jewel ;) )


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 Post subject: Re: TES Skyrim
PostPosted: 27 Feb 2014, 04:58 
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 Post subject: Re: TES Skyrim
PostPosted: 27 Feb 2014, 15:04 
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Joined: 22 Jan 2014, 16:41
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Location: Rotterdam, Netherlands
WoodsOfYpres wrote:
posted some increadable images


Bueautiful, no insane. I'm following your present enbsettings a long time and it's just my taste. :o

I'm starting over, after played a bit with Bronz's Project enb, but it's based on older enbseries and misses many new effects, like the new watershaders, cloudshadows etc.
But it's not easy to get all these effets right with so many settings.


Last edited by Skinner on 27 Feb 2014, 15:27, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 27 Feb 2014, 15:18 
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*sensei*

Joined: 28 Jul 2013, 23:26
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Skinner
Download my Serenity ENB, has all new effects..
Then start game, open ENB menu -> Shader menu -> enbeffect.fx -> Set the following;

Saturation = 1.0
Vibrance = Increase to your taste, but likely this will be around 1.6-1.7, or even more, Looking at WoY's pictures.

Now just question to adjust black level to your taste;
The evaluation between Tonemap "Toe numerator" and "Toe denominator" determine the black level. Toe denominator is more subtle change, while numerator will make drastic contrasts.

All that's left now is increasing the intensity of the image, so, increase pre-brightness but mind the intensity of the sun while doing so.

Now do the same to Night and Interior settings

Maybe need to play with Bloom Contrast Saturation, if becomes too high (almost entire image made of bloom).
Should get you more or less the same vibrant looks (give or take some differences in lighting set in ENB, textures and so on).


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 Post subject: Re: TES Skyrim
PostPosted: 27 Feb 2014, 15:31 
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Joined: 22 Jan 2014, 16:41
Posts: 109
Location: Rotterdam, Netherlands
prod80 wrote:
Skinner
Download my Serenity ENB, has all new effects..
Then start game, open ENB menu -> Shader menu -> enbeffect.fx -> Set the following;

Saturation = 1.0
Vibrance = Increase to your taste, but likely this will be around 1.6-1.7, or even more, Looking at WoY's pictures.

Now just question to adjust black level to your taste;
The evaluation between Tonemap "Toe numerator" and "Toe denominator" determine the black level. Toe denominator is more subtle change, while numerator will make drastic contrasts.

All that's left now is increasing the intensity of the image, so, increase pre-brightness but mind the intensity of the sun while doing so.

Now do the same to Night and Interior settings

Maybe need to play with Bloom Contrast Saturation, if becomes too high (almost entire image made of bloom).
Should get you more or less the same vibrant looks (give or take some differences in lighting set in ENB, textures and so on).


I'll check it out immediately! Thanx man :)


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 Post subject: Re: TES Skyrim
PostPosted: 27 Feb 2014, 18:23 
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Everyone
Great work everyone! I honestly come here and wonder why in the world I post my own screens since they rarely compare. But anyways, here I go again with screens from a tweaked and being tweaked Serenity ENB. As always, landscapes are shot at ugrids 11 (13 if my game doesn't crash =P )

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 Post subject: Re: TES Skyrim
PostPosted: 27 Feb 2014, 18:24 
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Joined: 17 Jul 2013, 18:41
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Skinner
Thanks for the nice words dude! prod80 is right, bloom does a lot when it comes to the overall look of the image. I also like to use SSAO and Skylightning (which is a bit buggy unfortunately) zo give the objects and shadows some depth. I'll try to make my current config ready for sharing tomorrow or something if anyone wants to try ;)

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 Post subject: Re: TES Skyrim
PostPosted: 27 Feb 2014, 19:26 
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 Post subject: Re: TES Skyrim
PostPosted: 27 Feb 2014, 20:43 
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Joined: 22 Jan 2014, 16:41
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Location: Rotterdam, Netherlands
Hi prod80, tried your config, thanx for pointing it out. I had to delete a lot of stuff, COT, and other (weather) mods as written in the discription page.
It is indeed very dark and sometimes a bit blue-isch on my rig (AMD Radeon 2xR9 290X) and perf. is totally down the drain, I'm running 3840x2160 (native4Kscreen) and get mostly 30 fps without any msaa and 60 without enb. :D I don't know if this config is AMD/crossfire friendly, or maybe I have to lessen the SSOA/SSil a bit?

Also the watercolor for enb mod seems to let the game crash when enabled (realistic water two is installed ),and I don't see the wavy water yet (the most beatifull things seems the most difficult to get, almost like women :D)

Also maybe there is some stuff lingering arround on my install, but I thought I had ripped the most of lighting interfearing stuff.

Gonna try adjusting the setting you suggested. Some things allready look really nice, but there is still a lot work to before I get satisfied ;)

WoodsOfYpres, I would really appreciate that :)


Last edited by Skinner on 27 Feb 2014, 21:40, edited 1 time in total.

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