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 Post subject: Re: TES Skyrim
PostPosted: 06 Mar 2012, 23:44 
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*master*

Joined: 27 Jan 2012, 21:46
Posts: 206
My problem is I need more control over the transitions between day\night, as well as being able to modify dungeons\interiors without affecting my night times outdoors. There just aren't enough options. When it is daytime but cloudy, the nighttime lighting parameters kick in... and it just causes glaring inconsistencies (i had more moonlight than sunlight to offer visibility at night, but that meant that cloudy was brighter than sunny during the day). Changing ambient lighting to affect nights to compensate for that would also affect interiors way too much.

So far I'm liking the myriad of options that RL gives me. It's just going to take some fine tuning. Also frustrating that changes to RL don't seem to take affect until you restart Skyrim....


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 06 Mar 2012, 23:49 
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*master*
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Joined: 12 Feb 2012, 17:41
Posts: 199
Location: Germany
@All: Sorry for my post as I don't wanted to start a discussion, normaly I wouldn't have said a thing, but Gio went overboard with his statement. So 'I take it like a man' and apologize to everyone for starting this verbal brawl (Execept for Gio, my point stands).

Some random shots of my current setup, will post some more when I have more time to take some better ones:

Image

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My Skyrim preset: http://www.nexusmods.com/skyrim/mods/61826/?


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 Post subject: Re: TES Skyrim
PostPosted: 06 Mar 2012, 23:58 
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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 22:39
Posts: 725
@midhras - How are your miniature shots being achieved? Tutorial?

Very cool stuff :)

EDIT - @Dorak -Love the screens. Pleeeease share your config kind sir :)

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My pics on Flickr


Last edited by far327 on 07 Mar 2012, 00:36, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 00:18 
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Joined: 15 Feb 2012, 04:33
Posts: 42
@dorak - your screens are looking amazing mate! are you using a personal config?

@T.A.Z - your config looks like it is coming along great. Very nice for screenshots in a hurry ;)

@midhras - wow... just wow. everytime you post something it just wows me.


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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 00:20 
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*sensei*
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Joined: 11 Feb 2012, 16:00
Posts: 269
Location: BROOKLYN NY USA
Yeah if only we could separate interiors from nights and overcast, etc..


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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 01:25 
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*master*

Joined: 03 Jan 2012, 17:19
Posts: 214
@gionight

TAZ's unknown reasons: obvious to everyone but you.

dorianGREY losing all respect for you: completely justifiable.

You using the word naive and obviously not understanding just how much that word describes you... Priceless.

Based on your posts over the last two days everyone now sees how NAIVE and full of yourself you really are. Either you are part of the community, or you truly believe that you are above it.

Now please, reply with your standard lame, demeaning banter about how I am stupid, amd you are so cool, and how I should shut up and go away. Please. I need it so I can laugh myself to sleep.


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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 02:09 
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*master*

Joined: 26 Feb 2012, 21:09
Posts: 164
Did some tweaking of the ENB and decided to release an experimental config with more color. It seems that strong SSAO and fog hate each other, so I've jacked up the SizeScale and SourceTexturesScale in order to alleviate some of the funk. The downside is a major blow to performance. Anyone else have this problem or possible workarounds?


Image

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Image

Image

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TV_ENB

i5-2500k 4.3 Ghz, GTX 580 1.5 GB, 8gb RAM


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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 02:14 
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*master*

Joined: 03 Jan 2012, 17:19
Posts: 214
@trillville

I haven't tried that. By "jacked up", how high did you go? I'll give it a try and see what happens

Either way, it looks nice and clean, so nice job.


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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 02:19 
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*master*
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Joined: 12 Feb 2012, 17:41
Posts: 199
Location: Germany
@dorianGREY: thx :)
@PMind: Thats just the way it is. But like many users said we should just leave the discussion as it's going nowhere (Should've taken my own advice :D ). And I think everyone has had the opportunity to get a good impression of the mindset some of the users here seem to have. It's now up to the rest to pass judgement.
@trillville: You can try out this values if you want to, they're the ones I'm using in my config an they have a moderate performance impact. Don't know how they look on other setups though (I'm playin with 4xAA by the way, so this might reduce a lot of the SSAO flickering aswell)

[SSAO_SSIL]
UseIndirectLighting=false
SamplingQuality=1
SamplingRange=0.6
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
SizeScale=0.750
SourceTexturesScale=0.750
FilterQuality=1
AOAmount=1.3
ILAmount=1.4

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My Skyrim preset: http://www.nexusmods.com/skyrim/mods/61826/?


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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 02:52 
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*blah-blah-blah maniac*
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Joined: 25 Feb 2012, 01:30
Posts: 596
Location: Somewhere between the Wastelands and Notepad++
T.A.Z., Dorak: great shots and a very nice configuration from what I can gather. Trillville: your shots continually amaze me, by design and general aesthetic.
DorianGREY: you're making me blush. Stop it now.
The productivity some of you have puts mine to shame. It amazes me.
far327: thanks, but I really suck at those. You should look up a tilt-shift tutorial online. I've read one, with a quick and dirty method, and so far it's proved frustrating to get good results. Just wait for PMind's.

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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit

Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.


Last edited by midhras on 07 Mar 2012, 05:35, edited 1 time in total.

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