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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 15:50 
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Confidence-Man wrote:
Probably the palette texture, not any problem with the code.

Nope, because nights are fine and not affected.

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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 16:13 
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@fedorrrz

If you're using HD6 code, find the #ifdef USEBLOOM section in enbeffect, then find "r2+="
HD6 wrote some comment about using this value to lighten things up, but you can also darken shadows by lowering it. Judging from your screen, I'd try a value around 0.005

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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 17:04 
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trillville wrote:
@fedorrrz

If you're using HD6 code, find the #ifdef USEBLOOM section in enbeffect, then find "r2+="
HD6 wrote some comment about using this value to lighten things up, but you can also darken shadows by lowering it. Judging from your screen, I'd try a value around 0.005


Thank you, kind sir! This is it ;)
0.005 is like pitch black, but thx, I've got the idea.

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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 17:29 
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@fedorrrz

Haha, yeah I realize I added an extra zero too late. In any case, the control is super sensitive.

EDIT:

Actually, playing with this value can give you some awesome results. Here, Battlefield: Skyrim

Image

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Last edited by trillville on 07 Mar 2012, 18:35, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 17:44 
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Trotill wrote:
@far327:
Nice pics! Really like that contrast balance.


Thank you! Yours are great as well. Muted colors seem to fit very well in Skyrim. You pull of subtle color very well.

kalicola wrote:
far327: Pretty sweet images.. I actually prefere if people would upload smaller pictures. It's kind of a pain to browse through 1080p images. Just a bit too big for the forum I think, Unless you have a screen resolution above 1080p.. Much easier to see it all in a 720p picture.. But maybe that's just me?


Thanks! I have to agree about the smaller picture thing. In the end, if the pics are at the very least converted to .jpg it should reduce the file size to something reasonable. That's something I only recently started doing. There was a time when I was posting .png files that were 3 to 5mb each. Sorry for that everyone... :(

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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 18:49 
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trillville wrote:
Actually, playing with this value can give you some awesome results. Here, Battlefield: Skyrim

Haha, exactly :lol:

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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 18:51 
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Love your settings triville. Is the skyrimnexus file exactly the same that the one you use for your screenshots ?

Anway :

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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 18:55 
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Joined: 05 Jan 2012, 19:06
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out of all the settings the only one I haven't messed with is lightsprites, just cant see any change no matter what values I put, anyone know what it changes?


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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 19:07 
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Joined: 03 Feb 2012, 05:40
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@Superl3 -

Hey I tried your set and some indoor environments look spectacular but others indoor environments and outdoors looks way too bright and washed out ...

Any ideas on what could be wrong? I will post screens if you need me too ...


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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2012, 19:10 
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Joined: 01 Mar 2012, 11:33
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Anyone know what's causing these water effects to turn out so bright?
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