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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
Page 187 of 2220 |
| Author: | midhras [ 08 Mar 2012, 10:53 ] |
| Post subject: | Re: TES Skyrim |
Okay Boris, but do you think it will change a lot? The common values? And also: great that you're still on it. For some reason I thought that you had given up out of frustration. BTW, I never did thank you for all your work. So here goes: thanks man! |
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| Author: | Dorak [ 08 Mar 2012, 12:24 ] |
| Post subject: | Re: TES Skyrim |
By the way boris, any plans to add sunshaft / godrays to ENB ? It was done on Oblivion, but seems it's not out yet for Skyrim. Would be a huge ass major improvement. ![]()
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| Author: | ENBSeries [ 08 Mar 2012, 15:11 ] |
| Post subject: | Re: TES Skyrim |
Rays implementation is too easy, except the way to get sun, it's the same as moons and with modded sun it's especially hard. Perhaps i'll invent something or will do plugin for CK (and need to learn how to implement what i need, if possible). |
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| Author: | jim2point0 [ 08 Mar 2012, 16:12 ] |
| Post subject: | Re: TES Skyrim |
T.A.Z wrote: I can tell ENB SSAO is turned on. It draws lines in the terrain sometimes (see in the snow) and creates these "compartments of terrain." Kinda distracting. However.... T.A.Z wrote: God damn that looks like it could have come right out of The Witcher 2. Bravo. T.A.Z wrote: I'm also trying to get brighter nights without it looking unrealistic, because Skyrim has huge (2?) moons, which should normaly emitt quite a lot of light. Tell me what you think That's exactly what I think. I'm shooting for intense "moonlight" in my config whilst trying to avoid overly blue snow and mysteriously glowing\shiny objects. It's definitely a challenge. |
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| Author: | midhras [ 08 Mar 2012, 16:15 ] |
| Post subject: | Re: TES Skyrim |
T.A.Z.: That looks incredibly nice! I wonder how that scales with night-time. While I'm here, can someone help me with this: ![]() ![]() ![]() I'm stumped as to what value I need to change for this. |
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| Author: | jim2point0 [ 08 Mar 2012, 16:46 ] |
| Post subject: | Re: TES Skyrim |
midhras wrote: I'm stumped as to what value I need to change for this. Call be blind or dumb... but I'm not sure what you're pointing out. Doens't help that I have to scroll in both directions for quite a distance to see everything on those screenshots. Damn my work monitor.... Also... I'm just going to vent some frustrations that I have about this forum. I hate this software. phpBB is so damn outdated it's not funny. I have login EVERY SINGLE TIME I come here. If I login and click on my bookmark for this thread, it logs me back out and I have to log in AGAIN. I'm about to throw a chair at this site. |
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| Author: | dorianGREY326 [ 08 Mar 2012, 16:48 ] |
| Post subject: | Re: TES Skyrim |
these shots taken with superl3's config ![]() ![]() 2012-03-05_00016 by dorianGREY, on Flickr ![]() 2012-03-05_00017 by dorianGREY, on Flickr ![]() 2012-03-05_00022 by dorianGREY, on Flickr ![]() 2012-03-06_00001 by dorianGREY, on Flickr these were with trillville's gorgeous config that makes my computer cry! ![]() 2012-03-09_00001 by dorianGREY, on Flickr ![]() 2012-03-09_00002 by dorianGREY, on Flickr ![]() 2012-03-09_00005 by dorianGREY, on Flickr amazing, and simply beautiful! Thank you for your hard work guys. |
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| Author: | trillville [ 08 Mar 2012, 16:52 ] |
| Post subject: | Re: TES Skyrim |
@Midhras That's a very interesting bug. My first guess was that it had to do with decal LOD, but I know that the flat rubble texture is a static class object. In any case, I don't think this is a side effect of ENB, but the game's attempt to reduce memory consumption. See if you can reproduce the problem elsewhere, or in dungeons (where that texture is most common). |
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| Author: | haints [ 08 Mar 2012, 16:53 ] |
| Post subject: | Re: TES Skyrim |
T.A.Z and mindflux--thank you very much for your help!!!! mindflux--if this is an issue of daytime values being applied to an interior setting, then that suggests I could tweak/fix daytime settings and improve things, no? Or I could try importing the daytime detector from old config, and see if that fixes it ... because I did not have this problem with my old config. EDIT: Tried using my old daytime detector settings ... didn't work. Here is a comparison shot by the way--first the scene from Superl3's config ![]() Then the same scene from my own old config (heavily based on HD6's Cinematic config) ...
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