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 Post subject: Re: TES Skyrim
PostPosted: 14 Mar 2012, 17:50 
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Joined: 26 Jan 2012, 17:56
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@Gionight: Love the killshot.

Quote:
Image


How did you turn off the blur to catch that? I've tried everything to get rid of it but it still persists.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 14 Mar 2012, 18:09 
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OK once with ENB and once with out

with ENB
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Vanilla
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with ENB
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Vanilla
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with ENB
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Vanilla
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 Post subject: Re: TES Skyrim
PostPosted: 14 Mar 2012, 18:15 
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Joined: 07 Jan 2012, 11:29
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@jim2point0
These are the lighting mods I'm running as well as Superl3's enb:
Dark Dungeons: http://skyrim.nexusmods.com/downloads/file.php?id=12454
More DYnamic Shadows: http://skyrim.nexusmods.com/downloads/file.php?id=8262
Real Effect Candle: http://skyrim.nexusmods.com/downloads/file.php?id=7643
Torches Cast Shadows: http://skyrim.nexusmods.com/downloads/file.php?id=5848
Torches For RL: http://skyrim.nexusmods.com/downloads/file.php?id=8741
:)


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 Post subject: Re: TES Skyrim
PostPosted: 14 Mar 2012, 19:07 
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kalicola
Better to ask about exporting to 3d modelling software on the official forum of bethesda, there is a separate category for modders. Unfortunately they are mostly buy advertising own mods, but popup your topic frequently and they may reply. The only way i know is to use special 3d capture software like 3dx ripper (not sure if it work with Skyrim, but it have plugin for 3dsmax, at least for old version). But because editing is allowed for this game, it should have utils for exporting also (for Blender perhaps). I'm also a bit interesting in some modelling (especially want to make EDI from Mass Effect 3), but too busy at this moment with programming (and lazy).

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 Post subject: Re: TES Skyrim
PostPosted: 14 Mar 2012, 19:24 
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Thanks Trillville, I will look into it :)

I did these comparison screens, just to put the different mods against each other. I know I have forgotten a bunch, like Superl3, UW, enhanced shaders, even my own enb settings.. I will try and get them in there in the next comparison round. Also, some of these might not be up to date.. AND these are all using the same DOF, so keep that in mind..

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 Post subject: Re: TES Skyrim
PostPosted: 14 Mar 2012, 19:45 
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Joined: 05 Jan 2012, 11:30
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Nice Work Kalicola :)
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 Post subject: Re: TES Skyrim
PostPosted: 14 Mar 2012, 19:46 
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Quote:
How did you turn off the blur to catch that? I've tried everything to get rid of it but it still persists.


He probably used a mod like Director's Tool, or something like that, to trigger it. That's why the blur it's not present, because it's not a standard VATS KillMove.


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 Post subject: Re: TES Skyrim
PostPosted: 14 Mar 2012, 20:21 
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I think setting iRadialBlurLevel=0 in skyrimprefs will remove the blur from most kill-cam scenes.

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 Post subject: Re: TES Skyrim
PostPosted: 14 Mar 2012, 20:27 
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trillville wrote:
I think setting iRadialBlurLevel=0 in skyrimprefs will remove the blur from most kill-cam scenes.

And if that doesn't do the trick, open the console and type "sgrb 1 0 0 0 1". Per session setting.

Also, started a new config:

Image

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Need more colour!

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Last edited by mindflux on 14 Mar 2012, 21:11, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 14 Mar 2012, 21:09 
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Dorak wrote:
Quote:
How did you turn off the blur to catch that? I've tried everything to get rid of it but it still persists.


He probably used a mod like Director's Tool, or something like that, to trigger it. That's why the blur it's not present, because it's not a standard VATS KillMove.


That makes sense. I have the Directors Toolset so I'll try that out, thanks.

trillville wrote:
I think setting iRadialBlurLevel=0 in skyrimprefs will remove the blur from most kill-cam scenes.


I already did that but it still does it.

mindflux wrote:
And if that doesn't do the trick, open the console and type "sgrb 1 0 0 0 1". Per session setting.


I'll try that, thanks.

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Last edited by Unreal Warfare on 14 Mar 2012, 21:10, edited 1 time in total.

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