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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
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| Author: | Unreal Warfare [ 14 Mar 2012, 17:50 ] |
| Post subject: | Re: TES Skyrim |
@Gionight: Love the killshot. Quote: ![]() How did you turn off the blur to catch that? I've tried everything to get rid of it but it still persists. |
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| Author: | propa [ 14 Mar 2012, 18:09 ] |
| Post subject: | Re: TES Skyrim |
OK once with ENB and once with out with ENB ![]() Vanilla ![]() with ENB ![]() Vanilla ![]() with ENB ![]() Vanilla
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| Author: | Cougar88889 [ 14 Mar 2012, 18:15 ] |
| Post subject: | Re: TES Skyrim |
@jim2point0 These are the lighting mods I'm running as well as Superl3's enb: Dark Dungeons: http://skyrim.nexusmods.com/downloads/file.php?id=12454 More DYnamic Shadows: http://skyrim.nexusmods.com/downloads/file.php?id=8262 Real Effect Candle: http://skyrim.nexusmods.com/downloads/file.php?id=7643 Torches Cast Shadows: http://skyrim.nexusmods.com/downloads/file.php?id=5848 Torches For RL: http://skyrim.nexusmods.com/downloads/file.php?id=8741 |
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| Author: | ENBSeries [ 14 Mar 2012, 19:07 ] |
| Post subject: | Re: TES Skyrim |
kalicola Better to ask about exporting to 3d modelling software on the official forum of bethesda, there is a separate category for modders. Unfortunately they are mostly buy advertising own mods, but popup your topic frequently and they may reply. The only way i know is to use special 3d capture software like 3dx ripper (not sure if it work with Skyrim, but it have plugin for 3dsmax, at least for old version). But because editing is allowed for this game, it should have utils for exporting also (for Blender perhaps). I'm also a bit interesting in some modelling (especially want to make EDI from Mass Effect 3), but too busy at this moment with programming (and lazy). |
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| Author: | kalicola [ 14 Mar 2012, 19:24 ] |
| Post subject: | Re: TES Skyrim |
Thanks Trillville, I will look into it I did these comparison screens, just to put the different mods against each other. I know I have forgotten a bunch, like Superl3, UW, enhanced shaders, even my own enb settings.. I will try and get them in there in the next comparison round. Also, some of these might not be up to date.. AND these are all using the same DOF, so keep that in mind.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Author: | theradikal11 [ 14 Mar 2012, 19:45 ] |
| Post subject: | Re: TES Skyrim |
Nice Work Kalicola ------ ![]() ![]() ![]()
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| Author: | Dorak [ 14 Mar 2012, 19:46 ] |
| Post subject: | Re: TES Skyrim |
Quote: How did you turn off the blur to catch that? I've tried everything to get rid of it but it still persists. He probably used a mod like Director's Tool, or something like that, to trigger it. That's why the blur it's not present, because it's not a standard VATS KillMove. |
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| Author: | trillville [ 14 Mar 2012, 20:21 ] |
| Post subject: | Re: TES Skyrim |
I think setting iRadialBlurLevel=0 in skyrimprefs will remove the blur from most kill-cam scenes. |
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| Author: | mindflux [ 14 Mar 2012, 20:27 ] |
| Post subject: | Re: TES Skyrim |
trillville wrote: I think setting iRadialBlurLevel=0 in skyrimprefs will remove the blur from most kill-cam scenes. And if that doesn't do the trick, open the console and type "sgrb 1 0 0 0 1". Per session setting. Also, started a new config: ![]() ![]() Need more colour! |
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| Author: | Unreal Warfare [ 14 Mar 2012, 21:09 ] |
| Post subject: | Re: TES Skyrim |
Dorak wrote: Quote: How did you turn off the blur to catch that? I've tried everything to get rid of it but it still persists. He probably used a mod like Director's Tool, or something like that, to trigger it. That's why the blur it's not present, because it's not a standard VATS KillMove. That makes sense. I have the Directors Toolset so I'll try that out, thanks. trillville wrote: I think setting iRadialBlurLevel=0 in skyrimprefs will remove the blur from most kill-cam scenes. I already did that but it still does it. mindflux wrote: And if that doesn't do the trick, open the console and type "sgrb 1 0 0 0 1". Per session setting. I'll try that, thanks. |
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