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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
Page 224 of 2220 |
| Author: | Unreal Warfare [ 15 Mar 2012, 16:21 ] |
| Post subject: | Re: TES Skyrim |
Opethfeldt probably knows his ENB better but for a direct transformation saturation in enbeffect.fx is the one you want. Quote: //POSTPROCESS 2 //Opethfeldt's "NightDay" separation //DAY float EBrightnessV2Day=1.3; float EAdaptationMinV2Day=0.03; float EAdaptationMaxV2Day=0.2; float EToneMappingCurveV2Day=2.0; float EIntensityContrastV2Day=1.0; float EToneMappingOversaturationV2Day=80.0; //NIGHT float EBrightnessV2Night=1.7; float EAdaptationMinV2Night=0.21; float EAdaptationMaxV2Night=0.2; float EToneMappingCurveV2Night=4.8; float EIntensityContrastV2Night=1.0; float EToneMappingOversaturationV2Night=100.0; float EColorSaturationV2=1.7; Higher the number equals more colourful if I recall correctly. If you decrease saturation you'll make the game brighter (at least HD6's does) so you'll likely need to set brightness/contrast accordingly to offset it. |
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| Author: | propa [ 15 Mar 2012, 16:38 ] |
| Post subject: | Re: TES Skyrim |
![]() ![]()
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| Author: | R3volter [ 15 Mar 2012, 16:58 ] |
| Post subject: | Re: TES Skyrim |
Unreal Warfare wrote: Opethfeldt probably knows his ENB better but for a direct transformation saturation in enbeffect.fx is the one you want. Quote: //POSTPROCESS 2 //Opethfeldt's "NightDay" separation //DAY float EBrightnessV2Day=1.3; float EAdaptationMinV2Day=0.03; float EAdaptationMaxV2Day=0.2; float EToneMappingCurveV2Day=2.0; float EIntensityContrastV2Day=1.0; float EToneMappingOversaturationV2Day=80.0; //NIGHT float EBrightnessV2Night=1.7; float EAdaptationMinV2Night=0.21; float EAdaptationMaxV2Night=0.2; float EToneMappingCurveV2Night=4.8; float EIntensityContrastV2Night=1.0; float EToneMappingOversaturationV2Night=100.0; float EColorSaturationV2=1.7; Higher the number equals more colourful if I recall correctly. If you decrease saturation you'll make the game brighter (at least HD6's does) so you'll likely need to set brightness/contrast accordingly to offset it. Ok thankyou i'll give it a try and see how it goes. |
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| Author: | midhras [ 15 Mar 2012, 17:59 ] |
| Post subject: | Re: TES Skyrim |
Propa ENB, I can slowly see it emerging. Man those shots are finger-licking good. |
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| Author: | propa [ 15 Mar 2012, 18:32 ] |
| Post subject: | Re: TES Skyrim |
midhras wrote: Propa ENB, I can slowly see it emerging. Man those shots are finger-licking good. ^Yeeeeahhh ![]()
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| Author: | theradikal11 [ 15 Mar 2012, 19:32 ] |
| Post subject: | Re: TES Skyrim |
A brutal scene of the wolf ![]() ![]() ![]() ![]() ![]() LOL ![]() ![]() |
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| Author: | MacKom [ 15 Mar 2012, 20:02 ] |
| Post subject: | Re: TES Skyrim |
Nooooo...not Uthgerd! Well, I guess chat time really IS over for her now... |
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| Author: | Opethfeldt [ 15 Mar 2012, 20:15 ] |
| Post subject: | Re: TES Skyrim |
R3volter wrote: Hi guys, im new around and wanted to join the community Now, got a little problem here, see if someone could get me to the right edit line. I'm using Opethfeldt's enb and i dont know if it its different for anyone but here it is: Where is the line to edit the colours ? its too colorful Thanks UnrealWarfare already said it, Ecolorsaturation acts like a gamma setting too, so it will get even brighter, plus you disabled SSAO. Better lower AmbienLightIntensity too in enbseries.ini. theradikal11 wrote: ![]() LoL. |
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| Author: | PMind [ 15 Mar 2012, 20:51 ] |
| Post subject: | Re: TES Skyrim |
Paid my boy Drelas a quick visit at his cabin last night.... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Met this guy... ![]() And saw a nice wall... ![]() Other than that, a pretty calm evening.... |
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